BGZ01 - Builder's Game - Warlord

BotlGnomz

Warlord
Joined
Nov 1, 2005
Messages
160
I'm sure we've all had the time to have our share of pitched battle in this game we know and love.
Who wants something much more relaxing?

Builder's Game
Civilization: Romans
Traits: Organized/Expansive
Map Size: Large
Land Type: Pangaea
Number of opponents: 3
All other settings default

Variant Rule: We don't declare war. Ever. We at no point in time will press the Red Button. If somebody attacks us, then bust out the :hammer::hammer::hammer:, but until then we remain strictly peaceful. This probably rules out Conquest and Domination as victory conditions, but we'll see what happens >D.

Roster:
BotlGnomz (on deck!)
Panth (just played!)
KabeDerlin (up!)
Mike Lemmer
Tundra Wolf -=retired=-

Who wants to have a nice relaxing builder's game? Salads come free :lol:
 
I know, but that's no fun.
I want there to be the possibility of conflict, because otherwise it's just boring =/
 
Sure, I'm in.

Do we have a specific goal other than not declaring?

Oh, and I'd prefer not to start but I will if need be.
 
I'll be starting. It's custom for the initiator to start the game ;).
We're trying to play a peaceful game and win in a peaceful way. This game is pretty much meant as a joint learning experience for those of us who are relatively new to SGs and Civ4 in general, though if an experienced player would like to come on board to guide us, we'd appreciate it :D.
 
I'll join up. It'll be my first Civ 4 Succession game, but Im in.
 
Very well then. Our roster is set. Let's try for a 24/48 rotation (24 hours to "got it", 48 to play and post).
I will play twenty turns to start, then the rest of you will play fifteen, then beginning with our second rotation we will play ten turns each.
I'll post the first turnlog and save later today.
 
lurker's comment: Great to see a bunch of new faces in the SG forums.
BTW you guys need a makeover so go get a new avatar once you get 30 posts and a month on the site. These people love doing it...Avatar Thread
Panda boy Whomper is a Mistfit creation. :cool:

I hope to SG with you sometime in the future. You can find me anywhere the idiots hang out. :crazyeye: Good luck you peaceniks! :D
 
I had just reappeared here at the forums a couple weeks ago when I found out Civ IV was out - the last time I was here before that was 2002 I think.

So yeah, my avatar's a bit dated :lol:
 
4000 (1): Listen to Leonard Nimoy read from the Bible. kfinewhatever. Aha, here we are! We are BGZ01 of the Romans. The start is on a freshwater lake with gratuitous river. We have THREE Ivories, TWO silks, and a moocow with a hut on top nearby. Found on recommended site. Hut pops a Scout, Rome starts a Warrior.
3960 (2): Since I got a Scout and don't feel like another, start researching Mysticism. Warrior heads W while Scout heads E. We have corn to the NE.
3920 (3): Pigs to the NE.
3880 (4): Another corn to the W. Spot a hut to the E.
3840 (5): Pop hut, get 46 g.
3800 (6): Borders expand.
3760 (7): Mysticism comes in, start Polytheism, due in 10.
3720 (8): See hut in W. Wheat to the E, by the pigs.
3680 (9): Warrior built in Rome, another dialed up for defense. The new warrior starts heading north.
3640 (10): Pop hut, crack a SETTLER! :beer: [party] :dance:. The settler heads NE to grab the corn, spotting a cow within range. Yauss.
3600 (11): New warrior spots a cow and hut in the N. Move settler in position to settle next turn; on fresh water, with irrigatable corn, a cow in range, and Horses in range to the north. Yay. Four peaks in range, but I'll count my blessings :lol:. Western Warrior continues on his way, sees clams. Scout finds more cows in the east.
3560 (12): Warrior pops hut, gets 60g. Scout finds another hut. Settler founds Antium which starts working on a Warrior to play defense. Reveals a hut that will be cracked when the borders expand.
3520 (13): Warr finds ocean to the north. Another hut in the W. Scout pops hut and gets 32 g.
3480 (14): More silk to the N. Clams to the NE.
3440 (15): Panther attack our W warrior, kills one figure before dying. Rome finishes warrior, starts Worker. Warrior fortifies. Western warrior pops hut and gets 32g.
3400 (16): Polytheism comes in, Hinduism founded in ANTIUM. Start agriculture for the corn, with plan for the next guy to pick up Animal Husbandry for cows and horses, then Hunting for the ivory. Buddhism founded in distant land. Scout pops hut in E, gets 54g. Start conversion to Hinduism.
3360 (17): zzzz
3320 (18): Wolves attack W warr, promotes. Woodsman I, baby!
3280 (19): Wine found in the N. Antium's borders expanded when I wasn't looking, probably last turn. Checking the event log, popping the hut yielded 78 g. Yay?
3240 (20): Hut found in W. Next guy gets to pop it, and gets all the blame if it yields yokels :lol:. Scout makes contact with Genghis Khan far to the E, in a desert peninsula. If we expand REALLY aggressively to the E, there's a chokepoint we can cut him off at. But that doesn't seem to be in the spirit of the game, so let's be nice to our buddy Genghis, especially as he didn't found Buddhism :goodjob:.
 
Some screenshots and dotmapping:
romedotmap1.JPG


romedotmap2.JPG


romedotmap3.JPG


romedotmap4.JPG


Lots of wasted tiles, but there's a lot of space on this map. We can afford to waste tiles; in fact, since we'll be having a lot more cities for the map size than normal, we want each and every city to be worth its maintenance cost.
It seems like the majority of our expansion will be either to the E or the NW. South is mostly jungle, and I didn't bother heading that way yet. We may want to train an extraneous warrior to go down thataway and see what lies beyond. From my rough pre-Stonehenge guess, we are slightly north of the equator.
Thoughts? Panth is up! I'll be editing the roster in the first post to reflect our position in the rotation.
 
I'm new to this. I realize the dotmap is ideas for city placement but do the specific colors indicate a particular order?

I think we should drop the green dot down one tile. We'd still get the corn, we'd lose the pigs for a while, but we could gain them back easily with some cultural expansion (which in a building game we're sure to do). We'd also lose the two desert tiles from the immediate vacinity and put two new hills for mining into the vacinity. What are you guys thoughts?
 
Ah, sorry, forgot to indicate my suggested order. I think we should grab red dot, blue dot, and pink dot first and wait for better intelligence. green dot was just a suggestion; lack of intelligence in that area cripples my dotmapping ability. I'm not sure whether to pair Porky with the corn or the wheat. One of the next two players should be able to provide us with more information; I suggest another Scout coming out of Rome soon, once we get Hunting.
 
Sounds good to me.
 
Wow, we got a great start. Antium looks to be a strong city all around with Rome being more geared toward commerce...

I agree with your dotmap Gnomz but I think that at first glance, the Green area should be the first priority. Once we get that area fully scouted there may turn up to be a better spot out there, and also, it expands towards our neighbors. We peaceable builder's don't want to intrude on our neighbors but we certainly want to grab up all the land we can so that we can have room to build all those great buildings :)

Also a question about the rules... if we are declared war upon are we required to accept their peace terms no matter what? Or how does that work?

Oh, and btw nice new avatars guys, looks like y'all already got your makeovers... guess I'd better get one too :D. Thanks for looking out for us, Womp :goodjob: .

*edit* After looking it over again, we definitely want to check out the river than runs South of Rome...
 
First off, wow, what a start! Popping that settler is HUGE!

Pink dot, I like.
Blue dot, I like - is that freshwater and ocean?
Red dot, it hink should go either 1E or 1NW to be coastal. Its a shame to be so close to the ocean and not do that and it wouldn't gain or lose anything else of importance either way. Check that, 1NW loses a hill and a desert, gains a grassland - about even really.
Green dot, I dunno. Depends what's north of it adn the general shape of the land. From what I see now, there are several options for it, all of them roughly even.


Got it, playin' now.
 
Tundra Wolf said:
Oh, and btw nice new avatars guys, looks like y'all already got your makeovers... guess I'd better get one too . Thanks for looking out for us, Womp .

Heh. BotlGnomz already had Civ's Alexander as his avatar, so to make it less confusing (because I know I identify a person first by their avatar), I just tracked down a sculpture of Alexander and made it mine.

As for the cities, I think we should go for Green first as well. It may not be the best choice but it is the most tactical. We should cut our rivals off early and grab all the territory we can.

Anyway. I know Panth is playing now, but I'm pooped. I just finished an essay for English so I'm going to pick the game up tomorrow
 
Yeah, we should set some ground rules.

1. How far should we go for peace? Always take a peace treaty when offered, even if we have to pay tribute?
2. When at war, will we attack the enemy cities? Pillage their squares? Keep all of our units on the defensives within our borders?
3. Will we conquer barbarian cities?
 
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