Filipe of Spain and Kossuth of Hungary. I have open borders with both and they are (very!) friendly. Sorry I don't have savegames. Next time I will save the game!
Hmm, nothing unusual about either of those leaders. Given you're on Mac, nothing should have changed in terms of Defensive Pact mechanics. I'll definitely need a saved game to solve this one.
Another minor issue; the spacing between dead civilizations in the info screen (on Mac).
There's a number of bugs in the Info Advisor, especially on Statistics page. I'm ignoring them for now as my plan is to eventually rework that entire screen.
I probably figured it out. Its possible that the culprit is "Aggressive AI" game flag. On other custom game that dont have Aggressive AI but still have "Raging barbarians" and "Random personalities" like the one in question, it dint occurred. If i remember correctly this problem occurred even in 24 but i ignore it.
Add saves. (Custom game, flags: Aggressive AI, rag. barbarians, random personalities, some victory conditions off)
-Test 1, Rebellion in France (Warriors)
-Test 2, Rebellion in China (Warriors)
-Test 3, Rebellion in England (Heavy Footman)!!
Interesting. Thanks for the saved games, I'll test them when I get a chance.
(Already Reported) On those saves i still experiencing glitch whit shadow under Man Of War (England Ship of Line) Its look to me like its shadow (one end) is permanently bin not on tile on whit it stand but on certain coordinates of the playable map. (That is why i think the shadow is so stretched out) Can be the shadow disabled?
There's something odd about that model. There's the issue you've described and another where it sometimes shows up really huge. I might have a fix though, shall see.
On save whit galleon i get this unit by trade and it show capacity 2/3. Dint test if I can put any units on it. It get fixed when upgraded to clipper.
Not checked the saved game yet, but I might know what's causing that.
On the crash hunt game froze on End Turn. (global war)
I think this is the Common Market crash as reported earlier. I'll double check though.
On this save, by playing Russia, on city screen there can be see that icon for Cossack (UU cavalery) applied on Riflemen. (Ups past time)
Already fixed, thanks.
Nope, i just think about something that will solve superior culture output bulling.
Example: Have one city, AI build 3 around. It start stealing yours city work tiles at some point.
Example: Advanced game. City rebelled and after retake, the distant city from friendly empire will cause another harassment by pushing border to far.
That's what the Fixed Borders UN Resolution will achieve. Prior to that, stealing tiles and the likes is a reward for investing in culture and working as intended. I am going to review culture's interactions with dissent and civil war after 1.25 though. I think there are few tweaks that need to be made.
This is probably only feelings but i want ask if someone somewhere (K-mod or others) boost America somehow. (AI)
No. The AI is universal to all civilisations, there are no specific adjustments or routines for individual civs.
Hello Xyth,
there seems to be a typo in the Surveillance tech text:
Fixed, thanks.
I did not know where to write, so I decided to write here. I played in this modification and I want to say thank you very much to its Creator. This is the most magnificent version of Civilization that I've ever seen, after it I don't even want to play in an ordinary Civilization. Great graphic component, designed buildings, cities, individual units for each nation, interesting landscapes, a huge number of different resources. But that's all about appearance. Most of all I liked the solution with religions, it is a truly brilliant solution that religion is opened by a prophet and each religion is not just an icon in the city, but a whole set of paradigms! C'est formidable! A wide variety of corporations are very enliven the gameplay and of course we must not forget about the Syndicates, which are completely the opposite effect.
Very kind words, thank you! Glad you're enjoying HR so much.
I played version 1.24 and it was very nice to know that in the new version you added music for new civilizations.
The new music is wonderful, courtesy of
@IanMusic. Can't wait to get 1.25 finished so more people can hear it.
To my deepest disappointment I was unable to finish the game at 1.24 because around 1980 my save broke and when it loaded the game crashed. I was so hurt that words can not convey. I really want to believe that 1.25 version bugs have been fixed.
Yeah there were a couple nasty bugs in 1.24.1 that could do that. Sorry! I think I've fixed them for 1.25 though, fingers crossed.
The only negative, well, rather my personal. The game has a lot of civilizations, but it is a pity that there were no certain Nations. I would like more countries in Latin America(Cuba, Argentina, and Mexico would be better to share with Aztecas, and then some sort of confusion in units starts), Australia and Canada in this magnificent fashion, too, would like to see. Well, maybe some European countries such as Belgium, Switzerland or something like that.
Well, these are my personal preferences, the absence of these Nations do not condone ruining your masterpiece, but I think with such a variety of civilizations it would be a better place.
Post-colonial nation-states are deliberately excluded from History Rewritten. 3 main reasons: i) much narrower and too modern in scope when compared to 'civilization', ii) historical determinism doesn't suit a game like HR, and iii) gotta draw a line somewhere. In the end, it's just how I prefer to define 'civilization' and I think it has served HR well. There are some exceptions (e.g. America, already in BTS) and grey areas (e.g. Brazil) , but I don't wish to stray from this definition without very good reason.