City-states are also gone in Beyond Earth, but much of the role they played in Civ 5 is now the domain of “stations.” Stations are independent businesses that take up a single tile (no more city-states hogging the best territory, hooray!) that establish themselves throughout the map over the early stages of the game. Stations offer opportunities for trade (via vulnerable trader units that will travel back and forth from your cities to the station) of particular kinds of resources and bonuses. For those stations closest to your first cities, you’ll often have a chance to choose which type of station they will be, so you’ll be able to tailor them to your interests and play-style, somewhat. Your active trade routes aren’t unlimited however, and stations will only trade with one civilization at a time — and they may become less friendly towards you if you neglect them for too long. In this way stations function as something “halfway between city-states and shared tile improvements,” according to Pete.
What does "lacking in cultures religion" even mean?
Unique units and buildings are one feature from past Civ games that won’t be showing up in Beyond Earth....There are no Great People in Civilization: Beyond Earth, so you won’t be seeing some futuristic version of Elvis Presley culture-bombing your borders...
(Purity-focused leaders begin wearing clothing evocative of classical Roman history, while Harmony leads to the appearance of strange markings on leaders’ faces and other signs of their advancing relationship with the planet).
the alien world sports three special materials that can only be fully exploited by those dedicated to particular Affinity paths. Floatstone enables a Purity player to build some of the game’s most advanced military units, the glowing mineral Firaxite is of special interest to those dedicated to Supremacy, and the planet’s biological Xenomass can be used by a Harmony player
You skipped a critical part of that paragraph. While Great People per se are out, their in-game function will be considerably present in satellites on the orbital layer.No Unique units and buildings for any nations, Great People confirmed out as well
There are no Great People in Civilization: Beyond Earth, so you won’t be seeing some futuristic version of Elvis Presley culture-bombing your borders. Much of the in-game functionality of the Great People system has instead been shifted into the sky with the new Orbital Layer, where, for example, military satellites provide the area bonuses previously found on Great Generals. Satellites come with a whole slew of interesting strategic options, since they can’t be moved once placed and their lives are temporary, meaning their orbits will eventually decay and they’ll crash down to the surface, depositing wreckage that can be excavated by Explorers for tech or resource bonuses.
General Kozlov (first name unknown), as revealed by a Russian article earlier.From the same achievement strings, the last names of the leader of the Slavic Federation seems to be Kozlov.
Do you have a link for that video 3of5?