Beta Version - November 30th (11/30)

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On warscore decay:
I decimated China's armies. I took two of her cities. She had no one to send to attack me, and I have no other cities to attack. By the time she would make peace, warscore had dropped from 100 to 63. Would it be possible to prevent warscore from decaying while it's impossible to make peace?

Hmm, yeah, that's a good point. It's slightly abusable by humans in that way (as there's no set timer for humans), but that's frustrating to deal with. I probably also need to slow the decay down a bit, no?

G
 
After looking at some of the new icons I want to say I really like them, especially the art for the Spanish Mission.

They are pretty well mended in. The only issue would be that some of them need to have more "pronounced" or "fewer" sun beams that are evident in most of the vanilla art.
Best example for too many are the Jelling Stones and Seowon.
Best example for too faded would be the Arena.

Are all of the icons located in \Community Balance Patch\Art?
 
After looking at some of the new icons I want to say I really like them, especially the art for the Spanish Mission.

They are pretty well mended in. The only issue would be that some of them need to have more "pronounced" or "fewer" sun beams that are evident in most of the vanilla art.
Best example for too many are the Jelling Stones and Seowon.
Best example for too faded would be the Arena.

The Jelling Stones art is due for a replacement - I've got one in the pipeline.

G
 
Also, where can I change the font size for the buyout gold icons in the city screen? They are humongous and jar with the smaller text on the same interface.
 
Also, where can I change the font size for the buyout gold icons in the city screen? They are humongous and jar with the smaller text on the same interface.

Uhh hmm...that'd be in the citystatestatushelper.xml file, I believe, but honestly, I'd post in the EUI thread so that the fix is done from the ground-up.

G
 
I'm not able to download the no EUI compatibility file. The download status says there is a "temporary interruption, trying again". Any idea why?
The EUI file and its compatibility counterpart downloaded fine. EUI however isn't my cup of tea.
 
One thing I noticed, is that sometimes when dealing with the AI the things offered don't appear in the list. For example the AI calls me asking for mutual open borders (I know this because of what they say), but the list is empty, or rather the items there are invisible.
Another probably very related thing is that sometimes during trades the items I click on don't appear in the list.
Kinda hard to pinpoint the circumstances for when this happens. Let me know if I can do anything to track it down!
 
One thing I noticed, is that sometimes when dealing with the AI the things offered don't appear in the list. For example the AI calls me asking for mutual open borders (I know this because of what they say), but the list is empty, or rather the items there are invisible.
Another probably very related thing is that sometimes during trades the items I click on don't appear in the list.
Kinda hard to pinpoint the circumstances for when this happens. Let me know if I can do anything to track it down!

Sounds like a bad install. you cleared your cache and installed everything according to instructions?

G
 
I've had that happen exactly once, and never again after. It sounds like exactly the sort of bug that would be a huge pain to actually pin down the cause of.
 
One thing I noticed, is that sometimes when dealing with the AI the things offered don't appear in the list. For example the AI calls me asking for mutual open borders (I know this because of what they say), but the list is empty, or rather the items there are invisible.
Another probably very related thing is that sometimes during trades the items I click on don't appear in the list.
Kinda hard to pinpoint the circumstances for when this happens. Let me know if I can do anything to track it down!

Just got this for the very first time myself. Askia kept calling up asking for what I can guess was GPT for Crabs, but there was nothing in the window.
 
Hmm, yeah, that's a good point. It's slightly abusable by humans in that way (as there's no set timer for humans), but that's frustrating to deal with. I probably also need to slow the decay down a bit, no?

G

I noticed the same issue with war score decay. It created strange complications for me as well, similar to that described above.
 
A few bugs I've noticed (with the 11/28 Beta so I don't know if they've already been fixed):

The tool tip for temple says that it comes with a great work of art slot but I'm not able to find one.

I'm unable to build stoneworks in a city I captured even though it had a stone quarry (that was not pillaged).

The change to Missionary Influence is a bit underwhelming because the AI is now smart enough to vote for the next most likely World Congress host just to make sure you don't become host. Maybe change it to when you're in the top 3 and can make proposals?

Bonus: The buff to internal trade routes is crazy awesome with the Dutch!
 
The change to Missionary Influence is a bit underwhelming because the AI is now smart enough to vote for the next most likely World Congress host just to make sure you don't become host. Maybe change it to when you're in the top 3 and can make proposals?

I've had AI friends of mine vote for me, and seen other AI's vote for each other. Is this a case where you have good political relationships that are voting for someone else to be host?

I've also noticed that they have a serious hate-on for enacting World Religion, even if they have been converted. Everyone is angry about it, and everyone votes against it.
 
A few bugs I've noticed (with the 11/28 Beta so I don't know if they've already been fixed):

The tool tip for temple says that it comes with a great work of art slot but I'm not able to find one.

I'm unable to build stoneworks in a city I captured even though it had a stone quarry (that was not pillaged).

The change to Missionary Influence is a bit underwhelming because the AI is now smart enough to vote for the next most likely World Congress host just to make sure you don't become host. Maybe change it to when you're in the top 3 and can make proposals?

Bonus: The buff to internal trade routes is crazy awesome with the Dutch!

Not sure re: stoneworks – is the quarry possibly being worked/assigned to another owned city?

If you keep friends, the AI will keep you in the host's seat.

'Crazy awesome' = over-powered? Also, why, specifically, the dutch?

I've also noticed that they have a serious hate-on for enacting World Religion, even if they have been converted. Everyone is angry about it, and everyone votes against it.

Since the bonus is greater for the founder than all others (by quite a bit), I retuned it so that the founder is going to have to really push it through to get it. Players following the faith hate it less than players not following it.

Also, it's quiet around here. Everyone too busy playing civ to chit-chat on the fourm? Or did some new game come out that I missed? :)

As an update, I'm hoping to have the full release ready for Friday. I'll post the total changelog tomorrow so we can hash it out. Some good stuff coming up - mainly behind-the-scenes stuff, but good nonetheless.

G
 
Since the bonus is greater for the founder than all others (by quite a bit), I retuned it so that the founder is going to have to really push it through to get it. Players following the faith hate it less than players not following it.

Also, it's quiet around here. Everyone too busy playing civ to chit-chat on the fourm? Or did some new game come out that I missed? :)

As an update, I'm hoping to have the full release ready for Friday. I'll post the total changelog tomorrow so we can hash it out. Some good stuff coming up - mainly behind-the-scenes stuff, but good nonetheless.

G

Ah, it's intentional! Sucks to take the diplo hit with allies who have adopted my religion, but it is a big boon to the founder. If I could just figure out how the AI values things like going to war with a neighbor they can trounce or council votes, I'd start trading for them. Unfortunately, since starting with the mod, I have not gotten the AI to accept a single deal to go to war or to vote for something they didn't already want.

I'm playing a bunch and getting a feel for the Tradition and internal route changes. So far, my impression is the crazy religious + tradition combo I posted might be overpowered, but it relies on getting the right founder, enhancer, follower, and reformation belief. It may also require a growth-focused civ. China did crazy things with it, but the Maya couldn't quite manage it. I keep meaning to try it with Ghandi, but I'm concerned the 'no missionaries' thing will cripple Sainthood.

One World, One Religion is no longer the obvious pick in every instance for me, so that's great! I'm playing a Germany game atm, trying for Global Commandments. Mastery is still my favorite Follower belief, but that's playstyle as much as anything. I favor specialist-heavy economies, so making them better out of the gate is awesome. If it needs further tuning, 1 primary yield and 1 faith would likely work. I'd still pick that almost every time I could :-D

Looking forward to the release.
 
Not sure re: stoneworks – is the quarry possibly being worked/assigned to another owned city?

'Crazy awesome' = over-powered? Also, why, specifically, the dutch?

The quarry was worked by the city in question. I even switched it back and forth between a neighboring city to maybe reset but still nothing.

'Crazy awesome' as in very synergistic. I'm going Tradition into Statecraft and between the tradition social policies and their UA, you can get a decent stream of gold without international trade routes. Go wide and send your trade routes to send production to your new cities and you've got pretty solid growth.
 
CBP – the code for changing the trade window UI is a little invasive, and, for compatibility purposes, I've left it out of the CP.

G

...is it? I've seen it while using just the CP in the past (unless EUI allows it to work)

On another note, I don't know if this is the right place for beta bugs, but the Espionage window isn't working for me. The city lists don't show any cities. Lua log:

Code:
[20446.411] Runtime Error: C:\Users\Christopher\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Patch\LUA\EspionageOverview.lua:1038: attempt to index field 'CapitalCityIcon' (a nil value)

Using EUI.

(Finally, I don't know if this is anything to do with the CP, but there's also an error just below it:

Code:
[20457.596] UnitFlagManager: Unit not found for OnUnitSelect: Player[0] Unit[2231]

Sorry if this has nothing to do with you :/)
 
...is it? I've seen it while using just the CP in the past (unless EUI allows it to work)

On another note, I don't know if this is the right place for beta bugs, but the Espionage window isn't working for me. The city lists don't show any cities. Lua log:

Code:
[20446.411] Runtime Error: C:\Users\Christopher\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Patch\LUA\EspionageOverview.lua:1038: attempt to index field 'CapitalCityIcon' (a nil value)

Using EUI.

(Finally, I don't know if this is anything to do with the CP, but there's also an error just below it:

Code:
[20457.596] UnitFlagManager: Unit not found for OnUnitSelect: Player[0] Unit[2231]

Sorry if this has nothing to do with you :/)

The flag is not me, but the other issue is - are you using EUI w/ just the CP? In either case, there's an espionage screen update coming in the next version that should fix this for all variants of the CPP.

G
 
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