Afforess
The White Wizard
So I was not expecting anything until Saturday or Sunday.
When I release it, you'll be the first to know. That modmod is taking forever because of how many buildings there are.
So I was not expecting anything until Saturday or Sunday.
This mod is becoming just as critical to BTS as RoM itself.![]()
Just to clarify, did Sephi's speed improvement mod make it in? (Link below)
http://forums.civfanatics.com/showthread.php?t=342457
Also, any idea when Vincentz' mods will be incorporated? Thanks.
If you think you know of or have a 3-6second clip of a good sound effect for a building, PM me with it.
I can take a crack at making some sounds for your buildings. Could you make a list of buildings that you want new sounds for?
Not to draw first blood, but...
Civics that enforce borders do not have that fact reflected in their Civilopedia entries.
And, did you mean to make Fixed Borders mandatory?
I also noticed that there are 2 "Waste Incinerator Power Plants". Why don't you just combine their stats into one building? Sort of a Civic Building / NIMBY cross over building.
In the new "A New Dawn Concepts" under "Advanced Diplomacy" it says you can trade workers. Is this true?
What happened to General Staff's units that came with the "Civic Buildings"? There use to be like a Bandit Footpad, Bandit Rider, Imperial Guard, Guard Du Corps, Modern Imperial Guard and Robotic Imperial Guard. Where did they go?
It appears I'm still getting storms despite the No Storms option.
okay, does only a modified storms (I set initial spawn chance to 0) and setting negative one for the max number of wonders count as a clean copy or should I reinstall RoM?
How update MLF for units?
No Storms is already a modmod in the installer, you shouldn't need to edit your base RoM files. As for wonder counts, that does count as a change. Fixing the MLF on the other hand, does not.