Talcove
Slayer of Spies
Back to games with no UI other than some scattered about ASCII characters. Enough of the fluff.
I like Fluff...
How about this for a "hypercube" Venice:
UA: All trade routes with other civs generate (a competitively scaling amount of) science, even when ahead. All science generated by buildings, improvements, and Natural Wonders is converted into culture. Starts with a free Cargo Ship (and can build replacements at Agriculture).
The playstyle emphasizes Trade Routes and the civ has high culture and tourism.
But then you're completely dependent on other players. In the beginning of the game you only have yourself. How are you supposed to generate science if your science bonuses from buildings is turned into culture? And what if a lot of people go to war with you, how will you get your science then?