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Can you tell what the number is next to my :culture:% means Afforess?
It was added by Fixed Borders. I am unsure of it's meaning. We should ask Dexy.

It represents the actual culture in that tile (per civ). Based on this those numbers the %'s are calculated.

I just like to know how much culture there is in the plot exactly, that's why I added it. It can be removed safely without changing the gameplay. In CvGameTextMgr.cpp, around 4500th line (in my version), just bring back the old code from the comments in two places.

However, if you don't remove it - don't get scared when the culture suddenly rises over 10000000 (10 mil) in some plots. This is how fixed borders actually work (using extreme culture). I might disassociate the culture from the borders in the future, but for now it works quite well as it is.
 
I have a bit of strangeness see diagram, it appears to be a problem with the cache after a CTD which left no messages that I could see. Clearing the cache fixed the problem.
 
I have a bit of strangeness see diagram, it appears to be a problem with the cache after a CTD which left no messages that I could see. Clearing the cache fixed the problem.

Strange. That's very odd...

I keep getting Worlds Fair Errors and the same multiple Fairs left over in the cities it has traveled to.

Stranger and Stranger. I removed the world fair from my installer due to bugs, I thought.
 
Strange. That's very odd...



Stranger and Stranger. I removed the world fair from my installer due to bugs, I thought.

I am using Beta 1.4Beta10 of your pack. I thought it was already taken out a few betas ago. If not I will just have to update to 1.5Beta when I have finished my current game (which has been lasting for many days now).
 
I am using Beta 1.4Beta10 of your pack. I thought it was already taken out a few betas ago. If not I will just have to update to 1.5Beta when I have finished my current game (which has been lasting for many days now).

Oh, that's why. I removed it from 1.4, the final release. And it's still gone...
 
I am getting that strange cache corruption type problem every hour or so - still nothing in the logs.

It's probably some kind of C++ problem.

Could you detail what occurs, exactly? Under what circumstances is it occurring? Also, posting a save may be helpful.
 
All I can say is I get a CTD. Sometimes when while I am waithing for AI sometimes when I am moving across the map and once when I had switched to CFC to look at comments, when I went back it CTDed. In all cases when I reloaded from a save one or more of my cities had "infinite" unhappiness. Loading another mod eg WLBO and then loading RoM and the save were the only way of getting rid of the problem. This is why I am calling it a corrupted cache problem. Since loading a save with a cleared cache works I am not sure a save will help you.

Currently I am doing a clean install of everything RoM 2.8 full, hot fix 3 and 1.5beta1. Then I will test the ANM install since I was sure I did install it but it was not appearing. So this might be the cause.

I have been playing snail/noble/huge map. Revolutions on.
 
All I can say is I get a CTD. Sometimes when while I am waithing for AI sometimes when I am moving across the map and once when I had switched to CFC to look at comments, when I went back it CTDed. In all cases when I reloaded from a save one or more of my cities had "infinite" unhappiness. Loading another mod eg WLBO and then loading RoM and the save were the only way of getting rid of the problem. This is why I am calling it a corrupted cache problem. Since loading a save with a cleared cache works I am not sure a save will help you.

Currently I am doing a clean install of everything RoM 2.8 full, hot fix 3 and 1.5beta1. Then I will test the ANM install since I was sure I did install it but it was not appearing. So this might be the cause.

I have been playing snail/noble/huge map. Revolutions on.

Any particular era, or common event that seems to happen, to tie these occurrences together? Perhaps there was something you just finished, or were working on. Maybe an event the AI had.
 
Installing your mod without the larger city BFC's still causes the map to be generated as if it was installed, so you end up with fish/shrimp/etc on tiles that can never be worked. Not game-breaking, just annoying.
 
Installing your mod without the larger city BFC's still causes the map to be generated as if it was installed, so you end up with fish/shrimp/etc on tiles that can never be worked. Not game-breaking, just annoying.

I think I accidentally removed that change when I updated to RevDCM 2.6. I believe I know where it is, I bet I can fix it anyway.
 
Ok, I have been getting CTD and MAF errors since installing 1.5beta. Details as follows:

RoM full 2.8 with hotfix
Giant map only civ left
CTD when finishing satlellites for the mini map reveal

Save is about 2 turns before CTD and logs are from the last CTD it gave me.
 

Attachments

Ok, I have been getting CTD and MAF errors since installing 1.5beta. Details as follows:

RoM full 2.8 with hotfix
Giant map only civ left
CTD when finishing satlellites for the mini map reveal

Save is about 2 turns before CTD and logs are from the last CTD it gave me.

MAF errors are out of my control. It's from Civ using too much RAM.

I couldn't load your save, it CTD's when I tried. What modmod's did you install, in 1.5beta?
 
MAF errors are out of my control. It's from Civ using too much RAM.

I couldn't load your save, it CTD's when I tried. What modmod's did you install, in 1.5beta?

During the actual insallation, all of them. I was running a game with sea monster, rising seas, and any that are automatically used. I forgot that I edited the storms and the amount of wonders per city.
 
I have started a new game and instead of waiting for the middle ages I have the problem in the ancient era! The only thing common to both situations was that there was one space between my boarders and my neighbours borders. However I can't see this as being the problem because in my earlier game France and Carthage started close together so would have had the situation early!
 
I have started a new game and instead of waiting for the middle ages I have the problem in the ancient era! The only thing common to both situations was that there was one space between my boarders and my neighbours borders. However I can't see this as being the problem because in my earlier game France and Carthage started close together so would have had the situation early!

Well, I'm starting to think something in RevDCM 2.6 really wrecked the game. There are already several major problems cropping up in RevDCM 2.6 and RoM, without my modmods:


  • Conquest Victory does not work. (Apparently, I'm wrong. Conquest Victories still work.)
  • Saves are breaking randomly, "failure to uncompress data" even when no changes to files were made
  • Random CTD's

So I'm not sure what to tell you...
 
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