Beta Testers Needed!

do buildings with no art count too?
 
Right-of-Passage doesn't appear to grant trade routes, my capitol is on a river with another civ and I don't have any trade routes (I have sailing)
 
Really? Hrm. I'll look into it.

am I being a good beta tester?
also when I do a right of passage I get this weird message repeatedly in the message box at the top (fills the box) also it doesn't appear in the event log

PS I got the Hurricane event and the picture looks cool
 
am I being a good beta tester?

Yes. I'm just tired, and hate seeing bugs... ;)

also when I do a right of passage I get this weird message repeatedly in the message box at the top (fills the box) also it doesn't appear in the event log

I've seen that before, I'll see if I can't fix it...
 
not necessarily a 'bug' but the original mine and the shaft mine get +2:hammers: from nanomining...

PS, now is probably a good time to go to sleep, it must be like 12:52 AM in Michigan
then when you wake up in seven hours or so, you will have a list of bugs and can get straight to it
 
not necessarily a 'bug' but the original mine and the shaft mine get +2:hammers: from nanomining...

I'm not sure that that's my fault. I didn't touch those. Complain to Zappara... ;)

Oh, I found where the foreign trade routes bug was, and fixed it for the next release. :)
(This is a perfect example of why I beta test.)

PS, now is probably a good time to go to sleep, it must be like 12:52 AM in Michigan
then when you wake up in seven hours or so, you will have a list of bugs and can get straight to it
Worse, It's Eastern time here, so It's 2 am. :( I've got a headache from staying up so long. I'm off to bed.
 
I got a "Error in EndPlayerTurn event handler <bound method Revolution.onEndPlayerTurn of <Revolution.Revolution instance at 0x41D56940>>" message
 
I got a "Error in EndPlayerTurn event handler <bound method Revolution.onEndPlayerTurn of <Revolution.Revolution instance at 0x41D56940>>" message

Could you post your PythonErr.log please?

You can mostly ignore those errors, I doubt they are serious. BUG seems to choke at the slightest inconstancy. Moreso with every successive version.
 
Could you post your PythonErr.log please?

You can mostly ignore those errors, I doubt they are serious. BUG seems to choke at the slightest inconstancy. Moreso with every successive version.
How? how do I turn error logging on too?
EDIT: Got a CTD a couple turns after, maybe linked?

BTW it is 11:36 here so that must mean it is about 2:36 over there
I don't know about you but I'm going to bed
 
Your installer still does not provide a list of the stuff I actually installed. You probably forgot that you said you would add it. And it still does not find the actual install location of the Mods folder.
 
I did not turn on Advanced Diplo gameoption because of your mentioned bugs.
So I'm in a game now and occasionally a leader sent me a message asking what I wanted. You know the one you get when you click on a leader's name? That one.
 
So I have been playing on a snail speed game with this and the Early Buildings mod and I have to say the game is not only faster but the AI seems smarter and things seem more balanced. I even encountered a barbarian who used a galley and spawned some axemen. For once I had to place bit differently than I normally do and was rewarded for it. For example I was expanding faster however i eventually got to 0% gold and striking. The earily buildings helped a little but by a weird twist of fate I actuality choose slavery for once and it helped me out of my financial slump. I was able to keep my unhappiness in check and get my self out of my financial problems. But not before the AI came to exploit my striking cities. I lost 3 cities out of y like 10 but quickly bounced back now that had extra revenue from not havng those cities.

Now I am in the medieval era and everyone is a major civ and I have made peace with them. I have lots of land and good production. I am trying to get good with a previous rival so I can try out some of the new diplomacy stuff. needless to say the game was a lot more exciting than normal. I have been able to use many type of gameplay be it war, building, diplomacy, exploration, expansion, etc.

Overall I give this version 2 thumbs up and find it still challenging and exciting. Great job! :D
 
I notice that galleys don't get "Right of Passage" - I thought I could do a bit of exploring. I also see that there are still some events that do not work eg the medical plants one.
 
when a city is about to grow, in the city screen there is a missing txt file in the food bar. playing as the chinese
 
A very minor bug:

The buildings that require a city to be coastal is in other cities as well, grayed out though. It never used to be so before.

Not a gameplay breaking bug so no urgency to this report.
 
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