About Ahmadi Nejad (by the way it is two separate words/names). I meant which XML LH you started with (Monty, Napoleon, ...). The guy is nuts. He also keeps refusing to talk for a longer time than others (stone-headed like Bismark).
I figured it out, it does work, it just takes 15 minutes to load the map, and once im in there it lags pretty bad. Im playing on Odyssey speed and Planetary size. Can my computer not handle it? If not its wierd because I can play CoD 4 and Oblivion max settings with 40 FPS on Oblivion and 130 on CoD 4 with very minimal lag. I wouldnt imagine Civ 4 has higher standards than those two.
I've been trying to figure out why my laptop with 2GB of RAM and an AMD 64 processor continues to lag and cause very slow/choppy lag. Civ4 use to run flawlessly for me, but as of late is has became rather slow (even on Standard size maps). I use to run HUGE maps without any lag or slowdown. The one strange thing I noticed last night while playing is when it started to get slow, I hit the "Windows" button on my kepyboard which brought me back to the desktop. I let it sit for a minute and then went back into the game (Civ4 with BtS installed on a Standard size map). The lag disappeared and it was smooth again for a while. If I keep doing this it seems to "clear it's mind or something". I am not a computer guru, but I do know enough to be dangerous. Does anyone have an explanation for this or maybe even a fix? Please let me know if you need any other information from me.
BTW: I notice the biggest slowdown and lag when I have a bunch of Jungle tiles exposed. Not sure if this helps or not. Are there any VERY low resolution terrain mods I can load and try? I already have the "LOW Terrain Graphics" selected within the settings.
I appreciate everyone's patience with my mod. I've updated it to correct the problems with forests and workers.
Note, that if you do wish to produce a non-expanded-city radius (as I've been unable to reproduce these crashes), go into CvCity.cpp and change the getNumPlots() function and comment out the clauses for radii 3 and 4. Also, change CvGlobals.cpp such that NUM_CITY_PLOTS equals 21. That won't totally remove this mod, but it's much easier than maintaining two fairly different DLL files.
If users would please try making a city in ancient times and then building a lighthouse. This has caused crashes for some users in previous versions of the mod, and the crashes may be caused by founding a city in Medieval era or later where the lighthouse comes free. Or, if this CTD happens in earlier eras upon founding a city, tell me.
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Hitler's favourite religion is Judaism
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Better check that xml again![]()
Its a good mod but imo it needs an earth map (not just an ancient civs one)
But good work nontheless
Now it works for me also. No CTDs so far. BUT:
The Atomic Bomber, when used to bomb a tile or city crashes the game now (it didn't used to). Does anyone have the same problem? I tested it by adding it through the Worldbuilder.
Couple of Question:
How do you change FLAVOR units for a Civ? Example: I play with Alexander (a Greek myself) and I' d like to use the Apache instead of vanilla Gunship. The greek military uses them so...
If it's just me having the issue with the Atomic Bomber and as i wouldn't like the game to crash when AI uses it or when i use it, how do you remove it?
Thanks in advance. A wonderful mod for Civ4. I play this game since Civ1. Never been so adicted to it. Keep up the good work.
Any prospects for HiTM being made "compliant" with the World of Civilization module Mods format so that it could be included in that project too?
Firstly, the mod is running smooth as silk for me, but then I am using 1.5, so....?
I do have one question tho'. I have missile cruisers now but I can not seem to find any cruise missiles to load on them. Anyone else notice this?![]()
You can look at this in one of two ways:
1) Poetic Justice.![]()
2) An example of my sense of humor.![]()
Firstly, the mod is running smooth as silk for me, but then I am using 1.5, so....?
I do have one question tho'. I have missile cruisers now but I can not seem to find any cruise missiles to load on them. Anyone else notice this?![]()
The Atomic Bomber, when used to bomb a tile or city crashes the game now (it didn't used to). Does anyone have the same problem? I tested it by adding it through the Worldbuilder.
Firstly, the mod is running smooth as silk for me, but then I am using 1.5, so....?
I do have one question tho'. I have missile cruisers now but I can not seem to find any cruise missiles to load on them. Anyone else notice this?![]()
Never mind. You gotta be dockside![]()
to load them! Duh!
Grave I've been passing this link around in a couple of other forums. I has certainly got my mods running pretty well, and could help others so here it is.
Go here for some good info. http://support.microsoft.com/kb/308417
Especially helpful was moving my game off of the drive my OS is on.
Also if you run Firefox (which I do) don't leave it up while playing civ IV. In fact use the manager to make sure it is off! It has worse memory leaks than civ IV, and that is saying something.
Grave Nice Mod Just planning to start a new game I downloaded a week back and raring to for !st game play over the week end however ....................As i see 1.51 patch is out but cannot download it from file front.....
It will be great if you host in any other hosting place......will be much appreciated.....so i can start a game,.....
Raring to go...I hope you work out something asap.....![]()
YOu Sure are Quick ...Grave.....Its 7 :15 am here and i have long weekend to go,,,
Danke Sehr!
Keep you posting on views !!
The Atomic Bomber, when used to bomb a tile or city crashes the game now (it didn't used to). Does anyone have the same problem? I tested it by adding it through the Worldbuilder.
<EffectInfo>
<Type>EFFECT_JETFIGHTER_NUKE</Type>
<Description>Jet Fighter Nuke Animations</Description>
<fScale>1.0</fScale>
<fUpdateRate>1.0</fUpdateRate>
[COLOR="Red"]<Path>Art/Units/nukebomber/JetFighterBomb.kfm</Path>[/COLOR]
<bIsProjectile>1</bIsProjectile>
<fSpeed>400.0</fSpeed>
<fArcValue>0.0</fArcValue>
</EffectInfo>
<EffectInfo>
<Type>EFFECT_JETFIGHTER_NUKE</Type>
<Description>Jet Fighter Nuke Animations</Description>
<fScale>1.0</fScale>
<fUpdateRate>1.0</fUpdateRate>
[COLOR="Red"]<Path>Art/Units/NuclearBomber/JetFighterBomb.kfm</Path>[/COLOR]
<bIsProjectile>1</bIsProjectile>
<fSpeed>400.0</fSpeed>
<fArcValue>0.0</fArcValue>
</EffectInfo>
<EffectInfo>
<Type>EFFECT_JETFIGHTER_NUKE_EXPLODE</Type>
<Description>Nuke Bomb Explosion</Description>
<fScale>0.6</fScale>
<fUpdateRate>.6</fUpdateRate>
[COLOR="red"]<Path>Art/Units/nukebomber/fx_explosion_nuke.nif</Path>[/COLOR]
<bIsProjectile>0</bIsProjectile>
</EffectInfo>
<EffectInfo>
<Type>EFFECT_JETFIGHTER_NUKE_EXPLODE</Type>
<Description>Nuke Bomb Explosion</Description>
<fScale>0.6</fScale>
<fUpdateRate>.6</fUpdateRate>
[COLOR="red"]<Path>Art/Units/NuclearBomber/fx_explosion_nuke.nif</Path>[/COLOR]
<bIsProjectile>0</bIsProjectile>
</EffectInfo>
Seem there is problem on file front, is there any other link to download the 256mb v1.5?