And here I was hoping for a discussion of a Universal Health Care Wonder.
+5-25%
+5
in al cities...


also I think the Socialized Medicine Civic covers it fine
And here I was hoping for a discussion of a Universal Health Care Wonder.
+5-25%
+5
in al cities...
why those? I can see the -25%
but the food? and in European countries they are healthier then the US, Canadians live longer too-they have true universal health care (by the government)
also I think the Socialized Medicine Civic covers it fine
Don't get me wrong it makes sense that everyone in the world benefit, but maybe a monetary bonus to represent the sale of proprietary inventions/medicines.
Back on topic: It strikes me as strange the Apollo Project does not grant happiness. It was a major national pride thing back in the 60's, and I imagine a civ making it to the moon first would be pretty morale lifting.
FYI Canada focuses on preventive care, that's why they live longer, also it increases productivityPeople aren't healthier elsewhere because of their healthcare, it is their lifestyle. Healthcare is there when you aren't healthy not to keep you healthy. Most healthcare I know of doesn't provide a lot of preventive care, but I don't live in Europe or Canada so they could/ My point is that people who take better care of themselves live longer and are healthier. I know from experience.
Now back on topic. Is an extra +1 health and happiness on top of the everyone bonus worth the project being built if it gives everyone else a base +1 health and happiness.
Don't get me wrong it makes sense that everyone in the world benefit, but maybe a monetary bonus to represent the sale of proprietary inventions/medicines.
But you don't have a corrupt government where political parties own the media and couldn't care less about constituents. (Yes, I am referring to the USA). If only there was a good 3rd party.![]()
About Moai Statues: Dancing Hoskuld gave the same argument of making islands productive, and I respond the same way as before: it's not realistic nor reasonable! A really correct measure would be making the Statues a religious --> artistic --> touristic wonder and create or modify another one to substitute that ability for one-tile islands.
About Global Stock Exchange: IMO this should be the ultimate financial wonder, this was the cause of the 75%. I'm thinking about suggesting an economic modcomp, with some improvements, currently not, or badly, simulated in Civ. Examples: insurance, derivatives, stock exchange itself (creating a Stock Exchange NW and making Wall Street a WW), inflation, etc.. I'm an economist and I think I could give good suggestions about this, what do you think?
About 3G Dam: in my last 50 games, I never built a single power plant, I always beeline plastics and rush 3G Dam, so I'm trying to avoid that. Maybe it is a field to be treated by Power Mod, suggested by Hydromancerx, which I fully support.
And here I was hoping for a discussion of a Universal Health Care Wonder.
+5-25%
+5
in al cities...
People aren't healthier elsewhere because of their healthcare, it is their lifestyle. Healthcare is there when you aren't healthy not to keep you healthy. Most healthcare I know of doesn't provide a lot of preventive care, but I don't live in Europe or Canada so they could/ My point is that people who take better care of themselves live longer and are healthier. I know from experience.
[...]Is an extra +1 health and happiness on top of the everyone bonus worth the project being built if it gives everyone else a base +1 health and happiness.
Don't get me wrong it makes sense that everyone in the world benefit, but maybe a monetary bonus to represent the sale of proprietary inventions/medicines.
It is not realistic, but it is reasonable![]()
Taking your point of view, 95% of RoM wonders should only have culture (and some tourism ----> financial) bonuses.
We need to diversify the effects, and I will repeat - for better balance we need to boost production. I'm really fed up with 3cities in which building BASIC infrastructure takes for ever.
I agree and support the idea, however it will take time to make it balanced. Currently the game is unpredictible in latest stages when you can get hundreds ofsurpluss or losses, due to inflation, cancelling of specific wonders effects and so on.
@ konradcabral, if you wanted to enhance the later economic model I say go for it. The more in depth things are the more I enjoy it. But it will take some time to balance things out, there is so much involved in ROM that makes things take longer to balance from what I have seen.
Moai should remain, it is a national wonder colossus is world, therefore only one civ would get the hammer wonder.
This argument is not valid. If Moai was a regular building and I wanted to make it a NW, you'd say that your OTHER one-tile islands would lack the production bonus. What is the problem with just one civ have this benefit? Life is hard, and Civ is a competition game, not a game like Simcity (which I love BTW) where it's you against yourself. Again, we should find other ways to improve island hammer. Focus on that.
@ Civ King and Killtech,
And my point stands, especially with Killtech talking about old people riding their bike from France to Germany or whatever, that is exercise, its not like they saw their doctor and suddenyl were able to rise their bikes like that. That is why they are living longer, exercise. Preventive medicine will help a little, but exercise is the key. I can tell you from my own life. A few years ago I suffered from daily migraines, acid reflux, sleep apnea, and a bunch of other things I can't think of. I took 6 pills a day to treat these things. I weighed almost 50 pounds heavier than I do now. I have since been exercising daily, lost fifty pounds and ride my bike to work. I now no longer suffer from those things. Occasionally, I'll have a migraine now or something like that, but I am much healthier and my healthcare didn't change. That is why I said I knew from experience. Preventive medicine is a great help but nothing will help someone more than exercise. And I am pretty sure our new healthcare won't include preventive medicine, in fact it will probably lead to worse healthcare all around. IMHO.
int CvPlayer::calculateInflationRate() const
{
int iTurns = ((GC.getGameINLINE().getGameTurn() + GC.getGameINLINE().getElapsedGameTurns()) / 2);
if (GC.getGameINLINE().getMaxTurns() > 0)
{
iTurns = std::min(GC.getGameINLINE().getMaxTurns(), iTurns);
}
iTurns += GC.getGameSpeedInfo(GC.getGameINLINE().getGameSpeedType()).getInflationOffset();
if (iTurns <= 0)
{
return 0;
}
int iInflationPerTurnTimes10000 = GC.getGameSpeedInfo(GC.getGameINLINE().getGameSpeedType()).getInflationPercent();
iInflationPerTurnTimes10000 *= GC.getHandicapInfo(getHandicapType()).getInflationPercent();
iInflationPerTurnTimes10000 /= 100;
int iModifier = m_iInflationModifier;
if (!isHuman() && !isBarbarian())
{
int iAIModifier = GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIInflationPercent();
iAIModifier *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100));
iAIModifier /= 100;
iModifier += iAIModifier - 100;
}
/************************************************************************************************/
/* REVOLUTION_MOD 01/31/08 jdog5000 */
/* */
/* Reduced inflation cost for rebels */
/************************************************************************************************/
if( isRebel() )
iModifier -= 50;
/************************************************************************************************/
/* REVOLUTION_MOD END */
/************************************************************************************************/
iInflationPerTurnTimes10000 *= std::max(0, 100 + iModifier);
iInflationPerTurnTimes10000 /= 100;
// Keep up to second order terms in binomial series
int iRatePercent = (iTurns * iInflationPerTurnTimes10000) / 100;
iRatePercent += (iTurns * (iTurns - 1) * iInflationPerTurnTimes10000 * iInflationPerTurnTimes10000) / 2000000;
FAssert(iRatePercent >= 0);
return iRatePercent;
}
KonradCabral, here is the forumula from the SDK for the inflation rate:
It's just math, it should make sense even if you don't know C. I can explain it for anyone that asks.
- +1 Trade Routes for all Coastal Cities
- +50% Trade Route Revenue
- -25% War Weariness
- +1 Happiness from State Religion
- + 4
after research Astronomy
The bonus gold for astronomy is different because when you research Astronomy that's when it goes obsolete. However, it won't stop it from still giving you a boost in revenue from all the other seafaring nations.
Why, god, why???Why is the Moai Statues a National Wonder and not a World Wonder?
Thank you for the formula, but at first sight I failed to understand it, except by the rev part. If you explain it to me I'd be twice as grateful. So, are you willing to code a economics modcomp for me, knowing that would have new techs, new buildings and even an new specialist?KonradCabral, here is the forumula from the SDK for the inflation rate:
Spoiler :Code:int CvPlayer::calculateInflationRate() const { int iTurns = ((GC.getGameINLINE().getGameTurn() + GC.getGameINLINE().getElapsedGameTurns()) / 2); if (GC.getGameINLINE().getMaxTurns() > 0) { iTurns = std::min(GC.getGameINLINE().getMaxTurns(), iTurns); } iTurns += GC.getGameSpeedInfo(GC.getGameINLINE().getGameSpeedType()).getInflationOffset(); if (iTurns <= 0) { return 0; } int iInflationPerTurnTimes10000 = GC.getGameSpeedInfo(GC.getGameINLINE().getGameSpeedType()).getInflationPercent(); iInflationPerTurnTimes10000 *= GC.getHandicapInfo(getHandicapType()).getInflationPercent(); iInflationPerTurnTimes10000 /= 100; int iModifier = m_iInflationModifier; if (!isHuman() && !isBarbarian()) { int iAIModifier = GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIInflationPercent(); iAIModifier *= std::max(0, ((GC.getHandicapInfo(GC.getGameINLINE().getHandicapType()).getAIPerEraModifier() * getCurrentEra()) + 100)); iAIModifier /= 100; iModifier += iAIModifier - 100; } /************************************************************************************************/ /* REVOLUTION_MOD 01/31/08 jdog5000 */ /* */ /* Reduced inflation cost for rebels */ /************************************************************************************************/ if( isRebel() ) iModifier -= 50; /************************************************************************************************/ /* REVOLUTION_MOD END */ /************************************************************************************************/ iInflationPerTurnTimes10000 *= std::max(0, 100 + iModifier); iInflationPerTurnTimes10000 /= 100; // Keep up to second order terms in binomial series int iRatePercent = (iTurns * iInflationPerTurnTimes10000) / 100; iRatePercent += (iTurns * (iTurns - 1) * iInflationPerTurnTimes10000 * iInflationPerTurnTimes10000) / 2000000; FAssert(iRatePercent >= 0); return iRatePercent; }
I respectfully disagree, because it has very little to do with wealth, but it's far better than the former one.As for the Colossus of Rhodes, it was constructed after Alexander the Great's Generals failed to capture the small island of Rhodes. It was firstly a monument to their gods, who they had prayed to for help. It also inspired a sense of awe and fear in all travelers, being 2/3 the size of the Statue of Liberty.
So, with this knowledge, here is the new Colossus:
- +1 Trade Routes for all Coastal Cities
- +50% Trade Route Revenue
- -25% War Weariness
- +1 Happiness from State Religion
- + 4
after research Astronomy
![]()
Actually this is faulty logic, by that stand, why not make every building a wonder.This argument is not valid. If Moai was a regular building and I wanted to make it a NW, you'd say that your OTHER one-tile islands would lack the production bonus. What is the problem with just one civ have this benefit? Life is hard, and Civ is a competition game, not a game like Simcity (which I love BTW) where it's you against yourself. Again, we should find other ways to improve island hammer. Focus on that.
Basically, inflation is wholly dependent on the number of turns that have passed. There is no other mechanics that alter it, just the amount of turns.
Wait, you dislike it because it doesn't deal with wealth enough or it deals with wealth too much?
Actually this is faulty logic, by that stand, why not make every building a wonder.