Wow, thanks for catching this, Drew!
With the help of Cybah, I was able to fix this. I've attached the files below that you will need to replace.
First, take the
CvEventsManager.py file in
HISTORY IN THE MAKING/Assets/Python and replace it with the Zipped file attached to this post.
Next, take the
AIAutoPlay.py file in
HISTORY IN THE MAKING/Assets/Python/HiTM/BetterAI and replace it with the Zipped file attached to this post.
Problem fixed!
This fix will be included in Patch v3.19b when it's released.
No worries
I'll be interested to look at the code myself, but personally, I think the free era tech and free scientist, are both too much..I've given Sci trait 25%
bonus in my games. Boring I know
, but pretty well balaned with the other traits imo. It doesn't start the snowball effect of getting a Capital Academy in 3000 BC ish, which effectively means you are researching 50% faster than everyone else. The Exp trait, I really think has plenty with 1/2 price settlers, granaries and aquaducts
Anyways.....
I had fun rearanging resources yesterday, eg. Dye can appear in forests (where on earth did the purely jungle idea come from?), Silver in Plains and Desert hills also (Nevada comes to mind), Gold also in tundra hills, Gems in Plains and Desert Hills (South Africa diamond mines), Corn also in plains, Rice 5 food, same as Corn (rice is the staple food crop for 2/3rds of the world's pop), Whales anywhere etc.. Ran about 10 test maps, resources still nicely balanced, liked what I saw
Oh and this might interest you Grave, remember you gave the ability to build Wells (to drill for oil)? Well to make them a viable proposition, I made them 2
, 2
, otherwise, at just 1
they are pointless, and the ai will never build them. I also made Oil +2
+5
on top of this bonus, because Oil is completely useless and invaluable isn't it Firaxis
I'm also fed up with every ai staying in permanent Theocracy all the time, so I took away the -25% unit penalty from Org Religion, and suprise, surprise, in my first full length test game, about 1/3 of the ais are actively using it for a change. Still, at the moment, there are really no downsides to Theocracy (you get an extra promotion for units, no religion spread unless it's your chosen one, no building or other penalties), I'm trying to come up with a fair penalty to add to Theo, haven't thought of one I like yet....
Good work from yourself, Arian and Cybah as always