BETA TEST: History Rewritten 1.22

Aurora is not impassable, yet it is not no improvement/city.
 
Not totally sure but I suspect the Monotheism "+50% faith from State Religion buildings in foreign cities" is not working properly. When in my games I adopt monotheist religions, after my religion spreads to other civilizations I get enormous (too much) quantity of faith.
I will try to post a saved game so you can check.
Thanks
 
Tab for F8 canot be opened (pressed), if another F# tab is alredy open.

Not something I can fix very easily as far as I can tell. May just have to leave it as is.

Not totally sure but I suspect the Monotheism "+50% faith from State Religion buildings in foreign cities" is not working properly. When in my games I adopt monotheist religions, after my religion spreads to other civilizations I get enormous (too much) quantity of faith.
I will try to post a saved game so you can check.
Thanks

Found the problem. Instead of counting an AI player's religious buildings, it was counting the human player's each time instead. Once I've finished the other fixes I'm working on, I'll post a patch.
 
Patch includes the patch. Download and unzip the attachment. Inside the resulting folder are a Python folder and an XML folder. Delete the existing ones found in /History Rewritten/Assets/ and replace them with the ones from the patch.


Changes

• Aurora: can no longer build cities or improvements over it
• Monotheism: fixed faith from foreign building calculation
• Idolatry: access to Stone/Marble fixed (requires end turn)
• Increased likelihood Reformations will affect other civilizations
• Fixed several building/wonder effects not applying (again)
• Fixed Missionary/Inquisitor/Executive limit calculation
• Tech Chooser: restored Advanced Start functionality
• Tech Chooser: incorporated Platyping's performance improvements
• Removed Add/Remove specialist tooltips (redundant info)


Issues Remaining

• Art files still unpacked, expect long loading times (issue in beta only)
• Repentance button is missing (issue in beta only)
• Build queue tooltips display Prophet GPP instead of Faith​
 
I'd like some feedback on how often you're getting Great Prophets, and how often you're affected by foreign reformations.
 
Barbarians can still get unique units when a city secedes.

Several effects only trigger if your state religion is present in a city, including the Reformation ability of Great Prophets. (This can range from minor annoyance to serious monkey wrench if you were timing for an immediate Reformation... only to have it spawn in an isolated unconverted city and have to wait until you can move it to a city that *does* have your religion. Good luck if it's on an island and you don't have any transports nearby.)

Themed building and Wonder discounts (such as Cultural ones from Hedonism) also only apply if the city has your religion. Also, the description should probably be changed to clarify that it's a *cost discount*, not a production bonus (likewise for the Traditional trait).

And finally, when you get a free specialist from your Revelation tenet, the phrase 'to settler there' should be 'to settle there'.
 

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Barbarians can still get unique units when a city secedes.

Fixed, thanks.

Several effects only trigger if your state religion is present in a city, including the Reformation ability of Great Prophets. (This can range from minor annoyance to serious monkey wrench if you were timing for an immediate Reformation... only to have it spawn in an isolated unconverted city and have to wait until you can move it to a city that *does* have your religion. Good luck if it's on an island and you don't have any transports nearby.)

Ah, that restriction isn't needed anymore, I'll remove it. Actually only affects human players at the moment. It was originally necessary for the AI (and thus duplicated for humans) but I figured out a better way. Will still require a city, but state religion doesn't have to be present.

EDIT: Scratch that. The requirement still needs to exist.


Themed building and Wonder discounts (such as Cultural ones from Hedonism) also only apply if the city has your religion.

Intended. Most tenets have at least one bonus that will not work without your state religion present, by design.

Also, the description should probably be changed to clarify that it's a *cost discount*, not a production bonus (likewise for the Traditional trait).

Done.

And finally, when you get a free specialist from your Revelation tenet, the phrase 'to settler there' should be 'to settle there'.

Whoops! Fixed, thanks.
 
Not something I can fix very easily as far as I can tell. May just have to leave it as is.

Actually, the reason is simple. Codes are in Event Manager only, which do not seem to trigger when a screen is active. Thus, if you want F8 to bring up Tenet screen directly from say Financial Advisor, codes have to be there as well.
 
The Roman Legionary can build roads but not build-road-to.

Appearance of that option seems to be tied to whether the primary UnitAI for a unit is Worker. So this means I can't enable this option for Legionaries without also making them Worker units first, and military units second.
 
Hi,
in my current game I'm being able to start a Reformation at any moment: no Prophet needing. I realized just right now, not before, so I suppose it happens only under certain conditions, but I can not imagine which ones. I'm playing with Kublai Khan.

Also, about being influenced by Reforms triggered by other civs: it's supposed that if I have much more culture than others I have less odds to be influenced? Very often, still having a great Culture advantage, I'm being influenced. There are some mechanisms to prevent that (apart of using Insularity tenet)?
 
In the attached save file:

Domestic Advisor/Military is broken.

Also: Cities aren't getting any Stone or Marble. Earlier on, with some other collection of Tenets, some cities got Stone and Marble, but I can't say which ones.

Everybody must get Stone!
 

Attachments

Hi,
in my current game I'm being able to start a Reformation at any moment: no Prophet needing. I realized just right now, not before, so I suppose it happens only under certain conditions, but I can not imagine which ones. I'm playing with Kublai Khan.

Can you post a saved game?

Also, about being influenced by Reforms triggered by other civs: it's supposed that if I have much more culture than others I have less odds to be influenced? Very often, still having a great Culture advantage, I'm being influenced. There are some mechanisms to prevent that (apart of using Insularity tenet)?

It's determined by faith, not culture. The more total faith you have compared to the other civ, the more likely you are to influence them, and the less likely they are to influence you.
There's currently no way to know this chance or any civilization's total faith though. Although faith appears in the UI similar manner to GPP, behind the scenes its actually accumulated more like culture. I need to address this. I wouldn't go as far as giving faith named levels, but having it reset to 0 each time the bar fills isn't conceptually compatible with how the accumulated total measures influence in reformations.

Domestic Advisor/Military is broken.

Found the problem, thanks.

Also: Cities aren't getting any Stone or Marble. Earlier on, with some other collection of Tenets, some cities got Stone and Marble, but I can't say which ones.

Everybody must get Stone!

Gah, every time I think I've solved this problem it reoccurs. Investigating.

EDIT: Just to be sure, you are playing with the most recent patch, right? (Patch 2)
 
Ok,
here the saved games:

at year 715 A.D. you can trigger a Reformation if you want,

at the end of this turn I start a Revolution to change my civics and at the next turn (720 A.D.) I can not trigger a Reformation, I have to wait some turns.

And some turns later (765 A.D.) I'm being able to trigger a Reformation again.

So it seems there's some kind of connection between Revolution and Reformation.
 

Attachments

Gah, every time I think I've solved this problem it reoccurs. Investigating.

EDIT: Just to be sure, you are playing with the most recent patch, right? (Patch 2)

Yup! I hacked the Dissent levels, but nothing else.
 
Okay I've fixed the Stone/Marble issue (again), and the issue where it was possible to perform a Reformation without a prophet. I decided not to change how Faith appears in the UI, as it's more intuitive this way and it's only reformation influence that is affected by total accrued faith. So what I've done instead is change the Faith Bar tooltip so it also lists the chances you have to influence or be influenced by other civilizations during a reformation.

So it seems there's some kind of connection between Revolution and Reformation.

They share a delay period. You cannot have a Reformation soon after a Revolution, and vice-versa. All detailed in the Concepts section of the pedia.
 
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