bah, im sick of puzzles. ill just hope the new religion will be fancy and inventive, originally.
the world spell sounds fine.
havent red the whole thread, but what about unique buildings?
had some ideas...
Hatchery(replaces harbor)
usual harbor boni (+extra health for toads) +10-20% milit. production
Tadpole Basin(replaces granary or smokehouse):
+0.2
per kelp/kelp forest feature
Cold Rift Conservation(Replaces Salt House)
20% Food stored, 5% city defense (the food is stored safe deep within the ocean, enabling the city to withstand a siege longer)
Bubbling Pool(replaces hunting lounge):
+1
for Water Mana
+1
for Nature Mana
Burning Rafts(not sure about what to replace):
+0.2 production per kelp or kelp forest feature
(the idea is that kelp is dryed/smoked on rafts and burned for either heat or used as building material)
Coral reef(replaces aqueduct)
provides fresh water (basically theres no need for fresh water here, but it represents a better health provided by diverser species to feed on)
+3
Royal Breeder(unique national)
gives +1 toad rescource, +2 experience for mounted units(for all cities?). in the bezeri society giant frogs are used as strong mounts, and the royal breeders are matched in skill and knowledge concerning mounts only by the hippus.
however, those frogs not so lucky to end up with a lizardmen on their back are returned to bezeri society - served right on their dishes :->
i dont know if you will use frogs as mounts, but it somehow came to my mind.
before anyone argues about giant lizardman and frogs eating other frogs - cannibalism is widespread in nature among those species. its absolutely acceptable to eat nonsentient frogs, even if youre a anthropomorphic giant frogbeeing yourself(escpecially if you believe yourself superior to everything else)
just some ideas...