BB-01 open succession game--fast space race

I try to skip a turnset in. If you have not heared from me before friday evening european time, just take it from there Elephantium.
 
Hmm I thought so when you didnt say anything. should have played yesterday.

I will try to get one in tonight.
 
Well that was one of the more boring turnsets:
Tech:
We got Edu, Astro is due in 3 turns and Invention is on the market.

Military
We hold at 4 MIs + 1 Warrior, Uruk Ashur and Sukkruphak producing units

Luxes
All on board for now

Terraforming
about half of our core mountains have mines by now

Buildings
First Markets have finished, Eridu is back on FP diet, Ninive ready to be switched to Copes in 3 turns.

Question
A) What am I supposed to build in the cities past the 4th ring or so? I started a treb somewhere because there does not seem to be horses on our continent anyway.
B) Shouldnt we cram in a few more cities near France? )I left Akkad on the worker diet, but next person might want to switch

Spoiler :

Preturn:
Why is ninive building a Palace? cant find a forest about to be cut so I switch that to Colosseum as prebuild for the Uni.
Switch Akkad to worker

T1: Tzzzz
T2:
Ashur Market --> Baracks
Eridu Market --> FP
T3: remember what the plan with Ninive was, Switch it back to palace as a Copernicus prebuild
T4-5:
Tzzz
T6: Edu --> Astro
Incense is connected
I sell around Edu. The other continent puts 13gpt and 9 gpt into the bowl. France and Port give only peanuts.
T7: The incas finish ToA. I decide to give them 5 turns to get their cities enough cultures to stay for good.
The Mayas draw Hanging Gardens in the ensuing cascade so no luck here.

T8: Silk connected Invention is in the mix.
T10: Iron Connects, I upgrade the first 4 MIs, 2 more warriors are going to be produced.
 

Attachments

Question
A) What am I supposed to build in the cities past the 4th ring or so? I started a treb somewhere because there does not seem to be horses on our continent anyway.
B) Shouldnt we cram in a few more cities near France? )I left Akkad on the worker diet, but next person might want to switch

A) Trebs is ok, if it's going to be close to the front eventually. Also workers are always a good idea. (Irrigation for future science farms.)

B) Why not. However, it's probably not high priority, so we can build the settlers in close-by crap towns. No need to use our core for settler production at this stage. Let it grow and prepare for universities, I would say.

T7: The incas finish ToA. I decide to give them 5 turns to get their cities enough cultures to stay for good.

Nice trick! :goodjob: It would indeed be a shame, if all their small towns auto-raze, when we try to take them over... ;)
 
Nice trick! :goodjob: It would indeed be a shame, if all their small towns auto-raze, when we try to take them over... ;)

I think the point where we should finally gift them Edu is this turn or the next one. No need in having them amass so much culture, that it gets a problem.
 
Roster check:
Lord Emsworth - up
Lanzelot - on deck
brazilbear - mia
Elephantium
Kulko - just played
 
LE, ready to go? I think in this turn set we can finally push our complete core to 10 and then start the GA?! This could turn out to be a very complicated turn set, so we would probably benefit a lot, if an experienced master like you would play this set.
 
Alright, I'll take it.

Although, my Civ install is playing up a little and just freezes routinely. What's the policy on reloading in SG's? :sad: I guess I'll have to save a lot.
 
Spoiler :
Preturn:
Switch Babylon to University.

IBT: Zariqm finishes Courthouse -- Lib
Shuruppak: Warrior -- MI


(01) 130BC:
Portugal and France have Chivalry


(02) 110BC:
Lower Science slider and hire a few scientist. Astro due in one turn. (If nothing happens).

IBT: Incans boot us. Astro comes in. Switch Nineveh to Copes; 20 turns.
Sell Education for 19 Gold to the Incans. Their cities have expanded their borders.
Sell Theology to India for 37 Gold.
Mono to Maya for 3gpt and 6 Gold.

Decide to set research to Gunpowder. We can leave Banking to the AI. Maybe someone gets it until the end of the Middle Ages -- maybe.

There is an Indian Warrior ... :D Not yet in reach.


(03) 90BC:
Join two workers to Eridu. It is now size 11 and makes 11/16 shields. FP done in 13 as of now
Trade around Astro:
- Portugal: Invention, Chivalry and 9 Gold
- Germany: 101 Gold
- Mongols: 55 Gold

Engineering to Maya for 11 Gold.


(04) 70BC
Theology to Maya for 1gpt and 11 Gold


(05) 50BC


(06) 30BC


(07) 10BC
Chivalry to the Maya for 12 Gpt and 23 Gold. :)


(08) 10AD
Trying to shadow that Indian Warrior. Rop with India is soon up.

IBT
Gunpowder comes in. We're first. Chemistry is next.


(09) 30AD
Gunpowder to the Mongols for 20 Gpt and 92 Gold.
Up the science slider to 90%. We are only losing 9 gold per turn. Chemistry in 6 turns.


(10) 50 AD
Found Telloh and steal a Cow from the French, although we can't work it yet.
I'll leave the rest up to the next player.




The RoP with India is up, but it still needs to be formally cancelled. In the Zamua-Rouen area there is a stray Indian warrior, and we have a treb, a Bowman (vet) and a MI (reg) there. The other troops that we have are spread along the 'border' with India. Hmmmm ... ;)


(That was a painful playset. I had about 8 crashes. Luckily none IBT.)
 

Attachments

Here is the general plan:
  • Continue with what my predecessors have done so far, i.e. build up infrastructure and wait for the right point to trigger GA.
  • The MDIs are a bit too distributed for my taste. 2 MDIs per town might still fail, even at a low level like Monarch. I would rather concentrate them into 3 attack collumns of 4-5 MDIs:
    • one attacking from Nimrud towards Delhi
    • one at Bangalore towards Delhi
    • and one at Karana, which should first take Karachi and then continue towards Kolhapur.
    After these initial targets we can then decide how to join/split them for the further progress southwards.
  • We need many more workers for joining to core cities, I want at least our first ring at size 10 before triggering the GA. (And there are still quite a number of improvements to be done.)
  • In particular Akkad is much too small at size 4, considering that it is distance 2 from the capital and the GA is about to start. Will switch from settler to aqueduct and then try to bring it at least to 8 in the first turns of GA.
    In general at this point we should build settlers (and workers) only from outer crap towns and let the core grow.

What else?

Edit: ah yes:
  • will collect a bit more cash by selling our remaining techs around.
  • We can put the scientists back to work and still get Chemistry done in 5.
  • I noticed, you have already started forrestry operations, but isn't that still a bit early for that, as long as there are still so many core tiles to be improved? Planting forrests takes quite a lot of worker turns for only 10 shields in return. Usually in my games I do the large scale forrestry operations at a later stage, when the railroad is finished and there are a lot of workers with nothing to do (and unit upkeep is no longer an issue). As long as we are paying gold for our work force we should do only the important tasks and then join them to cities.
 
We are much too late with the Golden Age. As of now we are researching techs in six turns and it won't take long to get that down to four. At least I would figure that will hold for the last few techs of the Middle Ages. There's still Chemistry (we're at it), Physics, Theory of Gravity, Magnetism, Metallurgy, and possibly Banking. And there is not much help we could get with those.

The next best opportunity would be the very beginning of the Industrial Age. But by then we'll have most of the buildings that we really need anyway.

We've completely missed the boat.



(And the troops are spread out to to take care of Indian incursions. They are not poised to go on the offensive. Not yet anyway.)
 
The next best opportunity would be the very beginning of the Industrial Age. But by then we'll have most of the buildings that we really need anyway.

We've completely missed the boat.

That is true. However, the beginning of the IA is still a nice time for a GA. We can quickly get a few of those expensive techs done. On the other hand: with a GA in the next couple of turns we can get the remaining MA techs in 4 turns each and can complete our infrastructure. (There are still a lot of aqueducts, marketplaces and courthouses to be built in the first&second ring! And of course we don't have any Universities yet. And don't forget Cope and Newton.)
And one other point: with the GA we would also speed up the conquest of our science farm territory. And also reduce the gold we currently have to spent on unit upkeep for our workforce! If we conquer and found lots of towns in India before the begin of the IA, we can quickly build the railway without a heavy toll on our bank account.
Most probably these three factors combined (a: quickly finished Universties, Cope and Newton, b: sciences farms and c: no more unit upkeep) will allow us to maintain 4-turn research even after the end of the GA.
For this reason I vote for not waiting any longer, but starting it at the next opportunity. What do you think?

(And the troops are spread out to to take care of Indian incursions. They are not poised to go on the offensive. Not yet anyway.)

Yes. But I think I can make everything ready for war within the next 10 turns. My plan would roughly be as follows:
  • During the next 5 turns concentrate on two things: a) bring the core to size (work all high food tiles, join workers) and b) build a few more MIs.
  • Then declare war and trigger GA, but only a "limited" offensive. (Probably another 5 turns.)
  • Once the GA has kicked in and more troops have been built, roll over India. :D (This will be the duty of the next player.)
The declaration of war can be timed with the completion of Chemistry, so that the remaining techs can be done in 4.

What alternative plans do we have?

Plan for the Indian territory:
The conquered towns will first build slaves until they hit size 1. The slaves irrigate grassland, while the town grows back to size 3. At size 3 we'll have +5fpt, so we can rush a worker every 4 turns (or a settler every 8 turns). This will give us the necessary workforce by the time Steampower comes along. We quickly build the railway, and then the towns can grow to size 6 and support 3-4 scientists each.

BTW: how should we proceed during the IA?
A. We could either "hope" that the AI will still be able to do some serious research and will contribute 1-2 techs. For that we would have to keep them up to date and use Darwin for the usual Atomic Theory and Electronics.
B. Or we could say, they won't do anything useful anyway, so we just drain their cash, but otherwise keep them backwards. That way we would be able to use Darwin for two Modern Age techs!

I'd say it depends on whether the AI is able to give us Banking. If they can't even get that done, there's not much hope for an IA tech, so we should follow Plan B...?!
 
That is true. However, the beginning of the IA is still a nice time for a GA. We can quickly get a few of those expensive techs done. On the other hand: with a GA in the next couple of turns we can get the remaining MA techs in 4 turns each and can complete our infrastructure. (There are still a lot of aqueducts, marketplaces and courthouses to be built in the first&second ring! And of course we don't have any Universities yet. And don't forget Cope and Newton.)
And one other point: with the GA we would also speed up the conquest of our science farm territory. And also reduce the gold we currently have to spent on unit upkeep for our workforce! If we conquer and found lots of towns in India before the begin of the IA, we can quickly build the railway without a heavy toll on our bank account.
Most probably these three factors combined (a: quickly finished Universties, Cope and Newton, b: sciences farms and c: no more unit upkeep) will allow us to maintain 4-turn research even after the end of the GA.
For this reason I vote for not waiting any longer, but starting it at the next opportunity. What do you think?

It is either right now or when we hit the Industrial Age. Waiting a few turns is not good at all.

The opportunity to trigger the GA is there. Adjacent to Zamua there is an Indian Warrior. In Zamua we have a trebuchet and a veteran Bowman. You can bomb and then kill that Warrior. There is also a regular MI in reach plus second MI that could reach Zamua and defend. The opportunity is not going to be much better.

However, we've had a RoP with India that just ran out and still needs to be cancelled.


Yes. But I think I can make everything ready for war within the next 10 turns. My plan would roughly be as follows:
  • During the next 5 turns concentrate on two things: a) bring the core to size (work all high food tiles, join workers) and b) build a few more MIs.
  • Then declare war and trigger GA, but only a "limited" offensive. (Probably another 5 turns.)
  • Once the GA has kicked in and more troops have been built, roll over India. :D (This will be the duty of the next player.)
The declaration of war can be timed with the completion of Chemistry, so that the remaining techs can be done in 4.

What alternative plans do we have?

You can do most of that while at war. In fact, building a few more MI should be easier when in a GA. Additionally, it should be feasible to complete Chemistry in the next three turns. After all, Babylon is about to finish its University.

We have time. One way or the other. We don't have to be rolling over them right from the first turn of the war.


What we could think about is bringing other civs into the war. The Incans for example have a chance of getting their GA triggered. We could even try to shoot for War Happiness by signing Peace + MA treaties.


Plan for the Indian territory:
The conquered towns will first build slaves until they hit size 1. The slaves irrigate grassland, while the town grows back to size 3. At size 3 we'll have +5fpt, so we can rush a worker every 4 turns (or a settler every 8 turns). This will give us the necessary workforce by the time Steampower comes along. We quickly build the railway, and then the towns can grow to size 6 and support 3-4 scientists each.

I don't think it is necessary to bring the towns down to size 1. I also don't think we have to necessarily that many workers and slaves.

BTW: how should we proceed during the IA?
A. We could either "hope" that the AI will still be able to do some serious research and will contribute 1-2 techs. For that we would have to keep them up to date and use Darwin for the usual Atomic Theory and Electronics.
B. Or we could say, they won't do anything useful anyway, so we just drain their cash, but otherwise keep them backwards. That way we would be able to use Darwin for two Modern Age techs!

I'd say it depends on whether the AI is able to give us Banking. If they can't even get that done, there's not much hope for an IA tech, so we should follow Plan B...?!

Excellent point. But I guess we can still decide. There is only one civ, Germany, which we have to gift up into the IA.
 
It is either right now or when we hit the Industrial Age. Waiting a few turns is not good at all.
Ok, then I'll do it the next turn. This turn is no good, because Babylon only needs 10 more shields for the University, so triggering it now would waste about 10 shields. And I'll do some calculations: if we can still finish Chemistry in a total of 4 with the GA a turn later, I'll wait one more turn, because I think a few workers near Babylon are about to finish their improvement, and one or two can be joined (also Babylon can grow one more time by itself in two turns). That would bring it to 20spt, so we can then quickly build a market and start a prebuild for Newton.

We have time. One way or the other. We don't have to be rolling over them right from the first turn of the war.
Yes, that was my plan as well.

What we could think about is bringing other civs into the war. The Incans for example have a chance of getting their GA triggered. We could even try to shoot for War Happiness by signing Peace + MA treaties.
Interesting idea! I`ll try that. Of course we should not dragged the Incans in right at the beginning: they might get involved in some real fighting and get into that "research is stalled" phenomenon I mentioned earlier.
Not sure about the fishing for WH, though: What we gain by WH could be lost again by not being able to get some gpt from them and not being able to get Banking, if they really finish it during their GA: just assume, the MAPT trap triggers at the same time where we finish the last MA tech and they finish Banking, and we wouldn't be able to get it for 5 turns, because they don't talk to us...

I don't think it is necessary to bring the towns down to size 1. I also don't think we have to necessarily that many workers and slaves.
It won't be that many. 3-4 towns at size 2 or 3, that's between 5-12 slaves. We need free worker power for the science farms asap!
 
Ok, I was able to finish my turnset yesterday evening. Took a bit longer as I tried to play very carefully in the critical transition period to GA, war time and 4-turn research.

The highlight of this turnset: we got an SGL! :dance: Discussions are up now about what to do with it...

Spoiler :

Pre-flight:
Change a few production projects and a few tile-assignments (optimizing for food instead of shields, even though this breaks the 10spt magic numbers in some places. We can later shortrush the missing shields, after the city has grown, and then finish the project in the same number of turns. But "size" is now what matters most, so that we can quickly start the GA.)

Sell Gunpowder to France, Germany and Portugal for an additional 1gpt and 64g. I bring the Mayans up to date, as these (as industrial and agricultural civ) are always a good bet for a strong nation.
On our continent we will soon have a complete map, and then we can make a decision on whether we want to have Portugal or the Incas as research partner. From the power-graph it looks like the Incas are stronger, but that could be because they have a very large, but thinly settled territory. Lisbon on the other hand looks like a quite strong core. However, no matter how we decide, it may become necessary to "beef up" either one (and France as well), as soon as we can spare a settler and a handful of workers.

T131, 70AD:
The Germans start the Knights Templar.
Babylon: University -> Marketplace
Larsa: worker -> worker
Jungle disease hits Karana.
The Incas start Sistine Chapel, Leonardo's Workshop and the Knights Templar...
The Mongols start the Great Wall and the Knights Templar

Larsa worker starts road towards Bombay.

Re-arrange tiles again (Babylon can grow in 2 now).

T132, 90AD:
Switch Nippur from University to Aqueduct. If we get it to size 10, it can quickly build a University during GA.
The three workers next to Babylon are finished with their road. Join to to Ahsur, the other one helps with planting forrests for Nippur. Will join it later, when Babylon has its Marketplace.

T133, 110AD:
The Incas boot us, oh well. The warrior gets kicked all the way back south, grr.

Akkad has reached size 6, the Aqueduct still needs a few turns, so I give the cow to Ninive, so that that city can finally grow as well.

In order to avoid getting our warrior kicked out again, I establish an embassy with the Incas now for 45g. I sign a ROP and get 29g back. We'll need that anyway, if we want to draw them into the Indian war eventually.

attachment.php


Oh, what a pityful picture. I gift them our extra furs resource, perhaps that'll increase their productivity a bit... I also gift them gunpowder. Saltpeter isn't around except for on one island and next to Lisbon, so that shouldn't make a difference, even if we'll war with them later.

Sell Gandhi Invention for 13g, then I cancel the ROP and demand Hyderabad. They give it?!? Demand different other towns several times until they are furious. Now this is very strange: we don't have a ROP any more, they have a warrior inside our territory, but there is no button "Leave or declare" anywhere in F4??? WTH.

Should I declare now, or just move my units so that they can't leave this turn and try again next turn?
That's what I'll do. It means a turn longer for Chemistry, but the war happiness (perhaps for the rest of the game) will certainly compensate that.

Reduce science to 70%.

T134, 130AD:
Uruk: Barracks -> MI
Eridu: Forbidden Palace -> Library

I demand another town again and then "leave or declare". They leave?!?
That is the first time I have seen a furios AI show the white feather! Has anybody more evidence on this topic?

Too bad, the Bowman is now out of reach! #&$%#! :mad: [pissed]

Join a worker to Niniveh and one to Eridu. Set Eridu to 20spt.

Reduce science to 50% which is 205b. Chemistry has 204b left. So we'll just start the GA next turn.

T135, 150AD:
Chemistry -> Physics

Trade Chemistry to everyone except India for a total of 139g and 13gpt.
Sell Gunpowder to India for 16g, then declare war, the Trebuchet hits, Bowman wins 3/4 and starts our GA!
Physics can now be done in 4 at 80%.

Join a worker to Samarra.
Rearrange all the cities for maximum shield output and magic numbers. Shortrush a few missing shields here and there.
Switch Shurrupak from MI to Aqueduct.

Here is now our core at the beginning of the GA:

Spoiler :
attachment.php


T136, 170AD:
Uruk: MI -> MI
Eridu: Library -> University
Sippar: Settler -> Courthouse
Carchemish: Worker -> Trebuchet
Mari: Settler -> Settler
Tell Wilaya: Harbor -> Courthouse

Attack on Calcutta:
MI 4/4 vs Spear 3/3: MI 4/4, Calcutta is ours?! Oops. One slave captured. Calcutta starts worker.

Join worker to Samarra and Uruk.

T137, 190AD:
Resistance in Calcutta ends.
Samarra: University -> Harbor
Khorsabad: Temple -> Worker
Hindana: Settler -> Courthouse

Rush worker in Calcutta for 36g, before everybody is starving.

Join workers to Ashur and Niniveh.
Reduce science to 70%.

Attack on Karachi:
MI 4/4 vs Spear 3/3: MI 4/4, capture Karachi and a slave. Start worker.

T138, 210AD:
Near Lahore: War Elephant 4/4 vs MI (on mountain): WE 4/4

Babylon: Marketplace -> Sun Tzu (prebuild for Newton)
Uruk: MI -> MI
Calcutta: Worker -> Worker (and starves)
Nippur: Aqueduct -> Marketplace
Zariqum: Harbor -> Aqueduct

The Mayans start Copernicus

Near Lahore:
MI 4/4 vs WE 4/4: MI 2/4, WE 1/4
MI 4/4 vs Spear 3/3: MI 4/4, Lahore is ours.

Ebla founded, starts Temple.
New Babylon founded, starts worker.

Join worker to Ashur.
Shortrush to 40s in Samarra and to 80s in Shuruppak.

Reduce science to 50%, hire 7 scientists.

T139, 230AD:
Near Lahore: WE 1/4 vs MI 2/4 (on hill): WE 1/4 Grr!

Physics -> Magnetism. (There are luxuries for trade on the other continent.)

Niniveh: Copernicus -> University
Ashur: University -> MI
Akkad: Aqueduct -> Marketplace
Samarra: Harbor -> Courthouse
Adap: Settler -> Worker

Rush worker in Calcutta and Lahore for 36g each. Set them on food tiles to prevent starving, even though they will riot next turn.

Near Lahore: MI 4/4 vs WE 1/4: MI 3/4

Bangalore:
MI 4/4 vs Spear 3/3: MI 3/4, Bangalore is ours and starts a worker.

I scroll to Babylon for MM and notice only now: there's a guy called Hammurabi...!
So what do we do with him? I would keep him for a later wonder like ToE, Hoover, or perhaps even SETI. Newton can be handbuild and will finish not much after discovering the necessary tech. (Haven't done the calculation yet, but we need 8 more turns for the tech, and Babylon can make 30spt, so let's say 14 turns, one of which is already in the box.)

Join two workers to Babylon.
Increase science to 70%.
Sell Physics around for 197g and 14gpt.

T140, 250AD:
Ellipi: Marketplace -> University
Uruk: MI -> MI
Eridu: University -> Barracks
Calcutta: Worker -> Worker
Lahore: Worker -> Worker
Shuruppak: Aqueduct -> Marketplace

Getting the 4th pallace extension of these ten turns...!

Found New Nineveh and New Ashur, which start worker and harbor.

Rush 10s in Eridu for 80g.
Rush worker in Bangalore for 36g and in Karachi for 24g.

Join two workers to Ellipi to get it to 20spt.
Reduce science to 60%.


Handover notes:
  • The wheat at Babylon needs a mine now. Three workers are already in place. After the mine, one worker can be joined to Akkad, while the other two irrigate the BG next to the wheat. This will bring Babylon from 29spt to 30spt.
  • After the next slave, Bangalore can be settler-disbanded and moved 1N to free up the floodplain wheat.
  • Karachi needs to rush two more slaves before growing. Afterwards can produce ordinary workers. We need now workers workers and workers, because railways is not that far away anymore. Build them in crap towns and start moving them towards the core.
  • The core is now at size 10-12 except for Akkad, Eulbar and Nippur, which are at size 7. In the next 2-3 turns try to bring them to size 10.
  • Eridu is a bit difficult to handle. It makes 30spt, but at -1fpt. Perhaps we build 2-3 pikes as defense for any appearing elephants and then MIs for 80g a piece?
  • Samarra is currently making 19spt. It should shortrush a granary after three turns when it has 57s in the box to make it a full 60s and then get the plains tile from Uruk for one turn for 20spt, so it can finish the courthouse in 4 turns total instead of 5 turns. After that it should make 20spt without needing the plains, so it can go back to coast again. Next we need a harbor to get it to size 12.
  • If Bombay does not grow to size 2 soon, we can first attack Kolhapur.
  • Longterm we can send a worker to Tiwanaku to connect one dyes resource for us. Don't count on the Incas to do it...
  • The worker in Khorsabad can first chop a library for more culture and then irrigate the three grassland.
  • After the MI, Ashur should build a Caravel, so that the settler from Zamua and perhaps two pikes from Eridu can be shipped to the wines tile next to Königsberg! With a harbor over there we can then also trade for the Mongol's spices and ivory.
  • Build embassies on the other continent. We have over 1000g in the bank account. We'll need a good bit of it to rush settlers/workers in corrupt food-rich areas, but we have enough to spare for the last remaining embassies.
  • India should be pretty much beaten now, so it is safe to sign up the Incas, so they can start their GA. However, don't make a MAPT with them. Once we get the wines on the other continent and with 3 more luxes (dyes in Incaland, spices and ivory in Mongolia) that can potentially be traded, we won't need any war happiness in this game. It only complicates trading, if the Incas really research something.
 
i have seen a furious AI leave the territory several times, even on high levels. it just happens every now and then.
t_x
 
Back
Top Bottom