Beta Testers Needed!

Afforess, just wondering since the new BBAI has the speed improvements without the CAR mod. Would there be a conflict if you merged the new BBAI with the CAR mod.

P.S. Can't you wait for glider to release the next REVdcm version instead going though all that work?;)

At first, I thought the same thing. But then I realized something terrible. When RevDCM updates it sources, it going to have a ton of changes. I mean 1000's of lines of changes. If I do Better AI by myself, when it comes to merging the new RevDCM, it will take less time. I will have to do it either then or now. The benifet for doing it now is less downtime then. Zap already said 2.8 is ready to go except for RevDCM, so it will only be a one or two day turn around for 2.8. Then, If I had waited, I'd be screwed. Everyone that plays with my modmods would have to wait for ages while I merged everything. As it is now, my modmods might still take a day or two to convert. (After the two hours it spent today merging BetterAI, I still had spend another hour getting it to compile because of some stupid mistake.)

It's not as simple as using their DLL and re-adding the modcomps I already added. My sources are basically own mod, with a life of their own. I've even got 2 of my own SDK modcomps.

Yes, there were some conflicts between CAR and BetterAI. Some of CAR was in Better AI, some was removed, and some new CAR-like additions were added. All in all, about 30% of CAR was removed, 50% more CAR like improvements were added, and the rest stayed the same. BetterAI says that it's code is running 1000% faster than .78, so we'll see. I would like everyone who beta tests this to tell me if the game feels faster, slower, or the same.


Here it is, Terra standard size, 1st turn on Epic speed, settler cost 5575 :hammers:.
Dang, I thought that bug was imaginary. I'm going to have to look deeper into it.

Any other bugs? I know I purposely did a shoddy job on a few of the files. (CvGameTextMgr, I'm looking at you.)
 
The only problem I have encountered so far is that if you turn off "Mountains back in service" you still get resources in mountains.
 
The only problem I have encountered so far is that if you turn off "Mountains back in service" you still get resources in mountains.

Really? I thought I had coded that so it didn't happen.

Also, I noticed that I appear to have broken Dynamic Civilizations Names. They never change....
 
I do feel the game FASTER with 1.4beta2.

But also notice some minor... flaws...

1. the cart path, it's supposed to NOT give extra movement. But sometimes it CAN let my work pass Two tiles of hills...

2. the fishboat's has the "text_key" thing in the popup discription, I think that appear in the before version of Afforess' addon, Can't remember which one though.
 
I do feel the game FASTER with 1.4beta2.

But also notice some minor... flaws...

1. the cart path, it's supposed to NOT give extra movement. But sometimes it CAN let my work pass Two tiles of hills...

2. the fishboat's has the "text_key" thing in the popup discription, I think that appear in the before version of Afforess' addon, Can't remember which one though.


Hmm. Okay, I'll add those two to my list of things to check out and fix.
 
the cart path, it's supposed to NOT give extra movement. But sometimes it CAN let my work pass Two tiles of hills...
The cart path seems to remove tile movement costs without any modmods.
@Afforess, I did not know that about the revdcm dll.
 
Tetris. Try my new Beta3. See if you still have problems

NEW BETA UPLOADED!
To Everyone. Please REREAD the OP before downloading Beta3.
 
CTD when I build my second city....

1.4beta3 seems to have the same problem as beta2.

"text_key" in the work/conduct boat's description...
 

Attachments

CTD when I build my second city....

1.4beta3 seems to have the same problem as beta2.

"text_key" in the work/conduct boat's description...

Okay, I see the TXT_KEY problem. However, I can't load your save. Did you choose lock modified assets or have other modmods?
 
Reinstall ROM 2.8beta, then 1.4beta3, delete cache, enter the game.

DLL option: "no brokering", "random seed","Random personality" and all the ROM options.

bug opiton: "choose religion"

By the way, I didn't choose "start as minors", but the ID on score board has a "minor" suffix...

======================================

Wierd, even myself can't loaded it with a fresh reinstall, I 'll try a new game and test the city building again.

======================================

Retryed that with WB, the city building is fine...

Don't know what cause the save can't load. Might be some problem with my XP OS? But My pc can run heavily moded oblivion in a very stable status...and it has no any unstable performance...
 
It's just because I wasn't running the same modmod's as you. It's a simple fix, I'll just load those up, and it should work. I'll test it out in a bit.
 
With 1.4Beta3 I am not getting the game options I was getting with 1.4Beta2. For example there is no option for "mountains in service". Which I had tried and seemed to be working fine. I still have not managed to play a game past the beginning of the renassaince yet so can't comment on the later stuff.
 
With 1.4Beta3 I am not getting the game options I was getting with 1.4Beta2. For example there is no option for "mountains in service". Which I had tried and seemed to be working fine. I still have not managed to play a game past the beginning of the renassaince yet so can't comment on the later stuff.

Are you sure? I modularized it, so it will appear at the very bottom of the list. I have noticed a bug with the civics screen and the military happiness. I've fixed it, and beta4 will be up soonish.
 
How many betas before moving on to 4.1 betas? :lol: Getting impatient :lol:.

Reason I don't use beta is because of time limits and only have specific modmods of yours that I will use, not everything like you require from beta testers).
 
How many betas before moving on to 4.1 betas? :lol: Getting impatient :lol:.

Reason I don't use beta is because of time limits and only have specific modmods of yours that I will use, not everything like you require from beta testers).

I'm stalling. I won't release 1.4 until 2.8 is released. So I just keep fine tuning and adding things. My installer and uninstaller have been reworked a lot in the back end. (No visible changes to user, but they work better.)

Oh, and I've added little aesthetic changes too. For instance, hovering over the flag with my latest beta's will tell the Rise of Mankind version and my modmod's version.

Oh, in 1.4beta4, I won't require you to install all my components. It's basically bug free...
 
I'm stalling. I won't release 1.4 until 2.8 is released. So I just keep fine tuning and adding things. My installer and uninstaller have been reworked a lot in the back end. (No visible changes to user, but they work better.)

Y'know, you modmodders here are truly awesome!

Cool thing. Since it is about one week or so till next RevDCM version comes out, I can wait :D.
 
I feel like there are less of us everyday...

Jooyo, Aaranda, Quibling, gregac, Xionn, and Vincentz are gone... (Or at least stopped producing.)
That just leaves me, you, generalstaff, Civ Fuerher, Dancing Hoskuld, and Sarkyn.

That 50% gone...
 
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