Same here - I'm running Beta 10 and the only AA going on in my game right now is near The Netherlands . . . behold the might of the Holy Austo-Roman Empire, simultaneously building every colonial project uncontested:
Little-known fact - the Habsburgs conquered and colonized the entire world.
I also upgraded to Beta 10 from 9 and lost the walrus at Reykjavik, but managed to win my UHV without it (fortunately the AA appeared in that game for me to build Vinland).
Also - I've played Vanilla RFC for the last year and am a total n00b to this modmod (it took me 2 playthroughs as the Norse to get the hang of this mod's features - IE I didn't realize Atlantic Access was a workboat-built resource). Since I'm fairly new to this mod, I'm sure these are most likely known bugs and probably not just issues for this release, but I've encountered inaccurate tech sliders (says 3 turns left, but takes me 11 turns to finish research - in fact you can see this in the pic above that I have well over 10 turns to finish my research), animal conquerors (a wolf captured my Norse city of Stockholm), and revolutionary wars that just won't end (as the Norse I refused my English and Norman settlements, and immediately began seeing English Beserkir running around - no big deal, right? That's how the game is supposed to play. So I raze London for the UHV goal and manage to sue for peace just a few turns later - however, even after peace - long LONG after in fact - I kept losing units to their war of independence. This may not be a bug but a punishment, but I've never encountered units defecting after the war ended.
Otherwise, keep up the great work. This mod is awesome - I should be playing newer games right now (Crysis 2 is just sitting here), but the modding community makes somthing as addictive as Civ and makes it even more so. Great job guys!