Blue Marble Terrain

saetrum said:
Anyone else have the problem where the zoom to combat function doesn't work after using the scaling tool?

After I scaled my units down to a more realistic size ( I have since rescaled them up for this reason and because they were difficult to see) I got into a fight in my game. I attacked some warriors and they quickly went running towards a mountain about 2 tiles North. The battle ensued somehow and I was the victor.
I have rescaled my units back to a larger size and the battles have returned to normal.

Weird :crazyeye:
 
Skippa said:
After I scaled my units down to a more realistic size ( I have since rescaled them up for this reason and because they were difficult to see) I got into a fight in my game. I attacked some warriors and they quickly went running towards a mountain about 2 tiles North. The battle ensued somehow and I was the victor.
I have rescaled my units back to a larger size and the battles have returned to normal.

Weird :crazyeye:

Did you scale them back to the default size or just larger than small? I'm using the Blue marble recommendations at the moment.
 
Some of the scales aren't working properly for me. "Bonuses" affects lumbermills and watermills, but not mines or windmills (nothing affects these), and "Improvement" affects resources (elephants, fish, wheat.) Any way to shrink those farms, mines and windmills?
 
upstart said:
all i can say is....:eek:
....simply breathtaking....

and as for those who like it and those who dont, i think it comes down to your tastes in a civ game. if you prefer everything looking as natural and true-to-life and epic feeling as possible, you will love it. if you prefer simplicity and lots of contrast and a bit more of the oldschool 'civ' feel, you might hate it.

I don't really agree with this. First off, "breathtaking" seems to be a really exaggerated comment. The changes offered by this mod are too subtle to come to such comments. Also, plains do not look green from an aerial view, and mountains are not grey, so I'm not agreed at all that this mod is more realistic. Last but not least, when I play I'd like to distinguish a plains hill from a grassland hill without having to double check with the mouse all the time.
Other than that it's certainly a nice graphic mod but some comments sound too high to me.
 
Kushan said:
Is the scaling tool going to be rewritten to work with v1.09?
Yes, a release is schedule for this weekend.

Vaiks said:
Is it necessary to start a new game or, after the mod, the new textures will kick in on already saved games?
After installation the new textures are used for all games except multiplayer, as Firaxis protected multiplayer from simple changes.
 
ColdFever said:
Yes, a release is schedule for this weekend.

Glad to hear it.:D I was very dissapointed when I found out that it didn't work with v1.09.
 
Bast said:
What if I only want to use Blue Marble and not scaling. Is that ok?
No problem, technically those mods are two totally independent from each other.
Bast said:
So will Blue Marble be released again for the patch or just the scaling?
The scaling tools needs to be updated for each patch, because it manipulates the XML files and I need to make sure the mod fits to the original XML data. The BlueMarble terrain only affects graphics, so it does not need to be updated with each patch. But in this case I did, because I had to fix an installation bug on machines where Civ4 could not be found via the registry.
 
The "Blue Marble" terrain mod has been updated to V1.02. It includes an installation correction for problematic Civ4 installations and subtle color corrections according to frequent demand: terrain slightly brighter, plains slightly more yellowish and a little more versatilty in brightness graduations of jungle plants. The attached graphic scaling tool is compatible with Civ-Patch V1.09 now.
Download: http://www.civfanatics.net/~bluemarble
 
It's jut beautiful stuff. How could you go wrong combining NASA and Civ?
 
While I like Blue Marble, it looked like it made the fog-of-war area darker, especially over the water, but also over land, making it difficult to see already explored areas. Is this adjustable outside of the mod?
 
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