2800BC (48):
Preflight check. Ok, so we have a settler due in 7 turns for Izzy Dot. BW is in 3 turns, and we can't chop the hill until then, so I'm sending our worker to mine the southern hill. We'll need as many hills up and running as we can get to slow growth when the time comes.
The north warrior will take a peek around the area until the Izzy Dot settler pops. The south warrior is hurt, so need to stop and heal...
2775BC (49):
We do nothing this turn except move the worker onto the hill. Neither warrior moves, as we are waiting to ambush a Churchill scout, and the south one is still healing. Lions appeared though, so could be bad for us.
2750BC (50):
We punk the lion but take more damage. Buyout Woody 1 and stop to heal some more. Ugh.
The north warrior is still keeping tabs on the Churchill Scout.
2725BC (51):
We are largest due to fast popping borders from Hin. Nice.
And Bronze Working comes in.
Notice that I didn't copy over the copper icon onto the screenshot? Coincidence? NO! There is no copper anywhere in sigh. Usual Boff-0 map... Dial up hunting as we need archers.
I don't revolt to slavery yet as we are Spi and can do it whenever we want.
2700BC (52):
Ironically we are first in score. WTH are these guys doing? Oh and our power went from 0.3 to 0.6 with Hannibal, so clearly the guy is getting his scouts killed or something. We can also now see Zara's power, which is also 0.6 to us.
2675BC (53):
And Zara finishes some unit as we fall to 0.5 strength.
2650BC (54):
Our southern warrior finally healed and got to the southern tip of the peninsula of desert. We see a fish off the coast, but the area is still pretty marginal. Passable Moai city though. Will post maps at the end.
2625BC (55):
The ugly jungle from the SE landmass grows up towards Madrid. Not in the BFC yet, but ugly.
Settler is done in Madrid, and we dial for a 4 turn warrior. Still on Max food as the unhappiness is about to disappear.
Mine is done this turn, but I don't work it.
2600BC (56):
Our worker heads towards the forested riverside hill in order to mine it and put the proceeds towards a settler.
2575BC (57):
Archery is in 7.
Settler is in place with guard to found Izzy Dot next turn.
2550BC (58):
I start mining the forested hill this turn using a single action so we can stall the chop and put out a few more warriors.
Oh, and Zara passes us up in score

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Found Barcelona and it starts eating 3 gpt.
We immediately dial a monument. It's not so bad because we are making 4 hammers already. But we need that monument as all the high food tiles are in the second row.
Dialing up Churchill and he wants Barcelona for peace, lmao.
2525BC (59):
We can start to see the edges of Hannibal's territory to the Southeast.
Warrior is finished and we dial another one in 4 turns.
2500BC (60):
Nothing except moving warriors this turn.
2475BC (61):
Zzz... Oh yeah, Madrid reaches size 5 and starts working that mine that I made way back in the beginning of the set.
BTW, we are first in score again by one point over Zara, WTH

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2450BC (62):
We find Carthage this turn.
And Zara passes us up by 3 points

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2425BC (63):
We are done another warrior in Madrid. Archer is next turn, so I will dump the overflow hammers into a Settler until we can start Archers.
2400BC (64):
Dial up The Wheel in 8 turns because we need it for the centrally critical pottery. That, and we need roads for obvious reasons.
Yeah, so switching from the settler to an archer this turn.
2375BC (65):
Zzz...
2350BC (66):
We note that Hannibal just trained a settler in Carthage...
Oh, and I find copper and marble to the West. Along with seeing a barb from a hill, sigh... Barbs spawning already...
2325BC (67):
Sitting tight on a jungle hill while the barb comes...
2300BC (68):
So I micro the chop into Madrid by swapping out the archer (1 turn left) for the settler. We put the chop into the settler, for 7 turns left.
Oh , and a forest grows in the tile directly 2 West of Madrid. So extra forests to burn, yay.
The barbs don't attack, so I move onto another jungle hill to see more land.
We also spot Zara's borders to the NW in the water.
2275BC (69):
The barb charges this turn and gets wiped out flawlessly by our warrior on the hill. Yay.
We put the archer back into the queue so Madrid can grow to max pop next turn (along with finishing the archer).
Worker is generally done doing crap at Madrid, so running over to Barcelona to mine the gold.
2250BC (70):
Ok, so Madrid grows to size 6 this turn and finishes it's archer. We are back on a settler in 6 turns. However, I revolt to slavery and 2 pop whip the settler so it will be done next turn and we can start heading in the general direction we want to settle (I will pass off with Wheel).
Barcelona finishes its monument so it will pop borders in 15 turns. A workboat only takes 11 turns to build, and an extra turn to get to the clams. We may want to stall this if we are indeed crazy, but not a huge deal. We need the food here.
2225BC (71):
Madrid finished the settler, and a worker is only 5 turns. Since we are expansive, I work the riverside mine instead of the uber-truffle forest to squeeze an extra hammer out of the expansive trait (ostensibly for the overflow).
The Southwest Warrior has another barb in its face, so we flee into a jungle for defense.
The Eastern warrior has fully scouted everything that we can. Hannibal is on a crap strip of land so it should be easy to bottle him in. We are recalling him.
2200BC (72):
So the barb sallied against us last turn, and we won. Took damage down to half health though, ugh. Buying out Woody and stopping to heal.
England will take a ceasefire this turn, so do so.
Stopping here WITHOUT moving the settler or the archer that guards it. We need to discuss city locations, so going to throw up a map.
Next tech choice is also not chosen, so have to discuss that too.
Here's a map of the known world for your consideration...
I'll drop down a dotmap in a bit...