BNW patch en route

No. It hasn't been released yet. This is the initial download to spread out the load for Steam at release.

It also allows people with slow internet connections to get the download completed by the release date.
 
Just played a few turns, the game's much snappier than previously: faster turn times (especially the city-state turns), graphics seem more stable (they don't reload the terrain if I'm away from that portion of the map for a while) - though I'm not always getting the partially-built-farm graphic - and the graphic updates look very nice indeed.

Pitboss is an always running mini server that any player can run. It is used by the host to setup the game, and all the settings. And after running, players can login anytime with in the turn time limit and play their turn. Games can start with all players logged in to increase the startup time of the game, but this is not required.

CS

Thanks for the explanation. :beer:

It looks like the mystery of seeing two pantheons has been solved. The policy "Free Religion" allows you to add a second pantheon.

Very cool.:D
 
It looks like the mystery of seeing two pantheons has been solved. The policy "Free Religion" allows you to add a second pantheon.

So a fully executed byzantine religion will have 2 pantheons, 2 follower beliefs, 1 founder belief, 1 enhancer belief, 1 reformation belief, plus 1 belief of any category! :eek:
 
<ArtDefineTag>ART_DEF_IMPROVEMENT_CHATEAU</ArtDefineTag><SpecificCivRequired>true</SpecificCivRequired><CivilizationType>CIVILIZATION_FRANCE</CivilizationType><PillageGold>30</PillageGold><DefenseModifier>50</DefenseModifier><NoTwoAdjacent>true</NoTwoAdjacent><AdjacentLuxury>true</AdjacentLuxury><PortraitIndex>2</PortraitIndex><IconAtlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</IconAtlas>

I've never looked at XML files before, but this looks like châteaus cannot be placed adjacent to each other and must be next to a luxury resource. They also seem to provide the 50% defence of a fort.
I would say your interpretation of that code is correct. Interesting!

So a fully executed byzantine religion will have 2 pantheons, 2 follower beliefs, 1 founder belief, 1 enhancer belief, 1 reformation belief, plus 1 belief of any category! :eek:
Sweet mother of God, Byzantium is going to be so much more fun to play now!
 
I've never looked at XML files before, but this looks like châteaus cannot be placed adjacent to each other and must be next to a luxury resource. They also seem to provide the 50% defence of a fort.

I can confirm this as it's stated in the description texts.

<Row Tag="TXT_KEY_BUILD_CHATEAU_HELP">
<Text>Constructs a Chateau which increases the Culture and Gold yield of the tile. Also provides a defensive bonus.</Text>
</Row>
<Row Tag="TXT_KEY_BUILD_CHATEAU_REC">
<Text>A Chateau must be built adjacent to a Luxury resource. It may not be adjacent to another Chateau.[NEWLINE][NEWLINE]It will increase the Culture and Gold yield of the tile. Also provides a defensive bonus.</Text>
 
Just played a few turns, the game's much snappier than previously: faster turn times (especially the city-state turns)

I loaded up a game in the mid-200s.

The game now processes turns too quickly for me to read the text showing which player it is calculating for. That's an extraordinary performance increase.
 
Sadly it broke my saved game. It got stuck in a diplomacy screen when you have two lines to choice from (neither of the lines work). I haven't started a new game so I haven't tested if this is only to (some) saved game, or if the patch is buggy.
 
Looks like the Polish Winged Hussar starts with Shock I, Formation I, Heavy Charge, Move after attacking, no defensive bonuses, penalty against cities

Spoiler :
<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
<Row>
<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType>
<PromotionType>PROMOTION_CITY_PENALTY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType>
<PromotionType>PROMOTION_HEAVY_CHARGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType>
<PromotionType>PROMOTION_SHOCK_1</PromotionType>
</Row>
<Row>
<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType>
<PromotionType>PROMOTION_FORMATION_1</PromotionType>


Now that's quite good, allied with the Ducal Stable...
 
Sadly it broke my saved game. It got stuck in a diplomacy screen when you have two lines to choice from (neither of the lines work). I haven't started a new game so I haven't tested if this is only to (some) saved game, or if the patch is buggy.

Can you post this save where we can grab it? We'd love to take a look. Thanks!
 
If you navigate to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML\Leaders you can see all the AI biases of the new civs. Interestingly enough, Dandolo has a very low war bias of 3, against much of the prediction for him. Shaka of course has 8.
 
Cool that you're here, Dennis :)
Love the improvements (playing a singleplayer LAN-game, it's great so far! Definitely smoother on my old laptop)

Edit:
And for the people that wonder why I'm playing a single player Lan game: I mostly play multiplayer, singleplayer LAN is my training ground)
 
Started a new Immortal game. Now, I am a little rusty for sure, but the combat AI has definitely improved when trying to take a city. They focus on damaging the city rather than messing with your nearby injured units. Very kool! Good job Firaxis!
 
MP works fine. A little slow before you can start moving units around, but other than that everything is faster. And everything looks better as well!

AND FINALLY WE CAN PLAY CUSTOM MAPS!!
Wife was so happy about this! She loves making maps.
 
The patch is rather buggy. The downtime between turns has decreased dramatically (good!), but I keep getting stuck on leaderscreens (bad!).
 
Darn, I preordered but only got the standard patch. I was looking forward to hearing some of the music. :mad: :mad:
 
The patch is rather buggy. The downtime between turns has decreased dramatically (good!), but I keep getting stuck on leaderscreens (bad!).
Get a savegame ready and an elaboration of the issues (what did you do, when did it happen, etc.), and maybe your system specs, this will help the team :)
I got this too, last night - didn't realise there was a new patch though.
The patch is just a few hours out. Don't know when 'last night' was, but if it's more than a few hours it's probably not related to the patch :)
 
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