Afforess, just wondering since the new BBAI has the speed improvements without the CAR mod. Would there be a conflict if you merged the new BBAI with the CAR mod.
P.S. Can't you wait for glider to release the next REVdcm version instead going though all that work?
At first, I thought the same thing. But then I realized something terrible. When RevDCM updates it sources, it going to have a
ton of changes. I mean 1000's of lines of changes. If I do Better AI by myself, when it comes to merging the new RevDCM, it will take less time. I will have to do it either then or now. The benifet for doing it now is less downtime then. Zap already said 2.8 is ready to go except for RevDCM, so it will only be a one or two day turn around for 2.8. Then, If I had waited, I'd be screwed. Everyone that plays with my modmods would have to wait for ages while I merged everything. As it is now, my modmods might still take a day or two to convert. (After the two hours it spent today merging BetterAI, I still had spend another hour getting it to compile because of some stupid mistake.)
It's not as simple as using their DLL and re-adding the modcomps I already added. My sources are basically own mod, with a life of their own. I've even got 2 of my own SDK modcomps.
Yes, there were some conflicts between CAR and BetterAI. Some of CAR was in Better AI, some was removed, and some new CAR-like additions were added. All in all, about 30% of CAR was removed, 50% more CAR like improvements were added, and the rest stayed the same. BetterAI says that it's code is running 1000% faster than .78, so we'll see. I would like everyone who beta tests this to tell me if the game feels faster, slower, or the same.
Here it is, Terra standard size, 1st turn on Epic speed, settler cost 5575

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Dang, I thought that bug was imaginary. I'm going to have to look deeper into it.
Any other bugs? I know I purposely did a shoddy job on a few of the files. (CvGameTextMgr, I'm looking at you.)