Betting and Speculation - The "Entirely Separate Hypercube" Civ!

Aren't the Pueblo out already? And besides, I think the hypercube civ might be Venice. They could build cities on land AND on the coast. Probably their UU would be a naval replacement for the knight or the caravel and their UB would be a special harbor or something

It's been going around that they never said Pueblo are out, but that Popey's removal was the first time ever they had to scrap/abandon a leader.
 
I do think that the bombshell civ might be Pueblo whose workers can built an improvement on Mountains, that has NEVER been done before, (in Civ 3 we could move over mountains but that's it). It needs to be something that is advantageous but doesn't cripple a civilization.

*cough*Carthage*cough*

Uh... Dunno what happened with my throat there...
Anyway, Firaxis seems to be pushing on Venice for quite a while now, and this coupled with PCGamer's most serene bombshell makes me believe Venice is the Hypercube civilization.

Not that there are many options, really! :lol:
This is either Venice or Not-Venice, since for the very last civilization, the only thing that we have going for us is MAYBE a tomahawk barbarian. MAYBE.
 
*cough*Carthage*cough*

Uh... Dunno what happened with my throat there...
Anyway, Firaxis seems to be pushing on Venice for quite a while now, and this coupled with PCGamer's most serene bombshell makes me believe Venice is the Hypercube civilization.

Not that there are many options, really! :lol:
This is either Venice or Not-Venice, since for the very last civilization, the only thing that we have going for us is MAYBE a tomahawk barbarian. MAYBE.

I know carthage MOVES over moutnains, but pueblos can LIVE off mountains, and I mean actually WORKING the moutnains, no other civ can do that (Nautral wonders don't count even though most o fthem are mountains). My point is that Mountain Dwelling could be a Unique Improvement that allows units to pass through them? provides food? I dunno. we'll see, I just hope it's not a crippling ability that would make me annoyed.
 
Ah, I see what you are saying. I thought you meant improving mountains - Carthage can build roads on mountains, which makes them only usable by them (which is kinda cool).

What would be the yield of a mountain?
 
The mountain pass ability of Carthage is a big WTH if not to be called "bad design". But that's quite typical for G&K - Netherlands and Byzantium are eclectic civs as well.

In BNW we have some funny things, but not bad civ design. Even Indonesia looks versatile, not eclectic - each of its bonuses could be used with particular playstyle, it's just difficult to use all at once. This leaves hopes what unannounced civs are interesting, not crazy :)

So, I don't think we'll see mountain settling.
 
Ah, I see what you are saying. I thought you meant improving mountains - Carthage can build roads on mountains, which makes them only usable by them (which is kinda cool).

What would be the yield of a mountain?

Carthage can build roads on mounatins o.O haha, I usually skip that part :P Btw, don't Inca get food from mountains if Terrace is adjacent to the tile?
 
Carthage can build roads on mounatins o.O haha, I usually skip that part :P Btw, don't Inca get food from mountains if Terrace is adjacent to the tile?
No, quite the opposite, actually! :lol: The Terrace Farm gets food from adjacent mountains - the mountains themselves continue to yield nothing.
 
That out of the box comment regarding one of the 2 unknown civs could simply be Pueblo, but they came up with a creative way to not have a specific leader (and avoid Pope')... maybe lead by a council or something. The civ's UA could change as the game progresses to represent the council changing.
 
I would expect Switzerland before Venice. Portugal already offers a trade-based sea-faring civ in the expansion.
 
A lot of people are saying it could be Venice building only on coast tiles/along coasts, but that's way too limiting and they'd never go for that. On the other hand, letting settlers build on coast tiles along with on land? Bam, exciting new civ. At least, exciting in that you finally get to work Krakatoa. =P

The Pueblo ideas seem pretty reasonable too (and by reasonable I mean that's what I actually want to happen), but not all this city-moving, and especially not all this barbarian talk. There is literally a single piece of evidence (tomahawk unit), and it is far more likely they changed the brute, or otherwise gave the barbarians an extra unit. At most, I can see a Civ somehow interacting with barbarians, maybe paying them off to focus on other people? But I very highly doubt that means we're going to see a barbarian civ.
 
A lot of people are saying it could be Venice building only on coast tiles/along coasts, but that's way too limiting and they'd never go for that. On the other hand, letting settlers build on coast tiles along with on land? Bam, exciting new civ. At least, exciting in that you finally get to work Krakatoa. =P

The Pueblo ideas seem pretty reasonable too (and by reasonable I mean that's what I actually want to happen), but not all this city-moving, and especially not all this barbarian talk. There is literally a single piece of evidence (tomahawk unit), and it is far more likely they changed the brute, or otherwise gave the barbarians an extra unit. At most, I can see a Civ somehow interacting with barbarians, maybe paying them off to focus on other people? But I very highly doubt that means we're going to see a barbarian civ.

Aaaameeen, but, we've seen in Greek's playthrough that Brutes are still their old warrior-icon based units.
 
I wish people used a little bit of basic logic when speculating, they won't include a civ that has an actual handicap while playing, yes ,building on nothing but coast sounds fun but it is a horrible handicap, I mean, what if you play on Great Plains where there is no coast? Then that civ is eliminated immediately (or gets stuck with 1 civ)

I do think that the bombshell civ might be Pueblo whose workers can built an improvement on Mountains, that has NEVER been done before, (in Civ 3 we could move over mountains but that's it). It needs to be something that is advantageous but doesn't cripple a civilization.

India has a handicap in its UA. Settling on coast alone would be too big a handicap I presume. But an OCC ability with conquest by Culture and Trade Routes would be a difficult civ, but very unique.

When applying a little bit of basic logic, you have to agree Pueblo is out. They showed them at PAX as something not being in the game. Getting another leader for Pueblo creates the same problems as with Pope. And why would they show that civ, while they include it with BNW, just with another leader? After all the effort to have civs revealed only when they want to?
 
When applying a little bit of basic logic, you have to agree Pueblo is out. They showed them at PAX as something not being in the game. Getting another leader for Pueblo creates the same problems as with Pope. And why would they show that civ, while they include it with BNW, just with another leader? After all the effort to have civs revealed only when they want to?

On a marketing level it makes zero sense. "Hey we can't have this civ in the game" ...Months later..."Surprise, we actually have it!"

Is that supposed to excite the fans?

I mean, there is just no chance. I'll change my avatar to anything ridiculously stupid requested by anyone for the rest of my time here at CivFanatics is Pueblo is the civ. That's how sure I am.

Also, even if they change the leader, still a big middle finger to the Pueblo culture no matter how you rationalize it
 
I do think that the bombshell civ might be Pueblo whose workers can built an improvement on Mountains, that has NEVER been done before, (in Civ 3 we could move over mountains but that's it). It needs to be something that is advantageous but doesn't cripple a civilization.

In civ2 you could build improvements on mountains. (In fact modern engineers could level complete mountains to become hills.)
 
On a marketing level it makes zero sense. "Hey we can't have this civ in the game" ...Months later..."Surprise, we actually have it!"

Is that supposed to excite the fans?

I mean, there is just no chance. I'll change my avatar to anything ridiculously stupid requested by anyone for the rest of my time here at CivFanatics is Pueblo is the civ. That's how sure I am.

Also, even if they change the leader, still a big middle finger to the Pueblo culture no matter how you rationalize it

I agree. Such a disingenuous move would be uncharacteristic for Firaxis. They may partially reveal something then refuse to talk about it for months, but they wouldn't intentionally mislead. Every time, it has been us misleading ourselves.
 
It would? This is the same company the put Spain, the Incans, and Vikings in DLC separate from the main expansions, no?

Trying out a content delivery system that has proven effective and profitable for other companies isn't really similar to giving out all the details of a civ so you can talk about how you had to drop them to be respectful to the real life members of the civ only to turn around and say that you put them in the game anyways.
 
India has a handicap in its UA. Settling on coast alone would be too big a handicap I presume. But an OCC ability with conquest by Culture and Trade Routes would be a difficult civ, but very unique.

When applying a little bit of basic logic, you have to agree Pueblo is out. They showed them at PAX as something not being in the game. Getting another leader for Pueblo creates the same problems as with Pope. And why would they show that civ, while they include it with BNW, just with another leader? After all the effort to have civs revealed only when they want to?

First of all, everybody likes trickery and magic tricks (taadaah, we lied, Pueblo are in!)

Secnd of all, I never said I support India's UA, infact, a majority of Civ fans are demanding a rework for India anyway.
 
It would? This is the same company the put Spain, the Incans, and Vikings in DLC separate from the main expansions, no?

I don't see creating additional content at the same time as the primary content as disingenuous. You can go buy a base model car, or you can spend more money and buy the high end model with lots of options for more money. Both variants were designed at the same time. I don't hold it against Ford or GM when my car doesn't have leather seats even though a version with leather seats was designed along side my car and costs more money.

The base model (or vanilla version of software) is designed to sell at the market standard rate. Adding luxury options (or additional content) would raise the base price beyond what a customer would expect to pay for the product. So you sell the luxury options (or additional content) as an upgrade for more money.

The DLC is simply an expansion sold piecemeal. It allows you to buy your heated, leather seats without the sunroof.
 
Trying out a content delivery system that has proven effective and profitable for other companies isn't really similar to giving out all the details of a civ so you can talk about how you had to drop them to be respectful to the real life members of the civ only to turn around and say that you put them in the game anyways.

The DLC is simply an expansion sold piecemeal. It allows you to buy your heated, leather seats without the sunroof.

Spain was in Civilization II, III, and IV.

Vikings were in Civilization II, III, and IV.

Therefore, it can be safely argued that their elevation to DLC status was just a disingenuous ploy for more money. Maybe they should make India DLC next game.
 
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