save
Pre-Turn
it's turn 96, well will straighten that. we are fighting a war with 4 swords left, and no home defense? anyone might just step in and delete us
this got to change fast. lux is 30% due to no MP. what a game is this?
we are on 20spt building swords (30s), that's such a waste. hope that didn't go on for too long here
well no wonder, we don't even have a harbor
change production to a spear and try and get peace asap
IT archer dies attacking our sword, 3 slaves get captured by Japanese
1.610BC
find a worker improving foreign land when we can still improve our own land a bit
IT we defeat another archer on defense, many settler pairs come into view
2. 590BC
ah, Japanese want to talk
we get peace and Republic for 5gpt and 10g
trade republic and 8 gpt to Maya for construction and currency
sell Republic to Persia for 105g (all they have) and 2 slaves
revolt and we draw a mere 2 turns anarchy (are we religious

)
we make -13gpt and lose a lot of food, well 2 turns only
let Amsterdam riot for a turn
IT Amsterdam riots
3. 570BCAD
make it happy
IT we're a Republic
4. 550BC
with 12 pop we can make currently 25spt max
first go for a harbor, reduce lux to 20% and we make 21gpt
5 .530BC
market next in 4, we need more money
we want to enter MA, get polytheism for 5gpt, incense and 100g from Babylon
use cash since we do not want too much of it to be demanded away
6. 510BC
we still have 2 native workers and unit cost too high, see what we can do with them, disband won't
give any pop gain
7. 490BC
we can get wines from Mongols for both
do that and our gpt is back to 12gpt
8. 470BC
zzzz
IT Babs demand 28g, after we just gave them some stuff, refuse
we get market just in time to change back to military
9. 450BC
can reduce lux t 10%. maximise commerce for 2 turn sword and income jumps to 47gpt
we have incense back
defeat a Babs unit at border (lucky to have parked a sword there)
IT no counter
10.430BC
start to attack Eridu,we have 3 swords there next turn, beat one spear
IT Japan and Mongols sign peace
11.410BC
attack Eridu, we beat 1 spear and raze it gaining 5 slaves
change build to library next in 3 turns
14.350BC
we get a library and run out of stuff to build
find that Baylon is willing to talk
get monotheism for peace and 13gpt
need to increase lux to 20% due to war end
Maya seems to be willing to settle very aggressively next to us
be careful about trading incense, trade routes are very delicate and we must NOT get a broken rep
Japan is up 3 techs while we have some potential trading opportunities