Grave:- Sorry to have to say this, but you've got to get rid of that "better ai" (sic) mod. It's truly, truly awful. It does tiny things a little better but completely forgets all the basics. 3 games in a row, I've been attacked by an ai early on (fair enough it brings Axes and Swords if it has Swords), when I beat it off, and go on the offensive, it becomes a horror story. Inca attacked me in current game, then when I waited a few turns chop/whipped a stack to counter invade, it decided that the best tactic was to ignore my stack, and go martching to its death in my well defended lands.
And it has a
really horrible idea, that just becuase it has metals, all it needs are axemen...I took 2 cities with city walls without bombarding just with the chariots in my stack , as all it had were axemen...I encounterd 3 stacks of around half a dozen each mixed swords and axes on the way to its Holy City cap, which was defended by 2 swords and an axe
Whoever programmed this got too cute and forgot that Archers are cheap, and defend cities better than anything else. When I got to the ai cap (which was astonishing in itself, with my very meager not even average army), I couldn't beileve my luck, and thought heck, lets chance it (4 axes 2 cats. 1 horse archer, vs 2 swords and an axe plus 60% culture, size 13 city)..forget bombarding, just suicide the cats and I should win...well it fluked a 95% odds loss to me, so I thought no chance now...and what does it whip? A Spearman...
A spearman to defend against the 3 (half dead) remaining axes...doh...(did Homer Simpson program this?)
Anyways, enough of a rant, the above are just some of the reasons, its yet another failed better ai project....
P.S. :- If its not the better ai mod, then I apologise profusely. It would then have to be the 3.17 patch itself I suppose...