Best way to generate GPP - Wonders or Specialists??

recently i have started building wonders in GP farm while there are still forests to chop... after early wonders (mids, stonehenge, hanging gardens u know the type) i chop all trees and farm carpet
 
Well, GP farms are usually high on food, low on production, as you said, which makes them harder for GP birth through Wonders. Therefore, cities strong on food should go by the specialist approach.

That doesn't mean you can't go through Wonders. In fact, being Industrious + having access to Stone or Marble really *BEGS* for Wonder building, but you should opt to do so in a production intensive city, otherwise you will risk not completing the Wonders in time, losing precious time and the benefits of the Wonder to your opponents.

My suggestion is to have multiple GP farms -- if the city is focused on production, build Wonders to increase your GP output and, if possible, boost it a bit more with one or two specialists (as long as it doesn't compromise the city due to food shortages). In cities focused on food, you can use the more "traditional" approach: the specialists. Another good thing about this is that you can use each city to produce its own type of GP and have a good output of different GP types(something a single city can't do).

This strategy does bring its share of disadvantages: although very effective in the early game, the increase in the GP cost makes this tactic somewhat obsolete as time goes by. When using it, I try to adopt Pacifism as fast as possible, plus construct Wonders that increase the GP birth (ie The Parthenon). In a later stage of the game, I then switch to Free Religion (extra research), and go for one of the victory types -- the one that suits the situation the best (but hardly ever military, I confess it's not my greatest skill :D ) -- usually from there I go for Diplomatic, Domination (if I had expanded well from the beginning), Cultural (good tactic with Wonders, if well planned from early on, although usually harder to achieve) and, of course, my favourite: Space Race.

Sorry if my opinion is counter-productive -- I'm new to the Civ community and have still got MUCH to learn...
 

I have NEVER even been close to have 16 specialists in a city or 100 GPP/turn. Is this something the majority of people see? I often get to around 60-70 GPP/turn as a max.


You generally See them in Specialist Economies, Post Biology under Cast system and Pacifism Civics, +NE and GT
 
I can get over 100 consistently with a philo leader and grabbing parthenon.
 
If your capital makes a great GP farm, you can make the palace somewhere else that would be a better capital.

I have never tried that, maybe I will the next time such a situation arises. But is it a good idea to shift your capital, especially early in the game? Won't it lead to a lot of wasted turns which could have been better used for something else.
 
Well, you shouldn't move the capital just because it's not that good a capital. You should move it because you have a city that would be a better capital. If you have a city with part cottages and some production and if it is centered better in your cities then it makes sense to move it. The palace is not that expensive, a good future capital shouldn't take that many turns to build it.
 
Moving your capitol is often a good idea for the decreased maintenance, as well. In fact, that alone is often a good reason to move it, regardless of GP farm ideas.

Wodan
 
I agree that reduction in maintainance cost is a good enough reason to shift the capital. I have not done this before. I will have to see how it affects my game.
 
With Lizzie, if I can get Pyramids in my first city and parthenon in the second (with the possible GE) I can get a good stream of GEs to help build wonders in my other 2 cities. Then they become GP farms pretty quickly, plus with the building bonuses.
 
Hmm, I have a Noble game going with 175 GPP/turn, and it's 1382 AD.

It's not a blowout, not yet, but I've never generated so many GP so fast. 9 wonders, including the Parthenon of course, 6 scientists, philosophical, National Epic, et cetera. It feeds on itself ... I think I've clocked 4 GEs already.

I'm generating all 5 different kinds but who cares. I thought around 120 last game was hot stuff, but I'll get to somewhere over 200 this time. Meanwhile I get to push a lightbulb about as often as I finish a tech the hard way. Heh.

...
In any situation, as has been mentionned before, wonders won't give you 100s of GPP/turn.
Even with NE, you would need 25 world wonders to have the 100 GPP/turn. It would then be 102 GPP in fact.
With specialists, you can, but it still takes 16 specialists + NE + GT.
Or 17 specialists + NE :crazyeye: .
Feeding 17 specialists is a hard task.
Not impossible but hard.
 
100 GP for a philo leader isn't such a big deal. Even less if you also have parthenon...
Now switch to pacifism and enjoy a 350% of the GPPs in the NE city. Meaning that for 175 GPP/turn you just need 39 base GPP.
With 9 wonders, it shouldn't be too hard :lol:
 
Specialists clearly have a more immediate impact on GPPs than wonders. But, you don't have to feed wonders, and they don't count against you for health and happiness. In fact, they'll usually provide some benefit.

The best thing to do might be to build wonders early and grow your population, and then try to shift to specialists, while still building wonders. Here are some things that help try to accomplish both.

1. Build farms early, and use slavery whipping and forest cutting for production.
2. Run bureaucracy to increase the hammers in your capital.
3. Build Angor Wat so that you can put a bunch of priest specialists in your city (which provide a couple hammers and also a tidy amount of gold, in addition to their GP points).
4. Do all this in a city that has founded religion(s), so you can build shrines, which (1) provide a GP point without requiring any hammers to build, and (2) allow you to put in more priests.

In a city like this I like to focus on production until the mid-game, and then shift to money and GP making (make as many merchant specialists as possible, build wall street). You can still have it build wonders. You may wish to shift your capital and science center to another city with a lot of cottages, where you can build Oxford and a second academy (and settle any later scientist GPs).
 
100 GP for a philo leader isn't such a big deal. Even less if you also have parthenon...
Now switch to pacifism and enjoy a 350% of the GPPs in the NE city. Meaning that for 175 GPP/turn you just need 39 base GPP.
With 9 wonders, it shouldn't be too hard :lol:
I topped out at 238, was starving a bit though.
 
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