You mean v1.03.
Uhhh... er... really? I am pretty sure I upgraded it before starting this game... However if you say that it's fixed, then I have to believe you
[barbarians and XP cap]
ou can find that info in the GlobalDefines.xml file.
Thanks!
These are my flavored civics (I like a building style of play), just in case you'd like to know them.
SLAVERY= low upkeep, -2 health, +50% worker speed, +1 hammer from mine, plantation, quarry, sacrifice population
SERFDOM= low upkeep, +25 worker speed, -10% culture, +1 food from fishing boats, pasture, farm
EMANCIPATION= low upkeep, +50% GP, +1 health, -15% worker speed, +100% growth for hamlet(+), Penalty for civs without it, +1 gold support for military units
FREE MARKET= medium upkeep, -25% corporation costs, -2 health, +1 trade routes, +1 happy from grocer, supermarket
ORGANIZED RELIGION= high upkeep, builds missionary without monasteries, city with (R) +33% speed buildings, -5% mantenaince cost from number of cities
PACIFISM = no upkeep, +50% GP w/ religion, +100% war weariness
Rationale:
I wasn't satisfied with slavery giving unhappiness... I imagine slaves aren't happy but (as far as I know) unhappiness from the lower classes in a free society can harm production and government far more efficiently. Unhappy slaves can just be killed, I imagine (I cringe at the idea, of course but it makes sense). So I decided to give it unhealth, which is also a nuisance in early stages (I guess it could be brought to -3, but I am still experimenting), and it sorts of keeps in line with the idea of sacrificing population (less growth). This left me with how to deal with serfdom which also gives unhealth. I opted for less culture, which I think makes sense historically. Slaves can be used to build monuments, but serfs mostly cared for the land and crops. As serfdom comes, the builder-player can decide what to sacrifice, population growth or influence growth.
Emancipation: I think -25% building speed for workers was much too high and it didn't make sense historically. My idea is that with more incentives to get a career in civil work, it's more difficult to keep a soldier stationed longer, thus the added costs. If emancipation is overpowered (I think some might believe so) then perhaps the +50% GP can be toned down to +25%.
Free Market: I think I mentioned this already but in a free market society, production shouldn't suffer, however I see Free market as an antithesis to environmentalism, therefore the unhealth (must be all those years spent on SMAC ;-). I think it can be raised to +3 unhealth.
Comments are welcome!