[GS] Benchmarks Thread: Compare your T100 stats!

Discussion in 'Civ6 - Strategy & Tips' started by yung.carl.jung, May 2, 2020.

  1. KKirrin

    KKirrin Chieftain

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    for science in general without taking civ into consideration:
    Holy Sites: 0, I really hate religious play despite the benefits. Thrilled to capture them in warring games though to pump monumentality
    Entertainment: 1 for coliseum
    IZ: 1-3, will skip if I've got bad adjacency/city overlap
    Encampments: 2, one in each spaceport city, more if I've got a frisky neighbor/good choke points
    Aero: Probably one in the latter spaceport city, preferably two more elsewhere for eurekas.
    Theater: this one's the hardest for me. If I'm playing on deity I might prioritize 3-5 of these before anything else other than maybe an early campus in cap to grab great writers and get culture online asap, then I might not build another one depending on city states/how many writers I can snag. If I end up losing a bunch of them to kongo/russia etc i'll build TD in just about every city after the campus and comm/harbor are down, with arch in the higher prod cities and art museums in the lower ones. City states are prob what warp this the most though.
    Campus: Every city.
    Comm or harbor: Every city, with a preference towards harbors. Happy with comm hubs too though if it means I can snag some merchants for more routes. Sometimes I'll even slam these before the campus.
    Spaceport: 2 just about every time, hard build one in a high prod city for the latter projects and purchase a second in a chop city.

    all that said, i'm still pretty terrible when it comes to getting the latter eurekas/inspirations, esp in the civics tree. i should really change things up to hit them more consistently but I usually start getting bored around t120 and just can't be bothered with them.
     
    Last edited: May 7, 2020
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  2. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

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    lol... after turn 100 I lose complete focus.
    I make so many mistakes it is ridiculous.
    I am constantly changing my game plan which makes me finish slow.
    I was getting away from building too many districts but I fell back into that old habit in my current game.
    I constantly ignore Industrial Zones along with many other things.
    I know I am constantly doing it wrong!
    It irks me when I am at turn 135 with only 210spt and 200cpt.
    Better players are about to finish while I can't get to Democracy!
     
    Last edited: May 7, 2020
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  3. enKage

    enKage Follower of Zoamelgustar

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    Oh, I didn't know such a thread exist

    So my very unlucky t100 deity Cree

    Playing 7seas, so more space for barbs
    No free envoys from city states, all too far away. bad ottos killed Palenque, my subjects :( so I am let's say -10 science
    Usual +1 food/hammer from camps pantheon
    7 cities only (barbs), very unfortunate neighbours, 2 of 5 I never want to have (Genghis with +9 strength advantage, and even worse - Eleonor, who will immediately flip back all cities, impossible to conquer before few governors in play), so I was forced to peaceful play
    No education yet - I tried different approach cartography first, just because my trade hub is only 4 camps :( so Mekegold is very welcome
    I did CivilService in classical, hoping for Medieval golden age. In case of Cree CS before t83-86 (usual start of medieval on deity) guarantees medieval golden era in 9/10 times - just because of shared visibility which reveals all natural wonders and gives frst circumnavigation. And because I am unlucky, this is that one case few AIs are unable to make an alliance (oh Spain! why didn't you reach CS yet!)

    Anyway, Poundmaker's rationalism is so powerful, that it is probably still pre t220 SV. Before t200 definitely not, I don't see good Amundssen site

    cre100.png
     
  4. enKage

    enKage Follower of Zoamelgustar

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    And for comparison, more "proper" Cree.

    Again awful neighbours (Lautaro+Eleonor), but my Okihtcitaw was close to level 3 and wanted blood. And lvl3 Oki really makes a difference how quick cities can be conquered, so Eleonor would never had a chance to insta-flip them back
    And because I didn't had proper trade hub, I took one from England (Birmingham has 4 pastures and 1 camp)
    7seas/deity/all standard

    cree south.png british cree.png cree central.png
     
  5. yung.carl.jung

    yung.carl.jung Hey Bird! I'm Morose & Lugubrious

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    I cannot play your save file because one mod is enabled. It is a mod related to city states and walls. Just fyi :)

    very nice. super balanced t100, great science, culture, GPT and # of cities. I almost always have far less than 100 in either science or culture, depending on what I focus. I think expansion and scouting is my only real strength here compared to other players.
     
    Last edited: May 10, 2020
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  6. KKirrin

    KKirrin Chieftain

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    yeah that's the TCS free walls mod i mentioned, bummer that it's required but good to know. was hoping that it'd be slight enough to not matter but i guess that isn't the way it works with mods.

    i'm kinda torn on using it. i liked the ai behavior in vanilla where if you had freddy or trajan or someone like that you knew they'd be eating city states so you had to work around that, but it seems like in GS the ai just devours them almost regardless of the civ they're on/win condition they're after. just gets so tedious having to send troops to surround multiple city states, not to mention what happens if you lose suz status and get blown off their lands. might be too effective though.

    anyway since I'm posting, here's a weirder one, peaceful OCC deity/standard/continents game, T320 science win. wanted to try it without religion and see how much that hurt (quite a bit). not as lucky with civ states this time, only 1 science on the map (fez IIRC) and it was on another landmass/ended up getting eaten regardless.

    china for early wonder spam with divine spark, by this point I had artemis/oracle/great library and kilwa, and I eventually added chichin/oxford/ruhr and broadway. ended up overshooting culture pretty badly and the ai were too slow to give many useful tech boosts, though I did snag nanotech from poundmaker eventually.

    occdeitychina.png
     
    Last edited: May 10, 2020
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  7. Denkt

    Denkt Left Forever

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    Not impressive numbers at turn 98 in this Emperor game however this also without any city states on the map. Barbarians have been a major issue for my expansion which is probably because there are no city states to keep them in check. I have tried to get a city to where the warrior is next to the barbarian swordsman, main purpose of this city would be to get the third Theatre Square in the wonder triangle.

    Districts I have is 3 campuses with two more under Constructions (each is +4 adjacency, +8 with the policy card). Two Theatre Squares who are +5 adjacency each and two holy sites who are +3 and +4 adjacency. Government Plaza is under Construction. Parthenon is monument to the gods.

    I think the biggest mistakes are that some cities lack food to grow (but this is a bit due the map) and the fact government Plaza will be up so late. Also I could have used Magnus better to chop stuff.
    Civ6Sceenshot.jpg
     
  8. yung.carl.jung

    yung.carl.jung Hey Bird! I'm Morose & Lugubrious

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    nah, you have every right. city state RNG honestly straight up decides your victory time to some degree, and in GS the AI always kills CS. I personally hate it and wish there was an option for disabling it in-game. Nothing worse than investing 6 envoys into the only scientific CS then next turn the AI dows and kills it in 5 turns.

    pretty crazy that you have a 13pop capital on t100, mine are almost always smaller since I focus on mines. speaking of AI tech boosts, me and my bad habits I never build spies. ever. and when I do build the govt. plaza building my scout gets caught/dies with a 100% certainty on his first mission. I'd much rather spam science buildings than get a spy. otoh, a spy is an investment that pays off incredibly well. lategame spies with 2-3 promotions can net you so much gold. tech boosts though.. I never manage any, I just outcompete the AI too hard.

    I think the biggest problem with this screenshot is your lack of culture, especially until you get t3 govt I think culture is more important than science. also your expansion is a bit slow.
     
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  9. The Highwayman

    The Highwayman Prince

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    A single spy adjacent to an IZ and spaceport is worth the investment in my opinion, since those are targeted more than anything in my experience. It's such a power down to have to repair those, especially if an IZ is powering 5 or 6 research labs. I typically have 1 spy in each spaceport city just to be safe.
     
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  10. KKirrin

    KKirrin Chieftain

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    yeah i feel you on the spies. this is a one city challenge which is why the city's so big, 0 settlers + temple ramps them really hard. I think I ended the game at 33 pop or something like that. it's also why the spies are so useful, like you said usually you'd end up way ahead and stealing boosts would be borderline useless but with one city you end up missing out on a lot of easy boosts (like I had no niter, aluminum, coal, or uranium iirc) so spies jump up in value a lot. you also end up with waaay too much production and nothing to build except for projects really quickly, so taking a couple turns off for spies isn't a problem. a couple of my max rank spies in this game ended up bringing in ~1.3k gold/siphon and disabling multiple spaceports, though the latter was pretty pointless because i was already into the last phase of the science win.

    it's also really handy to have them go offensive until they pick up counterspy promotions, I had one spy in this game grab the "all districts are protected" counterspy promo and he ended up thwarting 10+ siphon funds missions. i also never build neighborhoods without a counterspy because it's super aggravating when the AI starts spamming partisans and you get modern armor rampaging through your cities despite the fact that the AI is still on knights and crap like that
     
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  11. yung.carl.jung

    yung.carl.jung Hey Bird! I'm Morose & Lugubrious

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    I've got something juicy for ya. Just finished a game as Pericles with a t195 space victory. I wasn't trying hard, nor micromanaging, nor reloading much, I did not trade nearly as much as I could. Meaning that better players than me will definitely manage to improve on that time! That being said this map was insane, my start was very good, and the AI were all friendly to me. I got a total of 18 ruins, 3 were still on the map after sattelites. Not many good ones, but still a relic and some other great stuff. I built Pyramids very late, Kilwa very late, and Big Ben and Oxford just 10 turns before winning. Did not save for BB at all, as I said I didn't play optimal in the slightest, just got carried by the map and civ :D On this map you could easily settle up to 30 cities. The CS are absolutely perfect and most don't get eaten. I got first meet on 4 or 5. Naturally, the maps setting were cooked to my liking, so it was close to maximum CS, I think 1 less. Not even kidding. I ended up with 23 I think, all settled except for one which I got through loyalty. It is the perfect map to test for rapid expansion. I felt like I would've won faster with less cities maybe. I built Settlers until t115 or something ridiculous. They cost close to 3000 gold in the end. I got first golden age easy and overshot, then second I overshot hugely. After that I went to a dark age on purpose, which sucked because by the time I got my heroic age I was close to finishing my game. I think for record time SV you need 3 golden ages in a row. My first two GAs, being the culture one and monumentality, weren't all that impactful.

    For this I want to make it special and include a comparison. My game was sort of slow because I put so much stock into settlers and did not develop some cities until after t100. So I give you both my t97 and my t103 screenshot so you can see the immense power of gowing super-wide. You get an insane power spikes with policy cards and CS. In the late game you can essentially 1 turn every single tech forever. I managed to get 3000 science at t188, still 7 turns away from victory.

    The change in culture and science is so dramatic.

    Settings: Huge map, one civ (I think!) less than normal, 21 (I think) CS, Standard Speed, low sea level. At T97 we are looking at 92 science, 76. culture. Only 7 turns later at t104 it is up to 147 science and 110 culture.

    T97 save:



    T104:



    T188:



    If you want to try the map yourself I uploaded the save for you. I'm sure that if I replayed this and put more time into it instead of just clicking next turn as soon as humanly possible, I'm sure I could manage t180 or below on this insane map. have fun!

    edit: sorry, I misspoke. this is not a huge map, but a large map, which makes the space even more impressive. happy 'a settlin.
     

    Attached Files:

    Last edited: May 11, 2020
  12. The Highwayman

    The Highwayman Prince

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    Nice. That expansion room is straight out of a dream.
     
  13. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

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    lol I was playing that save @yung.carl.jung and recording it.
    I got down to 1 turn on Ancestral Hall only to find out I was building Audience Chamber instead :)
    Rage Quit!!
     
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  14. The Highwayman

    The Highwayman Prince

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    Here is my current game with Dido.

    Deity
    Seven Seas
    All standard settings (possibly wet map, don't remember)
    Religious Settlements pantheon

    Going for a science victory with Dido. It's difficult to appreciate how close Russia is - literally just south of my cap. He declared on Bologna and as you can see from the screenshot, my units are saving them from certain death. I'm only at nine cities, but I'm about to start buying settlers with the gold discount from Monumentality. I see a spot to the very south for Amundsen-Scott potentially (not shown), and a few more for campuses and spaceport chops. Hopefully I'll land around 16. Got a classical golden age and went Free Inquiry. It was semi useful with teching, as I had a couple Cothons up and running. Russia took the faith from wonders pantheon and is graciously spreading it to my cities. So my faith output is without building a single holy site. I have two science CSs - Bologna and Hattusa, and a mediocre CS pool otherwise. Maybe I'll get lucky and find Nan Madol before it's too late.

    I went Autocracy for my T1 government. The military slots were useful more the myriad of eurekas I'll be needing in the future. i.e. 3 heavy chariots, 3 swordsmen, 3 archers, Veterancy for the Cothons. Late Merchant Republic at T109 as my culture is just horrendous. I'm looking to address this but this may keep me from sub 200ing. I'm going to go almost exclusive archaeology museums since Pete is snatching up all the works. Nevertheless, I'm enjoying the game so far, the +50% to settlers is really good along side the 1/2 cost harbor. The buff to settler movement is nice too, as well as the extra trade capacity. I seriously doubt I'll move the cap since all you see here is one continent, save for the Amundsen-Scott location I'm eyeing down south. But probably not worth it due to settling so late; otherwise Colonial Taxes would be tasty.

    Wonders:
    Settled a crappy city to the north for Pyramids, but it got sniped before I could start it.
    Oracle in the cap. Built it super late as I didn't want to commit. The AI didn't seem interested, so I grabbed it for the D&P boost.
    Kilwa is in the cap for the nice science boost. If I can ever regain Suze over Brussels I'll have 2 IZ CSs to go along with my 2 science suzes.
    Mausoleum in SBRT'N with Fishery-powered Liang establishing. I played to T113 tonight and this city is starting to boom. This city is settled near Gallapagos Islands providing the tile porn.
    Biruta is about to chop Forbidden. @T113 I'm one chop away from its goodness. Magnus will super tour thereafter.
    I may make a Big Ben play in Aynook, as the gold boost and policy slot will be a boon in the late game.
    Amundsen-Scott is looking pretty gettable. Need to clear some barbs but there's a spot for it.

    If I had to guess, this will be a T210-215 science victory. I'm going to take my time with it and see how much I can squeeze out.




    Spoiler Dido T100 :
    upload_2020-5-13_20-32-12.png
     
  15. yung.carl.jung

    yung.carl.jung Hey Bird! I'm Morose & Lugubrious

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    I love how you protecc Bologna with that scout :D
     
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  16. The Highwayman

    The Highwayman Prince

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    Thanks. I've used builders and great writers to block the melee units too when at peace with aggressive civ.
     
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  17. yung.carl.jung

    yung.carl.jung Hey Bird! I'm Morose & Lugubrious

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    I've used builders and GW to scout, but never this. absolutely ingenious move right there. especially in Russia/Greece games I have many GW floating around doing nothing. most of the time blocking choke points or providing vision. Saving CS seems like a much better pastime!
     
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  18. The Highwayman

    The Highwayman Prince

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    Here is the same game at T136. Apparently my rig isn't powerful enough to sell so much diplo favor, as it corrupted my T113 save. So I'm skimping on gold per turn due lack of my own tech.

    It's coming along fairly well. I'm at 14 cities and will have 16 by the end. I still need to settle the space port chopper, shown in the second screenshot. There's a lot of competition for the CSs and my only Trade CS just got wiped. I'm about to get the 315 production GE. Will use those 3 charges and the one left over from the 215 GE for Big Ben, which is already lined up in Aynook. Amundsen is going in Thapsus in the south. I'm going to need the science. Culture is still a huge bottle neck though :(

    Russia has been losing units to Bologna for ~50 turns now. Pete just keeps marching his troops over there...

    Spoiler Cap and early expands :
    upload_2020-5-14_18-47-28.png


    Spoiler West Empire and A-S City :
    upload_2020-5-14_18-48-17.png


    Spoiler Northern Empire and Space Chops :
    upload_2020-5-14_18-49-9.png
     
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  19. yung.carl.jung

    yung.carl.jung Hey Bird! I'm Morose & Lugubrious

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    NO WAY, this happens to you, too?? I always corrupt my game by selling strategics, it's so freaking annoying. I get crashes literally every time I sell more than 10 strategics for GPT. don't think it has to do with performancer tho, my PC is more than good enough.
     
  20. The Highwayman

    The Highwayman Prince

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    Yeah, it has happened in multiple games now. First time, it kept crashing while the UI was refreshing after converting over 150 diplo to 150 gpt. Not sure the game can handle all the individual trade deals. Most recently, I was loading the T113 save...a save I made after milking all the AIs of their gpt. The game wouldn't even load and crashed to the desktop. Good thing I had a T101 save. Thankfully I can do more than 10 at a time, but pushing 100 plus is too risky, lowering the potential gpt. Too bad.
     
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