Pre-flight:
Change a few production projects and a few tile-assignments (optimizing for food instead of shields, even though this breaks the 10spt magic numbers in some places. We can later shortrush the missing shields, after the city has grown, and then finish the project in the same number of turns. But "size" is now what matters most, so that we can quickly start the GA.)
Sell Gunpowder to France, Germany and Portugal for an additional 1gpt and 64g. I bring the Mayans up to date, as these (as industrial and agricultural civ) are always a good bet for a strong nation.
On our continent we will soon have a complete map, and then we can make a decision on whether we want to have Portugal or the Incas as research partner. From the power-graph it looks like the Incas are stronger, but that could be because they have a very large, but thinly settled territory. Lisbon on the other hand looks like a quite strong core. However, no matter how we decide, it may become necessary to "beef up" either one (and France as well), as soon as we can spare a settler and a handful of workers.
T131, 70AD:
The Germans start the Knights Templar.
Babylon: University -> Marketplace
Larsa: worker -> worker
Jungle disease hits Karana.
The Incas start Sistine Chapel, Leonardo's Workshop and the Knights Templar...
The Mongols start the Great Wall and the Knights Templar
Larsa worker starts road towards Bombay.
Re-arrange tiles again (Babylon can grow in 2 now).
T132, 90AD:
Switch Nippur from University to Aqueduct. If we get it to size 10, it can quickly build a University during GA.
The three workers next to Babylon are finished with their road. Join to to Ahsur, the other one helps with planting forrests for Nippur. Will join it later, when Babylon has its Marketplace.
T133, 110AD:
The Incas boot us, oh well. The warrior gets kicked all the way back south, grr.
Akkad has reached size 6, the Aqueduct still needs a few turns, so I give the cow to Ninive, so that that city can finally grow as well.
In order to avoid getting our warrior kicked out again, I establish an embassy with the Incas now for 45g. I sign a ROP and get 29g back. We'll need that anyway, if we want to draw them into the Indian war eventually.
Oh, what a pityful picture. I gift them our extra furs resource, perhaps that'll increase their productivity a bit... I also gift them gunpowder. Saltpeter isn't around except for on one island and next to Lisbon, so that shouldn't make a difference, even if we'll war with them later.
Sell Gandhi Invention for 13g, then I cancel the ROP and demand Hyderabad. They give it?!? Demand different other towns several times until they are furious. Now this is very strange: we don't have a ROP any more, they have a warrior inside our territory, but there is no button "Leave or declare" anywhere in F4??? WTH.
Should I declare now, or just move my units so that they can't leave this turn and try again next turn?
That's what I'll do. It means a turn longer for Chemistry, but the war happiness (perhaps for the rest of the game) will certainly compensate that.
Reduce science to 70%.
T134, 130AD:
Uruk: Barracks -> MI
Eridu: Forbidden Palace -> Library
I demand another town again and then "leave or declare". They leave?!?
That is the first time I have seen a furios AI show the white feather! Has anybody more evidence on this topic?
Too bad, the Bowman is now out of reach! #&$%#!
Join a worker to Niniveh and one to Eridu. Set Eridu to 20spt.
Reduce science to 50% which is 205b. Chemistry has 204b left. So we'll just start the GA next turn.
T135, 150AD:
Chemistry -> Physics
Trade Chemistry to everyone except India for a total of 139g and 13gpt.
Sell Gunpowder to India for 16g, then declare war, the Trebuchet hits, Bowman wins 3/4 and starts our GA!
Physics can now be done in 4 at 80%.
Join a worker to Samarra.
Rearrange all the cities for maximum shield output and magic numbers. Shortrush a few missing shields here and there.
Switch Shurrupak from MI to Aqueduct.
Here is now our core at the beginning of the GA:
T136, 170AD:
Uruk: MI -> MI
Eridu: Library -> University
Sippar: Settler -> Courthouse
Carchemish: Worker -> Trebuchet
Mari: Settler -> Settler
Tell Wilaya: Harbor -> Courthouse
Attack on Calcutta:
MI 4/4 vs Spear 3/3: MI 4/4, Calcutta is ours?! Oops. One slave captured. Calcutta starts worker.
Join worker to Samarra and Uruk.
T137, 190AD:
Resistance in Calcutta ends.
Samarra: University -> Harbor
Khorsabad: Temple -> Worker
Hindana: Settler -> Courthouse
Rush worker in Calcutta for 36g, before everybody is starving.
Join workers to Ashur and Niniveh.
Reduce science to 70%.
Attack on Karachi:
MI 4/4 vs Spear 3/3: MI 4/4, capture Karachi and a slave. Start worker.
T138, 210AD:
Near Lahore: War Elephant 4/4 vs MI (on mountain): WE 4/4
Babylon: Marketplace -> Sun Tzu (prebuild for Newton)
Uruk: MI -> MI
Calcutta: Worker -> Worker (and starves)
Nippur: Aqueduct -> Marketplace
Zariqum: Harbor -> Aqueduct
The Mayans start Copernicus
Near Lahore:
MI 4/4 vs WE 4/4: MI 2/4, WE 1/4
MI 4/4 vs Spear 3/3: MI 4/4, Lahore is ours.
Ebla founded, starts Temple.
New Babylon founded, starts worker.
Join worker to Ashur.
Shortrush to 40s in Samarra and to 80s in Shuruppak.
Reduce science to 50%, hire 7 scientists.
T139, 230AD:
Near Lahore: WE 1/4 vs MI 2/4 (on hill): WE 1/4 Grr!
Physics -> Magnetism. (There are luxuries for trade on the other continent.)
Niniveh: Copernicus -> University
Ashur: University -> MI
Akkad: Aqueduct -> Marketplace
Samarra: Harbor -> Courthouse
Adap: Settler -> Worker
Rush worker in Calcutta and Lahore for 36g each. Set them on food tiles to prevent starving, even though they will riot next turn.
Near Lahore: MI 4/4 vs WE 1/4: MI 3/4
Bangalore:
MI 4/4 vs Spear 3/3: MI 3/4, Bangalore is ours and starts a worker.
I scroll to Babylon for MM and notice only now: there's a guy called Hammurabi...!
So what do we do with him? I would keep him for a later wonder like ToE, Hoover, or perhaps even SETI. Newton can be handbuild and will finish not much after discovering the necessary tech. (Haven't done the calculation yet, but we need 8 more turns for the tech, and Babylon can make 30spt, so let's say 14 turns, one of which is already in the box.)
Join two workers to Babylon.
Increase science to 70%.
Sell Physics around for 197g and 14gpt.
T140, 250AD:
Ellipi: Marketplace -> University
Uruk: MI -> MI
Eridu: University -> Barracks
Calcutta: Worker -> Worker
Lahore: Worker -> Worker
Shuruppak: Aqueduct -> Marketplace
Getting the 4th pallace extension of these ten turns...!
Found New Nineveh and New Ashur, which start worker and harbor.
Rush 10s in Eridu for 80g.
Rush worker in Bangalore for 36g and in Karachi for 24g.
Join two workers to Ellipi to get it to 20spt.
Reduce science to 60%.