Biggest things we don't know yet?

Haig

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Allright what are the big important features we don't know about yet?

One is how the leaders' uniques are this time, how many UUs etc.
It is in the game in some form at least as they have mentioned Japanese Samurai.
 
Whether is will be possible to build more than one of the same district.

Whether it will be possible to build all of the same improvements as previous games in your city itself and not in a district.

How districts for island cities will work.

Extent of the learning AI.
 
You are right about the island, can a couple-tile island in Civ VI be self sustaining?

edit: I remember reading that you can have several of the same districts in a city, I think one screenshot has two Religious districts with one of them more "advanced".
 
How challenging or inept the AI will be without having to cheat.

How innovative and engaging the new diplomacy system will be.
 
  • What are the new victory conditions. And how will the changes ones work now.
  • How many techs are there? Some have said there are 50 techs that have been cut off. Are they going to be changed or maybe you can't go into modern techs (though they showed videos of the Apollo mission and moon landing in the official intro video).
  • How does city states work now? Likely not everything is the same as in Civ5.
  • The consequences of the new battles are hard to imagine. Armies of up to three units and support units will change the battlefield drastically. How will that be in reality? Easier to take cities? Easier to defend? Even greater advantage for the stronger force than before?
  • Who are all the leaders and what are their traits / unique abilities?
  • Will the game rely mostly on expansions or DLCs. How many leaders are for instance included and how many are only available via DLC purchase?
  • Exactly how is a city crippled when an enemy is occupying / pillaging a districts? Will the attacking force get the appropriate yield and pillaging (eg. science for plundering a district with science buildings)?

... just to name of few things I've been wondering :crazyeye:
 
What is the culture/government system? How does religion work? What does the tech tree look like? What are the actual mechanics of city management.

At this point all we have is 3 screenshots and brief descriptions of a few of the new features. The answer to the question: "What do we not know yet?" is basically everything.
 
I wonder if a bigger emphasis on leaders' personality means that we'll have more than one leader per civ.
 
What I think the developers will be announcing is that the system that was used for religion in Civ V (where you've got a list of bonuses/traits that you can pick from) will replace the culture/society trees. It will allow you to customize your civ a lot more with unique bonuses/buildings/units while you play the game.

I've always thought that the religion and society trees/systems should've been the other way round.
 
- Will sea tiles, islands and coastatal starts suck as usual in pre-expansion civ games?

- With happiness going local again, which other anti snowball, anti ICS mechanism will replace it?

- How will the district system work? How will it interact with world wonders?

- Will we get goverments or civics?

- Will culture and religion still follow Civ 5's model?
 
How the diplomacy system will work in Civilzation VI. A big thing we know little about other then it will not be the same as in other civilization games.
 
We don't know if you discover resources over time of if they are all known from the start but are activated with techs ala Civ Rev.

And if they are discovered over time, would districts connect the resources under them or would districts have to be removed and rebuild elsewhere.

Also, we don't know if Districts are created and placed from the city screen or built by Workers/Builders.
 
You are right about the island, can a couple-tile island in Civ VI be self sustaining?

edit: I remember reading that you can have several of the same districts in a city, I think one screenshot has two Religious districts with one of them more "advanced".

On that screenshot were also two cities though. (and even if one city has both of those, for all we know, the oracle could provide an additional religious district :p)

And I agree that we barely know anything.
 
We have essentially one press release (reworded 30 different ways) and three screenshots. The tonnage of what we don't know could stun a team of oxen in its tracks.

Agreed, not much point in this kind of discussion with so little information available.

But just to inject my personal opinion, my biggest question is how many units will be able to get stacked on one tile. They've said that the one unit per tile requirement has been relaxed, but how much exactly? I'm at least hoping that there exists at least one type of unit that can go on any tile regardless of whatever's already there.
 
We have essentially one press release (reworded 30 different ways) and three screenshots. The tonnage of what we don't know could stun a team of oxen in its tracks.
Hey, don't muzzle the ox!

(There's are a few other vague hints here and there, but basically, yeah.)
 
I think Dennis/Ed mentions in some interview that next thing they will talk about is diplomacy/leader agendas. Wish I could find this article.
 
But just to inject my personal opinion, my biggest question is how many units will be able to get stacked on one tile. They've said that the one unit per tile requirement has been relaxed, but how much exactly? I'm at least hoping that there exists at least one type of unit that can go on any tile regardless of whatever's already there.
According to the previews, the limit is still one unit per tile, with the following exceptions:

Certain units (worker, settler, battering ram, siege tower, anti-tank, anti-aircraft) are designated as "support" units, and can be linked to and stack with a military unit.

Later in the game, starting in the Napoleonic era, two of the same unit can be combined into a Corps. Later in the modern era, three of the same unit can combine to form an Army.
 
Will there be multiple leaders per civilization again? I missed this quite a bit in CiV and would love to see it brought back.
 
I doubt there will be many drastic changes, but I look forward to hearing about great people updates.

Hoping the old civ IV culture bomb/ civ 5 great general fort mechanic remains in, in some regards.
 
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