Berserks01 - Space Monkies

Way to step up and lead us mindless minions with spice temptations, sir Rex :goodjob:

Yes, you're up Lucky.
 
Here's the roster

Roster
GreyFox – getting ready to jump that branch
Berserks01 – swung around Lucky with a swap
Rex Tyrannus – swung for sugar
Negyvenketto – swung already
Lucky 1972 – swinging now

Fox, I believe Rex was talking about the spices.... he got sugar via a trade using the spice plantation which he converted from a spice town.
 
Wait. Fox agrees with me? Holy crap. Anyone checked the weather in hell lately? Because I think it might have just frozen over.
 
I need to apologize to you all for posting a report without pictures. I played in my new laptop computer and assumed the screenshots would work the same, but they didn’t. I have to figure out what happened. Fortunately, Ruff’s mod did work.

Summary: Until turn 9 I thought this report would be very boring. On turn 10 Mao declared on us (after making peace with Mansa). We have money to upgrade at least 6 axes/swords to maces. Mao has a lot of catapults in his city near Banana Three and is sending a GG Cho-ko-nu along with 2 cats and a few more ground troops (screenshot missed – they are 3 squares away from our borders near Banana Three).

Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 170/460 (1100 AD) [09-Jul-2007 07:55:26]
Tech learned: Code of Laws
I traded Construction + 70gold to Julius for Code of Laws

IBT:

Turn 171/460 (1110 AD) [09-Jul-2007 08:03:19]
Champagne begins: Stable (3 turns)
More powerful Phants and some HA to come from here.

Tech learned: Paper
Begin Education (11). I thought about stopping middle way to wait for the GS, but then forgot about, now it is almost done.

I build a Granary in Banana Two and start a Missionary for the new city (before letting it complete the Market)

Start moving troops to take the other Barb city.

Turn 172/460 (1120 AD) [09-Jul-2007 08:17:38]
Nothing

Turn 173/460 (1130 AD) [09-Jul-2007 08:37:21]
Banana One begins: Hindu Monastery (3 turns)
Mainly for the science.
Banana Three begins: Theatre (3 turns)
I like strong culture in border’s cities (although now I think this will be an interior city soon).

IBT:
Attitude Change: Mao Zedong(China) towards SpaceMonkies(Zululand), from 'Pleased' to 'Cautious'
I refuse another request from Mao to join in the war against Mansa. I still think it was a good decision. In fact, although we will probably get pillaged a little around Banana Three until we get more troops there, I feel this war will benefit us.

Turn 174/460 (1140 AD) [09-Jul-2007 08:47:14]
Champagne begins: Longbowman (3 turns)
Did I think Longbowmans are mounted units or what? (must have been a misclick, but I did build a longbowman in our stable city)
Yue-Chi finishes it’s Library with the help of two chops (one out of BFC).

Turn 175/460 (1150 AD) [09-Jul-2007 08:52:41]
Nothing

Turn 176/460 (1160 AD) [09-Jul-2007 08:59:33]
Banana One begins: Aqueduct (5 turns)
It was already unhealthy.

Champagne begins: War Elephant (4 turns)
5 xp elephant coming up.
Banana Three begins: Stable (4 turns)

Turn 177/460 (1170 AD) [09-Jul-2007 09:07:39]
A Workshop was built near Yue-Chi
After the dubious (or maybe obviously bad) move of cottaging the spices, I build a workshop before guilds, state property and whatever else make them useful. I had to wait around until borders pop to improve the corn and the pigs, and I didn’t see us working that plains tile for a while, so I built this for the (far) future.
Banana Two finishes: Market

Turn 178/460 (1180 AD) [09-Jul-2007 09:12:34]
Banana Three finishes: Stable

IBT:
Mao Zedong(China) and Mansa Musa(Mali) have signed a peace treaty

Turn 179/460 (1190 AD) [09-Jul-2007 09:16:31]
Champagne begins: Horse Archer (3 turns)
Banana Three begins: Settler (6 turns)
We capture Bulgar with no losses. I start the settler for the other city Rex suggested.

Turn 180/460 (1200 AD) [09-Jul-2007 09:27:02]
Mao Zedong(China) declares war on SpaceMonkies(Zululand)
I shift some troops, but let most of the decisions to the next player (fight the temptation to play a few extra turns to get the Pyramids… but figure it won’t be so few). I noticed our powergraph decay relative to the others in the middle of the turnset, but did not build many troops, that may have encouraged the declaration. I ran all turnset at 100% science, now I lowered this a bit as a suggestion. I did not check for war allies. I did make peace with Hannibal for 70 gold.

SpaceMonkies(Zululand) and Hannibal(Carthage) have signed a peace treaty
Banana Three begins: Longbowman (4 turns)
Another longbowman in a stable city, but no hammers invested. We do have some hammers invested in a settler here.


Spoiler :
Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 170/460 (1100 AD) [09-Jul-2007 07:55:26]
Tech learned: Code of Laws
Banana Two begins: Granary (2 turns)
Champagne finishes: Forge

IBT:

Turn 171/460 (1110 AD) [09-Jul-2007 08:03:19]
Champagne begins: Stable (3 turns)
A Cottage was built near Banana Three
Tech learned: Paper
Banana One grows: 16
Banana Two finishes: Granary

IBT:
Attitude Change: Hannibal(Carthage) towards Julius Caesar(Rome), from 'Cautious' to 'Pleased'

Turn 172/460 (1120 AD) [09-Jul-2007 08:17:38]
Research begun: Education (11 Turns)
Banana Two begins: Hindu Missionary (2 turns)
Banana One finishes: Forge
Banana Three finishes: Aqueduct

IBT:
Attitude Change: Mao Zedong(China) towards SpaceMonkies(Zululand), from 'Cautious' to 'Pleased'
Attitude Change: Genghis Khan(Mongolia) towards Mansa Musa(Mali), from 'Furious' to 'Annoyed'

Turn 173/460 (1130 AD) [09-Jul-2007 08:37:21]
Banana One begins: Hindu Monastery (3 turns)
Banana Three begins: Theatre (3 turns)
Banana Two grows: 9
Banana Two finishes: Hindu Missionary
Champagne finishes: Stable

IBT:
Attitude Change: Mao Zedong(China) towards SpaceMonkies(Zululand), from 'Pleased' to 'Cautious'
Attitude Change: Hannibal(Carthage) towards Julius Caesar(Rome), from 'Pleased' to 'Cautious'

Turn 174/460 (1140 AD) [09-Jul-2007 08:47:14]
Champagne begins: Longbowman (3 turns)
While attacking in the wild near Bulgar, Axeman I (Axeman) defeats (2.60/5): Barbarian Archer (Prob Victory: 88.4%)
A Mine was built near Yue-Chi
A Village was built near Banana Three
Yue-Chi finishes: Library

IBT:
Attitude Change: Genghis Khan(Mongolia) towards Mansa Musa(Mali), from 'Annoyed' to 'Furious'

Turn 175/460 (1150 AD) [09-Jul-2007 08:52:41]
Yue-Chi begins: Theatre (9 turns)
Hinduism has spread: Yue-Chi
A Cottage was built near Yue-Chi
Banana One finishes: Hindu Monastery
Champagne finishes: Longbowman
A Hamlet was built near Champagne
Banana Three finishes: Theatre

IBT:
Attitude Change: Genghis Khan(Mongolia) towards Mansa Musa(Mali), from 'Furious' to 'Annoyed'

Turn 176/460 (1160 AD) [09-Jul-2007 08:59:33]
Banana One begins: Aqueduct (5 turns)
Champagne begins: War Elephant (4 turns)
Banana Three begins: Stable (4 turns)
A Mine was built near Yue-Chi
Banana One grows: 17
Champagne grows: 12
Banana Three grows: 14

IBT:

Turn 177/460 (1170 AD) [09-Jul-2007 09:07:39]
A Workshop was built near Yue-Chi
A Village was built near Banana One
Banana Two finishes: Market

IBT:

Turn 178/460 (1180 AD) [09-Jul-2007 09:12:34]
Banana Two begins: Hindu Missionary (2 turns)
Champagne finishes: War Elephant
A Village was built near Champagne
A Village was built near Champagne
Banana Three finishes: Stable
A Hamlet was built near Banana Three
Yue-Chi's borders expand

IBT:
Mao Zedong(China) and Mansa Musa(Mali) have signed a peace treaty
Attitude Change: Mao Zedong(China) towards Mansa Musa(Mali), from 'Furious' to 'Annoyed'
Civics Change: Mansa Musa(Mali) from 'Vassalage' to 'Bureaucracy'

Turn 179/460 (1190 AD) [09-Jul-2007 09:16:31]
Champagne begins: Horse Archer (3 turns)
Banana Three begins: Settler (6 turns)
Swordsman promoted: City Raider II
While attacking in Barbarian territory at Bulgar, Swordsman defeats (5.16/6): Barbarian Archer (Prob Victory: 98.5%)
While attacking in Barbarian territory at Bulgar, Swordsman defeats (5.16/6): Barbarian Archer (Prob Victory: 98.5%)
Captured Bulgar (Barbarian)
Bulgar begins: Theatre (50 turns)
Banana One finishes: Aqueduct
Banana Two finishes: Hindu Missionary

IBT:
Mao Zedong(China) declares war on SpaceMonkies(Zululand)
Attitude Change: Mao Zedong(China) towards SpaceMonkies(Zululand), from 'Cautious' to 'Annoyed'
Civics Change: Peter(Russia) from 'Vassalage' to 'Bureaucracy'
Civics Change: Peter(Russia) from 'Serfdom' to 'Slavery'

Turn 180/460 (1200 AD) [09-Jul-2007 09:27:02]
Banana One begins: Horse Archer (3 turns)
Banana Two begins: Maceman (4 turns)
SpaceMonkies(Zululand) and Hannibal(Carthage) have signed a peace treaty
Banana Three begins: Longbowman (4 turns)
 
I believed it's finally my turn to roar "O-ee-oo-ee-oooooo" again ...

Have a brief look at the save this morning before heading to work (since there is no pictures :rolleyes:).

Mao is funny ... he declared on us ... but seems to have a few stray workers one tile away from our borders (or are my frail eyes finally failing me)??? :hmmm: ... likely bribed by Han.

We could enlist Temujin's aid with all our techs, but I don't think I would do that.

We have 4 bananas, and I counted 6 cities ... we are close to the limit. Beijing would be nice (it has only 1 tree ... but I guess the 3 trees rule only apply to founded city, not captured city), with Pyramids, Hanging Gardens and Great Wall.

--
 
GreyFox said:
I believed it's finally my turn to roar "O-ee-oo-ee-oooooo" again ...
Hang on tight buddy, cuz it's gonna be a wild swing

GreyFox said:
We could enlist Temujin's aid with all our techs, but I don't think I would do that.
I wouldn't either, but we could check on the Romans if their help would be cheaper ...

GreyFox said:
We have 4 bananas, and I counted 6 cities ... we are close to the limit. Beijing would be nice (it has only 1 tree ... but I guess the 3 trees rule only apply to founded city, not captured city), with Pyramids, Hanging Gardens and Great Wall.
Looks like a lovely city to keep, and you're right about the 3 trees rule. I specifically set it for cases like this :goodjob:
 
First off, some gripes:

- NEVER EVER fortifies workers. At least not before industrial age where all railroads, improvements, lumbermills are already built.

monkey-AD1200-idle-workers.jpg


- We had obviously run out of space ... why one more settler being queued?

monkey-AD1200-settler.jpg



I re-negotiated some trades, gobbling up the extra gpt from Temujin and Caesar.

Also upgraded some axes to maces in anticipation of some Chinese forces ... and here they are:

monkey-AD1210-chokonu.jpg


Featuring a Warlord ChoKuNo. After killing our mace, the stack was eliminated by the rest of our defenders.

Thereafter, I made a slow push towards Nanjing, and finally, one turn before my last:

monkey-AD1290-nanjing.jpg


This also give us a new general (unmoved, leave it for next player. Suggest attaching to a warrior for free upgrade to mace).

monkey-AD1290-general.jpg


Hmm ... Cao Cao? Isn't that a Chinese general? He must have prefered the swinging life and deflected.

In the other news, we got a prophet. The Hindu shrine is not available, so I assumed it is already built. Decided to settle him in capitol (since we can only build space parts in banana cities, we need the hammer in capital).

monkey-AD1210-prophet.jpg


I had also push the research sliders up to 100% to get Education one turn earlier.

monkey-AD1220-education.jpg


With that in, I pushed on for Liberalism ... but we had to decide what to take with it. If we want to maximize beakers, Astronomy is the best choice. But we need compass and optics then. Else, we could go for Nationalism and get ourselves the Taj Mahal.

I also made some trades:

monkey-AD1260-trade.jpg


Giving us the much needed +1 road movement and access to trebs.

monkey-AD1280-trade.jpg


The trade to JC is more of a because-paper-is-already-out kind.

Final turns, our forces are heading towards the prized city of Beijing.

monkey-AD1300-forces.jpg


Suggest suing for peace after capturing it ... or if cultural pressure on Beijing is great, go ahead and razed some more cities beyond Beijing ...

... but I am swinging way ahead of my branches. That's other monkies' businesses.

>>> The Save (1300AD) <<<
 
First off, some gripes:

- NEVER EVER fortifies workers. At least not before industrial age where all railroads, improvements, lumbermills are already built.

- We had obviously run out of space ... why one more settler being queued?

:blush: didn't notice those workers, my bad. :blush: I would have had a few things for them to do.

About the settler, I put 1 turn of production in it before Mao declaring. It was for the gold site Rex suggested.

I did mention the Chinese GG Cho ko nu with a few other troops, but I guess nobody wanted to read that ugly pictureless report. :(
 
I've got it for sometimes tomorrow of this year.
 
Well, Fox did a great job MM the cities, so there's nothing that needed changing (except for switching a citizen from a forested plains to a forested plains hill cuz city is at happiness cap in Champagne). Nope nothing at all.

I feared us not making it first to Lib if we go the Astro route, so I leave research as is. As expected, we were first to Lib and I got us Nationalism. Champagne having just finished it's whatever, started the Taj.

Civ4ScreenShot0001-3.jpg


I attached the GG to a worker as Fox suggested as well ... though I wasn't sure why he suggested it, maybe workers can chop a forest in 1 turn or grow bananas from nothing :shrugs:

After several turns of bombardment, Beijin's defense is finally down to 0 and I start the attack. Suicided 4 pults, 2 died, 1 withdrawn, 1 killed a CG+Combat1 longbow at 1.4% odds, and we took Beijing with no further loss.

Civ4ScreenShot0003-3.jpg


Of course, Mao went crazy trying to get it back. He sent the equivalent of a few modern armors at us and still have a couple of stacks outside Beijing at the end of my turnset. So ... good luck to the next player :goodjob:

Along the way we also learned

Civ4ScreenShot0002-3.jpg


and

Civ4ScreenShot0004-2.jpg


and are currently researching Astro.

I also have a stack outside another of his city very lightly defended that we can take easily.
 

Attachments

Did we revolt to Representation when we got the Pyramids? It will be useful, as we are running a fair amount of specialists as I recall ... though some of bigger city may not be able to handle it ... (like capitol, which relies more on MP for happiness).

Actually a Medic III worker might be fun ... ;)

--
 
No, I did not revolt to Rep. I was too busy watching Mao throw unit after unit at Beijing trying to get it back. We're still holding on, but we're down by some units ourselves so Rex should handle it with care ;)
 
:blush: didn't notice those workers, my bad. :blush: I would have had a few things for them to do.

:(

Sorry, I need to correct this. I was under the impression that those workers spent my whole turnset idle because I did not noticed them but that`s not the case. I just looked at the save I handled Fox and remembered: they slept one turn waiting for the borders to pop for them to farm the corn. But then I forgot to order the farm to be built. Of course I should have pressed space, not put them to sleep (that way I wouldn`t have forgotten them). Thanks for pointing that out, GreyFox! (fortunately, we actualy didn`t lose any worker turns)
 
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