bed_08 - OCC Deity

Ok ... *takes a deep breath* I'll try not to put my foot in my mouth before I speak this time :lol:

Yes I'm ready. Don't have much time as of right now but my schedule tomorrow will probably allow me to play. Got 2 jobs and finals to settle down, so sorry for that. I assume it's the 1750 Dutch save (what else :mischief:).

Very Nice job btw. I'll start counting to 24 and update you guys on speculations about how we should improve our territory for the 12 food non-despot period, so as to optimise shields and comm once we get there and no longer need the extra growth.

With more hours of sleep, I should sound like I have a half-decent english from this time on :lol:
 
Looks like a 20 shield despotic city working all the hills, and 25 shields in republic with a mined plains. not sure about commerce
 
Preliminary:
Workers: he is indeed mining the plains, and I stop him from it, plan is road-> mine mountain. We already have enough food producing tiles as is, we need to make the mountains good for us, now. After that road the 2nd incense for trades, then finish everything off.
Trades: Not everyone has MM, Poly and Philo, so I attempt fund extortion ... *ahem* Tech brokering. Misfortunately the gold pool is of 217 gold for Polytheism, 191 for philosophy. Both would cost more, so I abstain :sad:
We can get lit in 21 instead of 20 if we allow ourselves to grow faster, which I do.

So here I go

1725 Movement around, say hi to Humhum the bab spearman. Maya join the race for oracle. My take we'll be better off doing prebuild with pyramids, if we can get to a prebuild. Hammu bought MM.
1700 Xman bought something, gold pool for philo drops further down. Micromanage an extra gold off the future growth food need.
1675 Amsterdam Barrack -> Swordsman: we have spare support and we need MP. I chose to lose a turn for sword over spear because of the versatility. Cultural expansion.

IBT Oracle finished by the Japs in Kyoto.

1650 Growth, Lux up to 40%, lit in 18. Mine the N hill. Micro to maximize growth.

IBT: Babs cycle their wondercascade towards the lighthouse, mongols to the pyramids.

1625 Amsterdam Sword->Sword. Sci/Lux back to 70/30. Japan has currency. Cannot buy. Cannot MM 15 spt off amsterdam so I keep focus on growth rather than a faster swordsman.

IBT Moriarty, a mayan warrior, moves onto our second incense hill.

1600 Movement around, babs gonna settle near us.
1575Worker done mining the iron, moves up to mine the incense. Growth and swordsman in 2.

IBT Mayans finish the pyramids.

1550 Mine the roaded incese. Looks like mayans learned construction: they, Japan and Babs have it; the latter 2 are broke. Cannot buy.

IBT Mongols' wonder cascade ends up on the Mausoleum.

1525 Amsterdam Swordsman -> Temple. Now size 11, working the mined iron for extra shields, will have to MM it over to the incense not to waste shields.
1500 BC move workers to mine the hills up north. As long as we are despotic people, it will be optimal this way; after that, we'll have to have worked the hills to get a maximal amount of shields off our land.

Note to the next player: You'll have to use swap the iron/incense hills workers to get 14, 15 or 16 shields (whatever wastes nothing) and to squeeze a maximal amount of cash. The big picture hasn't moved a notch, not gonna post a screenie. N and SE mines are worked, mining the W one and will have to attack the SW one soon. The plains mining team will be done before size 12 comes in. Watch Xerxes for whenever he would buy maths for less than his max gold, in case he researches it and we can get a few pennies on his last research turn.
 
1500BC: All good, but we are badly behind on tech

1425BC: Amsterdam builds temple, lux still has to be 30%, build 2-turn swords until we reach 20spt & 1 turn spears

1400BC: Japan extorts 25 gold

1375: Japan are building the Great Library :mad:

1350: Maya builds Statue of Zeus

1325: Learn Literature, switch to GL.
Embassy with Japan, Kyoto will finish Hanging Gardens in 5 turns.
Investigate Kagoshima, GL will finish in 118 turns.
Based on that, I don't trade Literature to anyone, we should get GL, barring a disastorous cascade from temple of artemis or great lighthouse.
I start research on Philo at 50% just in case

1300BC: We hit 20spt

1250BC: GL is due in 16 turns.
 
Alright, looks like we are in okay shape still.

Roster:
bed_head7
Beorn-eL-Feared
sanabas
Kaiser_Berger <- up
killercane
ThERat
 
You can always switch with killercane if you like. 05 comes before 08, but 08 may not want to wait.
 
Preturn- We look alright.

T2 1200

Babylon has declared on Japan, Japan complete Hanging Gardens and ToA.

T4 1150

Mongols have start GL as well.

T7 1075

Maya has completed Great Wall.

T8 1050

Maya and Babylon join GL party.

T9 1025

Maya and Japan sign up against Babylon, Maya establish embassy with us.

T13 925

The bad news comes in, the Mongols complete the GL 3 turns before us. I trade our tech lead over Persia for Map Making and CoL. Switch our build to Lighthouse so we'll at least get some extra tourism money.

T14 900

We get Lighthouse.

T15 875

nada.


Summary

Well, things will be quite difficult without the GL. Is Deity OCC viable without it? We'll find out if we keep playing.
 
Ugh on the GL. Ive got it. Dunno if this will be possible.
 
I take it that it is not within the spirit of the game to capture and hold (Karakorum I guess) for a turn?
 
Preturn-

Everyone besides Persia is up Poly and Const on us, Currency is only owned by Japos, wont take anything for it. Babs have republic, and will give it up for 25 gold (uhhh no, jk). Drastic times call for drastic measures. Switch harbor to sword, we'll attack babs or the japanese to extort tech.

IT- Mong declare on Japanese. Hmm good.

850- Send slave on scouting duty to uncover fog in japanese territory. 4 swords near Nara.

825- Nara now size 7. Hold off on attack. Give in to Bab demand for 24 gold.

800-730- Build more swords. Persia and babs at war with Japanese. Get in position to attack Jap ivory city, Nara back to size 6. Embassy and ROP with Persia.

710- more of the same. See Jap Medi Infantry. They have no horses and Nara is their only iron showing.

690- Japs boot our slave scout.

670- We have 4 swords at both Nara and ivory city, we declare and move in.

650- Destroy both cities, one of which had rushed a pike. Send slaves back home. Capital is undefended right now, sword in one turn.

630- Kill devil Medi infantry, down to 4 swords. We should be able to get to the middle ages in the next turnset when we peace out the japanese.
-The Mongols are offering us wines +20 gold for our incense that we gained when Nara was destroyed. Japs at least have Feudalism, everyone else is at war with them so they might have a monopoly (no one is building the Art of War). If we do get to the MA soon and get republic, we might be able to gift persia there as well and open up some trading possibilities, dont know.
 
are we continuing? I think we should though it might be a toughie

got it, tonight
 
Absolutely we should continue. No GL hurts, but it's not an automatic loss. Research with just one city would be very slow post-education anyway, we just need to start pointy stick research earlier.
 
We'll play it to the bitter end. No GL isn't disastrous, as we have some other things going for us here. With going to war instead, it may not hurt that badly at all.

Edit: I can't believe that the Great Library was built before the Great Lighthouse.
 
Well once we get Feudalism, nobodys gonna be able to take down our SMerc/MDI/treb uber stack of destruction (at least for awhile). We could support 30 units or so if we put a conquestish flavor on the game.
 
save

Pre-Turn
it's turn 96, well will straighten that. we are fighting a war with 4 swords left, and no home defense? anyone might just step in and delete us
this got to change fast. lux is 30% due to no MP. what a game is this?
we are on 20spt building swords (30s), that's such a waste. hope that didn't go on for too long here
well no wonder, we don't even have a harbor
change production to a spear and try and get peace asap

IT archer dies attacking our sword, 3 slaves get captured by Japanese

1.610BC
find a worker improving foreign land when we can still improve our own land a bit

IT we defeat another archer on defense, many settler pairs come into view

2. 590BC
ah, Japanese want to talk
we get peace and Republic for 5gpt and 10g
trade republic and 8 gpt to Maya for construction and currency
sell Republic to Persia for 105g (all they have) and 2 slaves
revolt and we draw a mere 2 turns anarchy (are we religious :lol: )
we make -13gpt and lose a lot of food, well 2 turns only
let Amsterdam riot for a turn

IT Amsterdam riots

3. 570BCAD
make it happy

IT we're a Republic

4. 550BC
with 12 pop we can make currently 25spt max
first go for a harbor, reduce lux to 20% and we make 21gpt

5 .530BC
market next in 4, we need more money
we want to enter MA, get polytheism for 5gpt, incense and 100g from Babylon
use cash since we do not want too much of it to be demanded away

6. 510BC
we still have 2 native workers and unit cost too high, see what we can do with them, disband won't
give any pop gain

7. 490BC
we can get wines from Mongols for both
do that and our gpt is back to 12gpt

8. 470BC
zzzz

IT Babs demand 28g, after we just gave them some stuff, refuse
bed8470.jpg

we get market just in time to change back to military

9. 450BC
can reduce lux t 10%. maximise commerce for 2 turn sword and income jumps to 47gpt
we have incense back
defeat a Babs unit at border (lucky to have parked a sword there)

IT no counter

10.430BC
start to attack Eridu,we have 3 swords there next turn, beat one spear

IT Japan and Mongols sign peace

11.410BC
attack Eridu, we beat 1 spear and raze it gaining 5 slaves
change build to library next in 3 turns

14.350BC
we get a library and run out of stuff to build
find that Baylon is willing to talk
get monotheism for peace and 13gpt
need to increase lux to 20% due to war end
Maya seems to be willing to settle very aggressively next to us
be careful about trading incense, trade routes are very delicate and we must NOT get a broken rep

Japan is up 3 techs while we have some potential trading opportunities

bed8350.jpg
 
"IT renew tobacco deal and almost mix up Siam and India, wondering how come India is s advanced (why is Gandhi from Thailand suddenly)
Canterbury is the city for that wonder, in 10."

I think you have a case of SG-itis, and youre games are running together.
 
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