BNW greatest task

daveydave8

Chieftain
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The most challenging and, in my opinion, the most important aspect of BNW should be to enhance the game play of the AI. Now with features such as world congress, the ability to win without heavy diplomacy is a thing of the past. I cringe at the thought of negotiating with the current AI system over trade and negotiating for peace. The current AI not only lacks long term strategy, but also can never judge wars properly in the fact that they will not accept defeat even after their army is half the size of yours. I realize that this is one of the most difficult aspects of the game in terms of programing.

What other improvement could be made to the AI?
 
I think many share your concern, myself included - see also this thread.

Sadly I also think the problems with the AI are too deep-rooted in how CiV works compared to its predecessors for the developers to fix at this stage. At least they have hopefully learned some lessons for CiVI.

It does give me hope that this expansion is focusing almost entirely on developing peaceful play. What I do hope is that they have implemented the new trade route mechanics with enough care that the AI will understand how to use them properly. I guess time will tell...
 
I think many share your concern, myself included - see also this thread.

I think that they can still make adjustments to compensate for the a majority of the issues, however, I dont see civ V AI and being any worse than Civ IV or and predecessors. I wish someone from 2K or Aspyr could give me more insight into this topic :confused:
 
The most challenging and, in my opinion, the most important aspect of BNW should be to enhance the game play of the AI. Now with features such as world congress, the ability to win without heavy diplomacy is a thing of the past. I cringe at the thought of negotiating with the current AI system over trade and negotiating for peace. The current AI not only lacks long term strategy, but also can never judge wars properly in the fact that they will not accept defeat even after their army is half the size of yours. I realize that this is one of the most difficult aspects of the game in terms of programing.

What other improvement could be made to the AI?

The AI will never be good without cheats. The developers can only make it as good as they are at this game. You want a fun, and interesting game, you should be focusing your efforts on improving multiplayer which is still lacking in things we need.
 
I think many share your concern, myself included - see also this thread.

I think that they can still make adjustments to compensate for the a majority of the issues, however, I dont see civ V AI and being any worse than Civ IV or and predecessors. I wish someone from 2K or Aspyr could give me more insight into this topic :confused:

neither of those two mentioned groups have anything to do with the AI ;)
 
The AI will never be good without cheats. The developers can only make it as good as they are at this game. You want a fun, and interesting game, you should be focusing your efforts on improving multiplayer which is still lacking in things we need.
I completely disagree, completely! It is true that the developers do not have to be incredible players, they do not even have to be half decent, but they could and they do hire people to test their game, and these hired gentlemen certainly know how to play. Your logic fails there.

I do not like multiplayer in CiV, because I like to take some time before pressing "Next Turn" button, can not do that in multi. None of my friends play CiV, I do not feel like playing such complex game with strangers.

More reasons, blabla bla...

There is no either this or that, both should be improved. I have zero experience with multi, but from what I read, it seriously needs improvement. On the other hand I know very well, from my own experience how the AI sucks, and it sucks like Henry!
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I say make the next Civ with Civ II style 2D graphics and spend all possible resources on the AI... The current Civ (and all previous ones) have all emphasized graphics over the AI, which is like giving a rusty clunker of a car a state-of-the-art paint job. Insanity no matter how you slice it. Expect that people fall more easily for shiny appearances... I wish some HC gamer billionaire would pay for the perfect Civ game regardless of sales figures. There's got to be one around somewhere, right?
 
The AI will never be good without cheats. The developers can only make it as good as they are at this game. You want a fun, and interesting game, you should be focusing your efforts on improving multiplayer which is still lacking in things we need.

AI never will be good without cheats? I imagine in the next couple of years (Civ IX?) due to progress and exponentially rising computing power it will rather be human players who will need cheats ^^' :mischief:
 
World Congress, Ideologies, International Trade Routes, and other key features do lead me to believe that the diplomatic AI will have been slightly improved. Does this mean I think the AI will suddenly be able to tell when the city you offer to them in a peace deal is on tundra/snow tiles with barely any yield? No. But this does mean I expect the AI to at least gain some ability to calculate who they ought to band together against. And who trading with might not be wise. Otherwise, what's the point of the World Congress and International Trade Routes?

Again, I expect the AI improvements to be tiny, but I agree with the OP that the current calculations the AI makes in regards to trade and diplomacy are are often not just bad, but non-sensical.
 
AI never will be good without cheats? I imagine in the next couple of years (Civ IX?) due to progress and exponentially rising computing power it will rather be human players who will need cheats ^^'
I rather doubt that, especially in the near term... for one thing, computing power is only one part of the equation; coding smart systems is very difficult, even with unlimited processing resources. And the play model of Civilization is one in which everything is hidden and gradually revealed, and most actions of the player are (or are supposed to be, if the AI wasn't cheating) invisible to the AI. And the combat system has random elements. All these things are very tough for AI systems to cope with. It's not like chess where the board and all the pieces are always visible, and the combat is without any element of chance, and a computer can just brute-force looking at all the possible moves for the next X number of terms and pick the optimal one.

But the diplomacy system doesn't suffer from any of these limitations, so I don't see any good reason why the diplomatic AI should be as unsatisfying as it is in Civ V.
 
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