Well, lately, I've been thinking of an idea which is to use TO to get to Theology, settle all Great People, hopefully get the Mids, follow Theology to get Paper, then trade to get Machinery (research Alpha to avoid WFYABTA limit), try to even buy the tech for gold because if everyone is settled, it shouldn't be too hard to get enough gold to buy. Trade around to get to Banking, research preqs to Banking, and trade for banking, research gunpowder followed by Rifling. Get out lots and lots of Rifles by whipping in food rich cities and building in hammer rich. I don't THINK an AI will have ANYTHING to match Rifles if this works as good as I think it does.
I rolled a map on Monarch to test it out (really, a bit of a cakewalk level for me) and didn't play it with too much thought thinking this would fail REALLY badly! I started semi isolated with Wang Kon so no tech trading. I didn't really care about building cities and just spammed wonders non stop (this could have been improved and I could've focused on better wonders for example could've ignored ToA, TGW, etc..). I managed to get to Rifing without a single tech trade in 1300 AD or so. I didn't build a single cottage all game, I built next to no farms, all my cities were coastal, yet I didn't have a single lighthouse in any of them, etc.. So I think this strategy COULD have some room somewhere to improve and be fixed on. No, I don't think it is the most optimal strategy, but I believe there is no harm (and lots of fun to be gained) in trying this out
However, I would really like some input from the better players here (almost everyone really
). I'd like this thread to be positive because although it may strike controversy (almost certainly does), any criticism should be constructive please.
Thanks!!
I've attached a Deity start to this post. Someone playing this along would be great help
Regarding my play through on Monarch, I went Hinduism->Masonry->Monotheism to start with and settler first. I played as Huyana because he starts with Myst and is IND meaning wonders get built faster. If we build some cottages, his FIN trait will kick in pretty early giving us immediate benefit. His UU is pretty darn good against barbarians so the need to research Archery and rush BW/AH is no longer as important. I started with Settler first because my tech path meant that the worker would soon run out of things to do and Settler first will ALWAYS get out a settler faster than anything else and getting City 2 up quickly isn't a bad thing if early wonder spam is the target. I forgot what I did after, but I skipped basically every tech that wasn't a worker tech and wasn't necessary to get to Rifling!
Edit: Some of you may be screaming in disbelief already at the amount of sub optimal play I have mentioned
But I'm not sure this is the right way to go in this game with double corn of course. I want to refine this strategy and make it better and for that, I'd like some input 
I rolled a map on Monarch to test it out (really, a bit of a cakewalk level for me) and didn't play it with too much thought thinking this would fail REALLY badly! I started semi isolated with Wang Kon so no tech trading. I didn't really care about building cities and just spammed wonders non stop (this could have been improved and I could've focused on better wonders for example could've ignored ToA, TGW, etc..). I managed to get to Rifing without a single tech trade in 1300 AD or so. I didn't build a single cottage all game, I built next to no farms, all my cities were coastal, yet I didn't have a single lighthouse in any of them, etc.. So I think this strategy COULD have some room somewhere to improve and be fixed on. No, I don't think it is the most optimal strategy, but I believe there is no harm (and lots of fun to be gained) in trying this out

However, I would really like some input from the better players here (almost everyone really

Thanks!!
I've attached a Deity start to this post. Someone playing this along would be great help


Regarding my play through on Monarch, I went Hinduism->Masonry->Monotheism to start with and settler first. I played as Huyana because he starts with Myst and is IND meaning wonders get built faster. If we build some cottages, his FIN trait will kick in pretty early giving us immediate benefit. His UU is pretty darn good against barbarians so the need to research Archery and rush BW/AH is no longer as important. I started with Settler first because my tech path meant that the worker would soon run out of things to do and Settler first will ALWAYS get out a settler faster than anything else and getting City 2 up quickly isn't a bad thing if early wonder spam is the target. I forgot what I did after, but I skipped basically every tech that wasn't a worker tech and wasn't necessary to get to Rifling!
Edit: Some of you may be screaming in disbelief already at the amount of sub optimal play I have mentioned

