BNH02- Thats one small step....

jb1964 said:
regarding the university, I wasn't so much interested in the culture as I was the boost to research. Good idea, bad idea? Feedback needed.

Well, the simple answer is that, we're not building universities because we're not going to turn on research for the rest of the game. There are many reason of why we wouldn't turn on research.

- It's almost impossible to keep up with AI's via research at DG level. The AI's get 30% discount at this level. This means two things: 1) we need a economy that's almost 50% bigger (10 / 7 = 1.43 = 143%) than the AI's in order to research at the same rate, and 2) When trading tech for tech, we have to pay the AI's 30% more value to complete the trade.

- Even if gathering tax and researching are both effective ways of gaining tech, tax is still better because we need to tax buildings anyways, and the research buildings cost 280 extras shields per city.

- We already have a good tax infrastructure set up. Because we have more marketplaces, banks and stock exchanges than libraries and universities, we get more out of our economy by running tax than science.

Our average city has a marketplace, a bank, and a library. If the city is generating 30 commerce per turn, then it can gather 60 gpt when running 100% tax, but only 45gpt when running 100 science.

Of couse this is not an argument for not building libraries and universities, but it does suggest that when you build them, build them every where. And until our research infrastructure is as good as our tax infrastructure, we ought to run 100% tax simply because it goes us more gold.

- Last but not least, in Demigod level, in the modern age, spying is the cheapest way to get techs.
 
SJ Frank said:
Well, the simple answer is that...

...lots of good stuff...

This is why SG's are so kewl. Thanks for the execellent input/feedback.

Hey team, I'm outta pocket until Tuesday. Since we're down to three players, unless BnH gets hooked back up, let's put this on hold until next week.

Rik, do you have an abstract of how things went? Did you eliminate Chatherine?
 
IHT: Switch some cities for peace buildings (libs for isntance) to wartime builds. Upgrade warriors to guerillia. Sending 2 of them to Kansas city. Waking cavs in L.A. to attack Tatung.
Kill 3 injured Infs for no losses and we own Tatung. Well, we razed it as it is a flip-risk.
We do own Saltpeter now.

IBT:
Russians bomb Cleveland heavily, destroy buildings. Macao Inf is redlined but wins the Russian Inf attack. Russian tank dropped in Chinese America.
Heroic Epic finishes in Washington, Starts Military Academy.
Fur deal ends. Trade Japan Sci Meth for Furs + WM + 7gpt + 22 gold.

[1] 1355 AD - Redline many Russian forces in our north. Elite tank kills 2 red-infs. Using Bombers to cut supply lines from Russia's core to the Russian fron cities.
1 - no bombing, but escapes Russian fighter. Darn, I missed a Russian Inf on a mountain. Brown on brown is hard to see. Have to use the 9/14 army. Our army wins, but is now 1/14 ...

IBT: Cleveland is bombed back to the stone age. Russian tanks kill a tank.

[2] 1360 AD - Kill all Russians in our lands. Focus on tanks and Flak; those Bombers are annoying.

IBT: Beijing riots, many WLTK end. Propaganda attempt in Denver unsuccesful.

[3] 1365 AD - Battle for Leipzig.
4/4 tank Vs 4/4 inf, retreats; Inf 2/4
4/4 tank Vs 4/4 inf, dies; Inf 1/4
4/4 tank Vs 3/3 inf, dies Inf 2/3
4/4 tank Vs 2/3 inf, wins, tank 1/4
4/5 tank Vs 2/4 Inf, wins, tank 4/5
14/14 cav army Vs 1/4 Inf Wins and captures Leipzig.

IBT: not much

[4] 1370 AD - We capture Khabarovsk with Newton's.
Russia wants to talk. They are Rocketry + Ecology + useless techs up on us. No peace.

IBT: Russia lands armor in China. Battlefield Med message appears.

[5] 1375 AD - Found "Dallas strikes back" roughly were Dallas once was. Capture Orenburg. But we can never hold it. Sell all buildings there. A 5/5 elite tank killing of redlined units spawns a leader; Czar-no-more. Of course he makes an army.

IBT: Russians by-pass weak Orenburg :eek: [dance]
Khabarovsk flips back to Russia. Many cities Riot.

[6] 1380 AD - Elite tank retakes Khabarovsk. tank army, cav army + 3 cavs are on the gates of Yaroslavl. France has Rocketry. Spy-plant attempt in Russia: unsuccesful. Spy plant attempt in France: Unsuccesful, but no war. We'll wait 3 turns for deals with France to end to attempt a Rocketry-purchase.

A lot of unhappyness countered. Must be War Weariness.

IBT: No mentionable Russian counterattack.

[7] 1385 AD - Yaroslavl has the Knights Templar. It will be razed i.s.o. captured. Tank army kills 2 infs, cav army an inf and a tank. Yaroslavl is razed. Moving units into position to strike at Moscow next turn. Chicago starts Universal Suffrage. Lux to 20%.

IBT: India makes peace with Russia. We loose our Cav army. The Japanese imperial fleet attacks a Russian invasion fleet, but can't prevent a tank landing in China.

[8] 1390 AD - Battle for Moscow (Great Lib + Leo's; will be razed). 3 Bombers bomb.
4/4 tank vs 3/3 Inf, looses; inf 1/3
4/4 tank vs 3/3 Inf, retreat; inf 3/3
4/4 tank vs 3/3 Inf, dies; inf 2/3
4/4 tank vs 3/3 Inf, wins; tank 2/4
4/4 tank vs 3/3 Inf, wins; tank 1/4
4/4 tank vs 3/3 Inf, retreats; inf 3/3
4/4 tank vs 3/3 Inf, retreats; inf 3/3

IBT: France destroyed India.
Russia lands again a tank. Military Academy finsihes. Starts to build army.

[9] 1395 AD - Trades with France have ended. Our tank army dies while trying to invade Moscow. We loose battle after battle; insane ... And France doesn't want to trade anymore; probably due to our rep being hit because we had deals with India when France destroyed them. Talk about fair. So it is spies we need. We can try next turn again, but best to wait for turn 1 of next player's turns.

IBT: Leipzig flips from us. And Khabarovsk as well. French start Universal Suffrage.

[10] 1400 AD - Khabarovsk taken, but razed this time. Leipzig captured. Regrouping and healing.
Rush an army.

The save 1400 AD
 
We're on the door steps of Moscow :thumbsup: :clap:

Though losing the tanks army certainly hurts.

Switch some cities for peace buildings (libs for isntance) to wartime builds.

The reason why I didn't switch those builds was that most of those shields were accumulated by civil engineers. When you switch those building to units, you lose those shields. Besides, those cities are so corrupt that they won't produce enough units to help the war effort by much.
 
SJ Frank said:
The reason why I didn't switch those builds was that most of those shields were accumulated by civil engineers. When you switch those building to units, you lose those shields. Besides, those cities are so corrupt that they won't produce enough units to help the war effort by much.
That is not true. You do not loose the shields the civil engineers have accumulated. It is true that civil Engineers do not produce shields for units, but the ones they have accumulated while the city was going for buildings do not disappear. (at least I haven't noticed).
Corruption is fought with policemen. And even if a city takes 20 turns instead of 5 to produce a tank; 10 corrupt cities still give you a tank every 2 turns, onn avarage.
 
Hiya team, it will be a busy Civ night but I'll grab and play ASAP.

Anyone care to suggest short term goals for my set of turns?

I think we still have several turns of our Military Alliance w/ Joan so we're locked into warring w/ Cathy until that expires.

I would like to extract as much tech from Cathy as possible but if we darn near eliminate Russia then France is the sole superpower with us firmly in second. Japan and Russia will be third world. Anyone else left? Don't think so.

If we want to go for the Space victory I think we need to switch to Democracy after this war with Cathy and start planning on spaceship part pre-builds.
 
That is not true. You do not loose the shields the civil engineers have accumulated. It is true that civil Engineers do not produce shields for units, but the ones they have accumulated while the city was going for buildings do not disappear. (at least I haven't noticed).

Well, I'll look closer at it, but I'm pretty certain that I did see the shield box almost empty out when I tried to switch an almost completed courthouse to an artillery. I think it was in another game.

I would like to extract as much tech from Cathy as possible but if we darn near eliminate Russia then France is the sole superpower with us firmly in second. Japan and Russia will be third world. Anyone else left? Don't think so.

If we want to go for the Space victory I think we need to switch to Democracy after this war with Cathy and start planning on spaceship part pre-builds.

I think the most important thing will be to keep France from entering into Democracy. Even if they end up conquering their continent, as long as they are still Fascist, then we can still out-tech her. For that reason I think we should keep Russia around in the game. We need her as a diplomatic option (to war up on :evil: ).

I don't think we need to switch to Democracy. The gain won't be worth the anarchy period.

* * *

BTW, due to a recent storm, I won't have internet access in my house until Nov. 9th. I should be able to see though this game to the end, but I won't be able to check the emails and forum more than once per day.
 
Turn 0 – 1400 AD
Hire a geek in Orenburg to keep the tech pace at least moving on Rocketry.
We’re one of four civs left and at war w/ Russia and we're allied w/ both Japan and France for another 7 turns. Our deal w/ France for spices lasts only another 4 turns.
France and Japan are both Fascists and Russia is in anarchy switching governments.

IBT: Japan moving frigates and galleons towards the Russian territories. Russia redlines one of their tanks and looses another attacking our infantry. A lone Russian bomber strafes a stack of units and does no harm.
Tsingtoa riots.

Turn 1 – 1400 AD
44% WW.
We get caught trying to put a spy :cooool: in Moscow. They’re pretty on the ball for being in Anarchy.
Use 3/5 elite tank to kill redlined tank when bombing run fails.
Build tank army and move it to within two tiles of Moscow along w/ many more arty pieces.
Buy an aqueduct in Chengdu and change workers to produce 10fpt.
Pollution cleared. No deal w/ France for Rockets. Maybe lux deal in three turns can help us w/ that purchase.

IBT: More ship movement by Japan. Russia runs two bombing missions this turn and uses a tank to kill an infantry guarding a stack of escaping Russian workers. Backup infantry keep them safe. Moscow’s gonna get pounded this turn.

Turn 2 – 1410 AD
We take Moscow.
Kill offending tank from IBT w/ arty and bombers to make way for RR’s to Moscow.
Workers RR to Moscow and the front. Move in covering units for our workers.
Moscow and Orenburg are flip risks.

IBT: Japan has finished US. We’ll switch to BatMed.
Russia makes one bombing pass but gets a face full of flak.
Shanghai riots. I need to run every turn through MapStat.

Turn 3 – 1415 AD
Move arty to pound Novgorod next turn.
Tanks are going to attack Yakateringburg. 4 kills, one loss, the city is ours.
Chengdu uses food reserves to support four civil engineers to build a market.
Found Richmond and add some workers, chop and upgrade land, hire CE’s to get granary in 10 turns. Growth is also in 10 so we’ll have to stunt that for a turn to not empty the food bin prior to the granary.
Everyone in Orenburg is a CE to build a market and simultaneously starve the city.
Rail to the front and move tanks to take Novgorod if there’s anything left.
Well, there’s still significant flip risk but we’ll stick it out for now.

IBT: Russian tanks appear for the first time in a long time and kill three of ours. No flips.
We lost our supply of ivory. Time to dial up Joan or Togo.

Turn 4 – 1420 AD
WW is above 50%. We move entertainment to 50% and still need to MM cities, rush markets and settlers. Three more turns of this and them we make peace w/ Cathy.

Actually we have to renegotiate our spices deal w/ Joan for incense and 8gpt.
Refining goes to Japan for Ivory and 268g.
BatMed in 2 turns.
Poor hit ratio on Novgorod but the tanks still take it.

IBT: Moscow flips. Time to raze it. Russians drop off a tank on our shores.

Turn 5 – 1425 AD
Moscow razed along w/ Leonardo’s. Las Vegas founded.
Russian tank killed off.
St. Petersburg falls and we get the Pyramids :egypt: as-well-as Dyes. I guess Richmond gets its granery a little early. Might just hold this long enough to get the granaries in new cities and then dump this city as well.
Arty stack moves in to bombard Rostov silly next turn.
Had to MM only one city due to unhappiness this turn. (Turns out we got an extra luxury, dyes, that's making people a bit more calm.)
Founded Phoenix and abandoned Leipzig.
Joan now has Computers and is not willing to part w/ any tech.

IBT: Russian tank kills one of ours and then dies trying for the second. We get BatMet. Many WLTKD’s

Turn 6 – 1430 AD

Novgorod abandoned and Albuquerque founded.
Portland founded.
Yakateringburg razed and Minneapolis founded.
All of our opponents are in Fascism.

IBT: Japanese sink two Russian destroyers and a transport that we shelled last turn. Thanks for the hand Togu! :goodjob:
Portland was captured and burned. I'm not paying attention.

Turn 7 – 1435 AD
Rostov is a pain but we capture it with our lone cavalry and then rail up to the front door and run in some garrisoning units.
With the capture of Rostov we have gained Bach's.

Valdivostok is burned to the ground and Pittsburgh is founded.
Elite tank kills off 1hp tank and we get a GL. :king: About time!
Catherine caught us AGAIN trying to plant a spy :cooool: .
We end the alliances w/ France and Japan but when it comes time to deal w/ Russia Catherine will not give up any of her techs. :mad:

OK, what to do? Keep killing Cathy until she coughs up Rocketry? And what about St. Petersberg (Pyramids) and Rostov (Bachs)? I would like to keep them if we think we can hold them. Maybe keep burning down her cities to reduce cultural pressure so we can attempt to keep them while getting a better deal for peace.

St. Petersberg is below a 2% risk while Rostov is over 7%


Fine, we’ll keep going for a few turns longer and put our armies to maximum use.

IBT: No flips.

Turn 8 – 1440 AD
Bomber shot down. :sad:
Smolensk falls to our new tank army and w/ support from two tanks at the loss of one of the two tanks.
Smolensk abandoned after the sale of the police station and Oakland founded. Oakland? Probably should have kept that police station. :)

Well, Joan has been doing her part. She’s got two tanks in Russian territory.
Catherine’s still not willing to bargain. Even 6000g isn’t enough to pry a tech out of her.

IBT: French ships shell Tver'. Russian tanks chase down two 1hp French tanks and dispatch them.

Turn 9 – 1445 AD
Switch some tiles to get 60spt in Washington for a one turn harbor and then back to building armies.
We take Tver' and Krasnoyarsk.

IBT: Nothing for a change.

Turn 10 – 1450 AD
We take Bryansk and Kazan. There are no more Russian cities on our continent.

During the ten turns our wonderfully productive American workers put down a lot of roads, rails and fixed bomb damage in the Russo-American territories.

I’m going to stop at this point and let the next leader shuffle units, workers, etc. Most of the units have movement left but all I can think to do with them at this point is garrison coastal cities against amphibious assault from Catherine.

A few turns back I started building infrastructure where possible (harbors, docks, stock exchanges, markets, etc.) Please consider all builds as optional.

I MM'ed the extra shield tile away from Washington so our mountain city (second city to the north) wouldn't be operating under a food shortage.

The China-American cities have been volatile due to the high growth rate, lack of markets, and shifting luxuries (in our favor). Currently those cities are a mixture of supporting CE’s to build happiness/monetary improvements or they’re set on spitting out settlers to replace abandoned cities.

I’m still at a loss as to how to yank the techs out of Cathy’s vice-like hands. Is it the Demigod level, the fact that she's fascist or a combination of both that's keeping her from being "resonable"?

Well, we lack the ships to transport our forces to really put the sqeeze on Catherine so we either need to build a fleet or make peace.

Anyone up for trying to steal techs from France?

The save, 1450 AD

b4after.jpg
 
It's been three days since I posted and not a single comment.

I think we need another player or two.
 
WOW: the russkies are gone.
I can take it now; playing and finishing within 24 hours. Or a bit longer.
I've had obligations as a mod on other parts of the frorum. Fortuntely the impact / feedback is "mild"; meaning I can play a couple of turns,

So :I got it
 
The Russkies aren’t exactly gone. They have a city on the island to the NE of what was their territory and another four on the landmass to the west of us. We replaced many of their cities but kept those w/ the Pyramids and Bach’s and didn’t have the settlers to replace those in the north.
 
Sorry about the no show. I didn't have internet access all weekend. As it is, I'm reading emails from a public library.

edit:

Just read that Rik posted yesterday that he could play tomorrow :p. Okay, that means Rik has it right now, and I'll try to grab it after him.
 
It was I who disappeared for a few days without notice. You could have taken these turns. It would have been no problem. We have only 3 players anyways. It's a good thing that this game is near the end.

Since you are still busy, and I already have the saved game, I will play tonight.
 
SJ Frank said:
It's a good thing that this game is near the end.

So how do you predict this is going to end?

I play well, IMMO, :) when bracketed by a good team that sets the direction. When I play on my own I stay pretty loose (read: unfocused) and at time lose my way.

At this moment I would like to play for the space race victory but I'm very unsure of catching up to Joan. If I had to guess a victory condition I would opt for Domination. Kill off the Russians and then lay into France w/ Japan as an ally.

I dunno. :confused: I'm just here to mess around.
 
jb1964 said:
So how do you predict this is going to end?

We're gonna win. Worse come to worst, if we can't catch them, we'll :hammer: them, but we'll figure something out to catch them. This is a space race game after all.

jb1964 said:
I play well, IMMO, :) when bracketed by a good team that sets the direction. When I play on my own I stay pretty loose (read: unfocused) and at time lose my way.
Same here, I play much more slowly when I take my SG turns. Part of it is having to take notes, but most of the time is taken just to make sure that I don't mess things up. I lose my direction too during my solo games, especially when I catch the One-More-Turn Syndrome.

I find, that when I play civ, if the situation is something that I've seen before, then I could handle it well without taking much time (read: without thinking), but those situations are also repetitive and boring. The game is most fun when it throws a curve, when thinking is involved. However, when I play in 1 long session, I sometimes forget to stop and analyze the situation, and just play along with the momentum. It usualy doesn't lose the game for me (dire situations are easier to recognize and does forces thinking), but it does make for some none-optimum performences.

Okay, here are the turns.

Turn 0 1450 AD

We have won the war. We have kicked the Russians off the main continent. We are not going to lose this game in a military fashion. For a while in this game, that was still in doubt. But we have not won the game yet. The goal of this game is to win the space race, and we still have one strong opponent left, on the other continent, in the nation of France.

We may still lose the game in other ways. Culture is not one of them. Russia is still the culture leading nation, but most of their culture producing cities are gone. Rheims is the leading culture city, but it has only 5576 culture so far. UN is a worry. We still need to build that wonder to make sure that France can not hold the vote (we won't hold the vote either). No one has discovered Fission yet, but we need a pre-build for the UN right now. DG AI's have a 70% discount, which means we need more than 300 shields worth of head start on them to be safe.

One other thing, unless I'm mistaken, we have not had our Golden Age yet. We already have an Industrious wonder in the Hoover Dam, so we could get a GA via either:
- building the SETI, which we don't have much of a chance, because France is already building it in Paris.
- building the Internet, which gives a GA for any civ that builds it.
- or via the F15 :)

On the domestic front, we are running 30% lux tax because of the war weariness. Most of our cities are building military or commercial buildings. Philadelphia is working on the Pentagon, due in 7 turns. We're building settlers out of the corrupt former Chinese cities, a good call. :goodjob:

We have 4 native luxuries, and we're importing 3 more, including one that's up for renew next turn. Wine is the last luxury, and it requires a French Indian city to expand border to be reachable. If we make peace right now, we could dial down the lux to 0%, and save more than 300gpt. I could take Magadan in the peace treaty as well, relieving culture pressure from the former Russian cities.

We have had horrible luck trying to plant spies. I think, if we could somehow keep France in Fascism, then we could try building research buildings and out research them, especially with the GA.

Okay, let's play.

Make peace with Russia for the city of Magadan. We didn't break a treaty or anything, but every body suddenly is annoyed with us now.

Starve down the Russian cities where I could. Pile 40 units into Tver' this turn to suppress the resistance. I think it's lower risk to do it this way.

Changing some build orders to prep us for research. Turn the stock exchange in Boston into a palace pre-build. Rush a transport and a settler.

Turn 1 1455 AD

Trade Combustion to Japan for Fur.

After a bunch of libraries complete this turn, turn on research to Fission in 14. The pre-build is due in 15.

Spreading out the infantries to defend cities that have resources.

Found Tampa Bay.

Turn 2 1460 AD

continue to starve cities.

Turn 3 1465 AD

Turn 4 1470 AD

All former Russian cities are size 1 now.
No change in the diplomatic front.

IBT: Kazan flips to the Russians. :(

Turn 5 1475 AD

So I try a careful steal against the Russians, and we succeed! I pick Ecology, then trade Ecology to the French for Rocketry.

We have aluminum.

The flip puts heavy culture pressure on the surrounding cities, so I spend about 1K gold rushing culture. That reminds me -- I also merge 2 natives workers each into Rostov and St Pete. IIRC, native to foreign citizen ratio is also a factor in flipping.

Send the 3 tank armies closer to Kazan. If there is war, I want to capture that city in 1 turn.

Turn 6 1480 AD

Start some F15's.

Found Orlando.

Turn 7 1485 AD

Finish the Pentagon.

IBT: We get the notice that France is building the UN.
French bombers kill the ToW in Kazan. Japan lands some troops next to it.

Turn 8 1490 AD

Fission drops from 6 to 4 turns. Our pre-build (also 1000 shields) will complete in 8 turns.

Our first F15 rolls off the assembly line in Chicago.

IBT: Japan take Kazan.

Turn 9 1495 AD

...

Turn 10 1500 AD

I left our fighter planes unmoved.

I didn't try to plant spies at all during my turns. We definitely want a spy in France, but do we feel like fighting them right now... but if we do fight, we get to trigger our GA with F15's. That'll be a first. :lol:

Our research infrastructure is almost done now. Even as it is, we're getting nearly 200gpt less when researching rather than collecting tax. The cost of a careful steal is only 3300 gold, we can accumulate that in 3.5 turns. It is taking roughly 10 turns to research at 1st civ price, and 8 turns to research at 2nd civ price. Stealing is clearly cheaper, but I none the less decided to turn on research because 1) we can :D , we have to money and the production to spare , and 2) just in case the RNG really want to screw with us.

I was checking F3 every turn, to catch the AI's as they revolt, hasn't happened so far. If the French sign peace with Russia and starts revolting, we should declare against Russia immediately, drag France back into the war, then try to plant a spy on them. They seem to like us better when we're fighting the Russians, so it does make a difference if we try the spy planting after war declaration.

Our military are in the St. Pete / Rostov area. They are fortified. There is also an extra settler in Washington.

Boston is on a pre-build for the UN. With a nearly 500 shield head start, it's in the bags.

We're about 1/5 techs behind the French, it has taken them 12 turns to research Fission, at this rate, we're fine. We may even consider not renewing our lux exchange deal in a few turns. If we don't need the lux, we want to hurt them as much as possible.

Rik is next.
 
Nice set of turns.

GA by F15. Interesting, and humerous, thought.

Good luck Rik.
 
Pre flight checks. ok.

IBT: Ships sail by, builds finish and new ones start.

[1] 1505 AD - Workers. No peace and no revolting yet. Ship some workers to our island as it now got some polution. Fission in 2.

[2] 1510 AD - The only units we are building now are F-15's. Fission in 1.

IBT: French want to talk. Alliance Vs Russia? no.
We learn Fission. Next Space Flight. French start Manhattan.

[3] 1515 AD - Switch Boston to UN, due in 3. Make room for a new city; Tacoma.
Do a safe steal in France for 3294 gold, Succesful. Choose Computers (only possibility). We are now on tech equality (except Fascism and Amp war).
If we now focus completely on research + cash we'll be victorious.
Start Seti + Manhattan + Palace. Research switched to Miniaturization (for The Internet). Still going to research quickly; The Internet is just too important.

MM Washington to top-shields, at the expense of Philadelphia.
MM Philadelphia to not starve, at the expense of Atlanta.
I let Atlanta starve. Who cares about an Olympic city anyway ???

IBT: French Capture Irkutsk. We loose our Ivory-deal. [dance]

[4] 1520 AD - Cancel Spices deal from France. Trade Ivory for Oil with Feudal Japan.
Now only Las Vegas is unhappy; rush a marketpalce there.

IBT: Russians hold out.

[5] 1525 AD - More of the same.

IBT: NY: Stock exchange -> Cathedral
Canton market -> lib
Boston UNITED NATIONS -> Lib
Konigsberg Hospital -> bank
Frankfurt University -> Cathedral
New Orleans aquaduct -> Lib
Denver Bank -> Stock exchange

UN message pops up. No thank you. America hasn't been lucky with elections outcome recently.

[6] 1530 AD - Workers finish their jobs. All 3 AI's are still in Fascism.

IBT: Wall street Message pops up.

[7] 1535 AD - Switch Miami from Palace to Wall Street. Nothing new on techs.

IBT: Russia and France sign peace.
Boston lib -> University
Chengdu lib -> Hospital
Atlanta stock exchange -> F15
Miami Wall Street -> Palace

[8] 1540 AD - France has a new tech; Amphibious warfare. :lol: Still all in Fascism.

IBT:
Los Angeles University -> bank
Paris completes SETI :(

[9] 1545 AD - Switch Miami from Palace to Cathedral. Switch Chicago from Manhattan to Palace. Switch Washington from SETI to Manhattan. Rebase all F-15's to Pittsburgh. We might need a Golden Age and Murmansk has bombers.
All workers are done. I hate disbanding them so I fortify them. Rush some Aquaducts.

IBT:
New York Cathedral -> F-15
Washington Manhattan -> Stock Exchange.
Orlando aqua -> harbor
Philadelphia F-15 -> F-15
Oakland aqua -> harbor
Seattle hospital -> Stock exchange
San Francisco F-15 -> F-15
Houston F-15 -> F-15
Detroit Lib -> Uni
Baltimore Aqua -> Lib

[10] 1550 AD - Clean up pollution. No news on the tech-front.

Just continue with the build-up. When we get Miniaturization in 6; switch Chicago to The Internet. In 12 turns total we'll have The Internet and we'll be the top researcher.
The only war worth considering is with Russia; with F-15's to get our GA.

I think that we should continue researching if we get The Internet. It may not be as efficient as stealing; but it is far less risky and it allows tech-trading. We have 1 city of over 70 spt. 3 cities between 50 and 55 spt and 3 more around 45 spt. By using ICBM's as prebuilds for Spaceship parts we can outsmart France, even if they have a tech lead.
And I've only just realised that we can soon build Offshore platforms, upping our SPT in 3 of the above mentioned 7 cities (including 72 spt Washington).

The Save 1550 AD
 
Rik Meleet said:
UN message pops up. No thank you. America hasn't been lucky with elections outcome recently.

Ouch! But funny.

I'll grab and play tonight. Saturday is right out and Sunday is a possibility.

I thought France had a greater tech lead than that. Nice to be even with them and have them stuck in Fascism.

So to trigger our GA an F15 has to actually kill something. Are any of our wonder builds likely to trigger the GA?
 
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