KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Exactly. Huns and Mongols need to be nomads as well, but as of now, there is no mechanic to work this feature into the game. However, mobile cities, assuming you were going for Wonders and other permanent buildings, are stupid. You can't just fold up a theatre or university and bring it with you in reality, and even gameplaywise it is a stretch, because you should lose all the building perks for a "city in motion". Or maybe the player would lose or abandon all the buildings constructed in such a city once it has been set in motion. These features don't fit the context of a civ. Perhaps another way to represent nomads is to be able to shift populus from city to city. I think that could be a very cool ability to beef up certain cities.
I could see a 'nomad civ' that could have 2 types of cities
1. "Mobile city unit", can build units, and maybe a simple UB for faith+culture, generates science+unhappiness
2. Normal cities
If their Original Capital was able to be a "Mobile city unit", then that would be much better than one City Challenge... it could be a Zero City Challenge. (until you wanted to start building more advanced buildings