Beta Testers Needed!

I don't get it :confused:. I've always had "CheatCode = chipotle" on since I've had BtS. I don't see how it would work with it as it is a mod that has nothing to do with "chipotle" being enabled. I was asking Afforress if it was possible to re-implement it into either his modmod or as a possible module for RoM.

You guys are talking about 2 different things here. The Civ Customizer mod seems to have been lost, and Civ King is talking about the leader switcher, which is enabled if you enable the cheatcode, and then press control-shift-L, you can switch to any other player in game.
 
Exams are more important than RoM. I am playing a game where I am getting a CTD every 2-3 turns if I compile a debug dll can I put that in without breaking the save? I think I can but I have just woken up and not had a coffee.
 
Exams are more important than RoM. I am playing a game where I am getting a CTD every 2-3 turns if I compile a debug dll can I put that in without breaking the save? I think I can but I have just woken up and not had a coffee.

DLL's are always save game compatible unless you add a new XML tag, as it adds another line to the save to read and write from.

Short answer: Yes.

And yes, Exams >> RoM.
 
Hey Afforress, I have GeneralStaff's early buildings modmod in the "custom buildings" folder of "modules" is it not compatible with your modmod because it doesn't show up in game?
 
Hey Afforress, I have GeneralStaff's early buildings modmod in the "custom buildings" folder of "modules" is it not compatible with your modmod because it doesn't show up in game?

No, you need to edit the Modular Loading Controls file in the Custom Buildings folder. See the tutorial sticked on this forum.
 
The early buildings mod has a few install errors. Take the installed files, and move them from the "custom_buildings" folder to the "custom buildings" folder.
That includes the MLF file IF the following is the case. Open the MLF file you have in your custom buildings folder and see if it already supports early_buildings. If it does there's no need to copy over it. If it doesn't, go ahead.
After you copy the files, go into the MLF file and make sure the UN mission name looks the same as the corresponding folder (this folder should have already existed in the custom buildings folder), because that was messed up for me too. After I did those two things, worked like a charm.
 
I might add, I've found I never use those early buildings (they go obsolete so quickly). So it may not be worth it to go through the trouble of getting it to work, like I had to. Man, I had to learn XML basically to get most of my mods to work. I can't even speak spanish.

Note to Afforess: Your tip got me on the right track, but that's not the problem with the early buildings file. For some reason it just doesn't work when it's in that "custom_buildings" folder instead of the "custom buildings" folder.

Also... alot of people use that mod. Consider adding it to your universal MLF?
 
The early buildings mod has a few install errors. Take the installed files, and move them from the "custom_buildings" folder to the "custom buildings" folder.
That includes the MLF file IF the following is the case. Open the MLF file you have in your custom buildings folder and see if it already supports early_buildings. If it does there's no need to copy over it. If it doesn't, go ahead.
After you copy the files, go into the MLF file and make sure the UN mission name looks the same as the corresponding folder (this folder should have already existed in the custom buildings folder), because that was messed up for me too. After I did those two things, worked like a charm.
I might add, I've found I never use those early buildings (they go obsolete so quickly). So it may not be worth it to go through the trouble of getting it to work, like I had to. Man, I had to learn XML basically to get most of my mods to work. I can't even speak spanish.

Moving them to the "custom buildings" folder will fix one problem and cause another. They need to be in the "custom_buildings" folder and the MLF edited accordingly for full functionality.

they are also only intended for snail and slower games. Using them in marathon, the recommended RoM speed, or faster defeats their purpose.
 
they are also only intended for snail and slower games. Using them in marathon, the recommended RoM speed, or faster defeats their purpose.
Yep, that's what I use them for. I tend to play snail games most of the time just because you get interesting outcomes in it. I've lately been playing on snail, huge map, barbarian civ, raging barbs, and barbarian world on deity to get some very interesting outcomes :p

Edit: Yay! 100th post after 4 years...
 
Ok I'm confused then, because the MLF looks correct when you first install it, correct for the "custom_buildings" folder I mean. But it doesn't work. What needs to be changed?

I play snail too. Don't know why I torture myself, but I do. And... the buildings still go out of style faster than yesterdays pop band.
 
Ok I'm confused then, because the MLF looks correct when you first install it, correct for the "custom_buildings" folder I mean. But it doesn't work. What needs to be changed?

I play snail too. Don't know why I torture myself, but I do. And... the buildings still go out of style faster than yesterdays pop band.
I just put a new line in the "MLF_CIV4ModularLoadingControls.xml" like so:
Code:
<Module>
         <Directory>Early_Buildings</Directory>
         <bLoad>1</bLoad>
</Module>
It should work after that.

If you like, I can upload one for you.
 
I lied. I managed to pull off a release for today. Happy testing!

Beta3 is out! Tons of bugfixes, a bunch of new features! Check the OP.
 
Is there a Torrent available?

Getting about 18k/s from here at the moment. Gonna take over an hour. <Sigh> :/
 
Is there a Torrent available?

Getting about 18k/s from here at the moment. Gonna take over an hour. <Sigh> :/

Are you sure? I just tested and I was getting 2mb/s. Google is the host, so it's a good connection.
 
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