Turn 0 1400 AD
Hire a geek in Orenburg to keep the tech pace at least moving on Rocketry.
Were one of four civs left and at war w/ Russia and we're allied w/ both Japan and France for another 7 turns. Our deal w/ France for spices lasts only another 4 turns.
France and Japan are both Fascists and Russia is in anarchy switching governments.
IBT: Japan moving frigates and galleons towards the Russian territories. Russia redlines one of their tanks and looses another attacking our infantry. A lone Russian bomber strafes a stack of units and does no harm.
Tsingtoa riots.
Turn 1 1400 AD
44% WW.
We get caught trying to put a spy

in Moscow. Theyre pretty on the ball for being in Anarchy.
Use 3/5 elite tank to kill redlined tank when bombing run fails.
Build tank army and move it to within two tiles of Moscow along w/ many more arty pieces.
Buy an aqueduct in Chengdu and change workers to produce 10fpt.
Pollution cleared. No deal w/ France for Rockets. Maybe lux deal in three turns can help us w/ that purchase.
IBT: More ship movement by Japan. Russia runs two bombing missions this turn and uses a tank to kill an infantry guarding a stack of escaping Russian workers. Backup infantry keep them safe. Moscows gonna get pounded this turn.
Turn 2 1410 AD
We take Moscow.
Kill offending tank from IBT w/ arty and bombers to make way for RRs to Moscow.
Workers RR to Moscow and the front. Move in covering units for our workers.
Moscow and Orenburg are flip risks.
IBT: Japan has finished US. Well switch to BatMed.
Russia makes one bombing pass but gets a face full of flak.
Shanghai riots. I need to run every turn through MapStat.
Turn 3 1415 AD
Move arty to pound Novgorod next turn.
Tanks are going to attack Yakateringburg. 4 kills, one loss, the city is ours.
Chengdu uses food reserves to support four civil engineers to build a market.
Found Richmond and add some workers, chop and upgrade land, hire CEs to get granary in 10 turns. Growth is also in 10 so well have to stunt that for a turn to not empty the food bin prior to the granary.
Everyone in Orenburg is a CE to build a market and simultaneously starve the city.
Rail to the front and move tanks to take Novgorod if theres anything left.
Well, theres still significant flip risk but well stick it out for now.
IBT: Russian tanks appear for the first time in a long time and kill three of ours. No flips.
We lost our supply of ivory. Time to dial up Joan or Togo.
Turn 4 1420 AD
WW is above 50%. We move entertainment to 50% and still need to MM cities, rush markets and settlers. Three more turns of this and them we make peace w/ Cathy.
Actually we have to renegotiate our spices deal w/ Joan for incense and 8gpt.
Refining goes to Japan for Ivory and 268g.
BatMed in 2 turns.
Poor hit ratio on Novgorod but the tanks still take it.
IBT: Moscow flips. Time to raze it. Russians drop off a tank on our shores.
Turn 5 1425 AD
Moscow razed along w/ Leonardos. Las Vegas founded.
Russian tank killed off.
St. Petersburg falls and we get the Pyramids

as-well-as Dyes. I guess Richmond gets its granery a little early. Might just hold this long enough to get the granaries in new cities and then dump this city as well.
Arty stack moves in to bombard Rostov silly next turn.
Had to MM only one city due to unhappiness this turn. (Turns out we got an extra luxury, dyes, that's making people a bit more calm.)
Founded Phoenix and abandoned Leipzig.
Joan now has Computers and is not willing to part w/ any tech.
IBT: Russian tank kills one of ours and then dies trying for the second. We get BatMet. Many WLTKDs
Turn 6 1430 AD
Novgorod abandoned and Albuquerque founded.
Portland founded.
Yakateringburg razed and Minneapolis founded.
All of our opponents are in Fascism.
IBT: Japanese sink two Russian destroyers and a transport that we shelled last turn. Thanks for the hand Togu!
Portland was captured and burned. I'm not paying attention.
Turn 7 1435 AD
Rostov is a pain but we capture it with our lone cavalry and then rail up to the front door and run in some garrisoning units.
With the capture of Rostov we have gained Bach's.
Valdivostok is burned to the ground and Pittsburgh is founded.
Elite tank kills off 1hp tank and we get a GL.

About time!
Catherine caught us
AGAIN trying to plant a spy

.
We end the alliances w/ France and Japan but when it comes time to deal w/ Russia Catherine will not give up any of her techs.
OK, what to do? Keep killing Cathy until she coughs up Rocketry? And what about St. Petersberg (Pyramids) and Rostov (Bachs)? I would like to keep them if we think we can hold them. Maybe keep burning down her cities to reduce cultural pressure so we can attempt to keep them while getting a better deal for peace.
St. Petersberg is below a 2% risk while Rostov is over 7%
Fine, well keep going for a few turns longer and put our armies to maximum use.
IBT: No flips.
Turn 8 1440 AD
Bomber shot down.
Smolensk falls to our new tank army and w/ support from two tanks at the loss of one of the two tanks.
Smolensk abandoned after the sale of the police station and Oakland founded. Oakland? Probably should have kept that police station.
Well, Joan has been doing her part. Shes got two tanks in Russian territory.
Catherines still not willing to bargain. Even 6000g isnt enough to pry a tech out of her.
IBT: French ships shell Tver'. Russian tanks chase down two 1hp French tanks and dispatch them.
Turn 9 1445 AD
Switch some tiles to get 60spt in Washington for a one turn harbor and then back to building armies.
We take Tver' and Krasnoyarsk.
IBT: Nothing for a change.
Turn 10 1450 AD
We take Bryansk and Kazan. There are no more Russian cities on our continent.
During the ten turns our wonderfully productive American workers put down a lot of roads, rails and fixed bomb damage in the Russo-American territories.
Im going to stop at this point and let the next leader shuffle units, workers, etc. Most of the units have movement left but all I can think to do with them at this point is garrison coastal cities against amphibious assault from Catherine.
A few turns back I started building infrastructure where possible (harbors, docks, stock exchanges, markets, etc.) Please consider all builds as optional.
I MM'ed the extra shield tile away from Washington so our mountain city (second city to the north) wouldn't be operating under a food shortage.
The China-American cities have been volatile due to the high growth rate, lack of markets, and shifting luxuries (in our favor). Currently those cities are a mixture of supporting CEs to build happiness/monetary improvements or theyre set on spitting out settlers to replace abandoned cities.
Im still at a loss as to how to yank the techs out of Cathys vice-like hands. Is it the Demigod level, the fact that she's fascist or a combination of both that's keeping her from being "resonable"?
Well, we lack the ships to transport our forces to really put the sqeeze on Catherine so we either need to build a fleet or make peace.
Anyone up for trying to steal techs from France?
The save, 1450 AD