You are right about the island, can a couple-tile island in Civ VI be self sustaining?
edit: I remember reading that you can have several of the same districts in a city, I think one screenshot has two Religious districts with one of them more "advanced".
What are the new victory conditions. And how will the changes ones work now.
How many techs are there? Some have said there are 50 techs that have been cut off. Are they going to be changed or maybe you can't go into modern techs (though they showed videos of the Apollo mission and moon landing in the official intro video).
How does city states work now? Likely not everything is the same as in Civ5.
The consequences of the new battles are hard to imagine. Armies of up to three units and support units will change the battlefield drastically. How will that be in reality? Easier to take cities? Easier to defend? Even greater advantage for the stronger force than before?
Who are all the leaders and what are their traits / unique abilities?
Will the game rely mostly on expansions or DLCs. How many leaders are for instance included and how many are only available via DLC purchase?
Exactly how is a city crippled when an enemy is occupying / pillaging a districts? Will the attacking force get the appropriate yield and pillaging (eg. science for plundering a district with science buildings)?
... just to name of few things I've been wondering
What is the culture/government system? How does religion work? What does the tech tree look like? What are the actual mechanics of city management.
At this point all we have is 3 screenshots and brief descriptions of a few of the new features. The answer to the question: "What do we not know yet?" is basically everything.
What I think the developers will be announcing is that the system that was used for religion in Civ V (where you've got a list of bonuses/traits that you can pick from) will replace the culture/society trees. It will allow you to customize your civ a lot more with unique bonuses/buildings/units while you play the game.
I've always thought that the religion and society trees/systems should've been the other way round.
How the diplomacy system will work in Civilzation VI. A big thing we know little about other then it will not be the same as in other civilization games.
At this point all we have is 3 screenshots and brief descriptions of a few of the new features. The answer to the question: "What do we not know yet?" is basically everything.
You are right about the island, can a couple-tile island in Civ VI be self sustaining?
edit: I remember reading that you can have several of the same districts in a city, I think one screenshot has two Religious districts with one of them more "advanced".
On that screenshot were also two cities though. (and even if one city has both of those, for all we know, the oracle could provide an additional religious district )
We have essentially one press release (reworded 30 different ways) and three screenshots. The tonnage of what we don't know could stun a team of oxen in its tracks.
We have essentially one press release (reworded 30 different ways) and three screenshots. The tonnage of what we don't know could stun a team of oxen in its tracks.
Agreed, not much point in this kind of discussion with so little information available.
But just to inject my personal opinion, my biggest question is how many units will be able to get stacked on one tile. They've said that the one unit per tile requirement has been relaxed, but how much exactly? I'm at least hoping that there exists at least one type of unit that can go on any tile regardless of whatever's already there.
We have essentially one press release (reworded 30 different ways) and three screenshots. The tonnage of what we don't know could stun a team of oxen in its tracks.
But just to inject my personal opinion, my biggest question is how many units will be able to get stacked on one tile. They've said that the one unit per tile requirement has been relaxed, but how much exactly? I'm at least hoping that there exists at least one type of unit that can go on any tile regardless of whatever's already there.
According to the previews, the limit is still one unit per tile, with the following exceptions:
Certain units (worker, settler, battering ram, siege tower, anti-tank, anti-aircraft) are designated as "support" units, and can be linked to and stack with a military unit.
Later in the game, starting in the Napoleonic era, two of the same unit can be combined into a Corps. Later in the modern era, three of the same unit can combine to form an Army.
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