BN1's Bored Board Nessers

I vote Yellow

But since none of you party poopers are going to vote,I'll play on.
 
Light Green- territory already held.
Dark Green- auto expansion
All other colors-unit expansion.
Put cities where every I can fit them, but try to place them on the coast where you can.
All coastal cities build ships. Inland Cities build brigades.
 

Attachments

ORDERS
-Expand east and south (Try to take as much central USA region as possible)
-Do not defend the western USA region if it is attacked
 
Jalapenoland Orders

Expand according to map. Orange squares not already part of territory are auto-expansion. White dots are brigades/fleets (I built 2). Place cities throughout territory, being sure to place them in every available spot on other islands. Build fleets in all coastal cities on Greenland, and brigades everywhere else.

Can brigades/fleets move diagonally?

I'd like to propose a new rule: railroads. Build only between cities. Allow instantaneous or very high movement. Maybe 5 movement points for one square.
 
Alaska orders.
Take all of alaska!!!!

as shown below, my armies do not reach some of the small corners, those are to be taken by the autoexpansion (tip of the western arm sticking out of alaska, and some others on the shore)

19 armies taking 10 spots each (well 9 for a couple of em) plus the 10 free ones, makes almost 200 new squares claimed.
adding 33 cities (needs about 165 new squares, so i got enough)
if some of the spots i'm building cities in arent legal (wasnt sure) then just ignore those. the cities are in a predetermined pattern (knight moves from eachother in lines you can already see on the 2nd update map).
the two lines going to the sea are armies i want to load onto the fleet i built last turn. dont know how many armies a fleet carries (couldnt find in rules).
if its just one then leave the army around there somewhere.

also, the armies i get for having all of alaska, where do they go? do they all start in the capitol? or anywhere i want on alaska? or anywhere i want?
if my preference matters, then put them as far south and east as possible.

all the coastal cities in alaska are to build fleets.
 
territory armies are made in your capitol city, which by now i have no clue where that is, ill have to look at old orders.
 
Can we auto-expand across water? For example, could I get some of the one-tile islands near me?

No one seems to have seen my suggestion, so I'll post it again:
I'd like to propose a new rule: railroads. Build only between cities. Allow instantaneous or very high movement. Maybe 5 movement points for one square.

When's update?
 
ORDERS:
create navy in all coastal cities

LEGEND:
The lines are troop movements.
The white X is 126 brigades moved from capital.
Black X is still 34 brigades.
Green is auto expansion.
Green dots are new cities.
Blue slashes are new brigade placements.
Red slashes are brigades just created last turn.
 

Attachments

I'm gonna say no on the railroad system. It's too much for the first round.
As far as annexing across water, no again. You have to put a guy in a boat, and ship him over there.
 
I'm giving Anarchy 2 more days to post orders for both the last turn and this comming turn, if not, I will Assume control to keep the balance of nations going.

ORDERS UP PEOPLES!!!

I need the sarges orders, and anarchy's and were good to go.
 
I have neither the sarges orders or anarchy's. What should I do? with a board nes, you really can't skip people, so either one of 2 options i want to put up to a vote, I NPC them and basically take control over there stuff, or we end it declair a non win game, and move to the next continent. In which case, Anarchy and sarge would NOT be invited to join us the next round, as they have screwed up this round.
 
Amir, what don't you understand about not posting if you don't have intentions to join??? Did you think I was joking or something?
 
Just NPC them, they can take control of their countries once they are not busy. Just Update.
 
It's called Respect Amirsan.
 
NPC them.

Or better yet, don't let them expand or do anything at all as punishment.
 
BN, there is a third option. its the one i usualy resort to in this situation.

you do the orders for their nations for this turn, and hope they come around for the next one. if they still dont then NPC or give to another player or delete their nation(s).

that's the one i'd vote for.
but if its down to the two choise you've given, i'd vote for NPCing them.
closing a game (even if its just one "chapter" of a bigger set), over a player or two not sending orders is a bit extreme.
 
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