Case
The horror, the horror
I'll take France 

I'll take Prussia, or Austria even.
Originally posted by Patient English
Well, Case, Capitals seemed to be crucial in war strategy and at the Peace conference table. However, how about this..?
If a belligerent takes an enemy capital, and holds it for one full turn (3 months) he gains 50 VPs. The capital owner MUST make peace with the victor for at least 12 turns (3 years). More possible by negotiation. For the same period, he must ally with the victor (if the victor demands it) thus laying his country open for transit by the victor's forces, and making his cities available as replenishment depots for the victor's damaged troops.
For this, he gets his capital back. Any other peace terms are by negotiation between the parties. (Reparations, yearly tribute, city exchanges, treaties with other parties etc.)
Exceptions to this are Paris and London, each of which are worth 100 VPs. I will change the 50/100 VP values if they would be too decisive in themselves, but I think they will be about right. A huge factor, but not in themselves worth a full win.
I will post starting VPs for each nation (the figures in brackets after city names are for multiple-VP cities.) If a nation increases it's starting total by 50% it has a marginal victory. The first to 100% wins the game and freezes the scoring. You will notice smaller nations start with fewer VPs, and thus have a good chance.
All players will have to post their current VP status each turn, along with the savegame, so there are no sudden declarations of victory surprising us all! Plenty of encouragement for Machiavellian diplomacy, too.
Opinions?
If Voltar is unhappy with the Austria-Prussia swap, I will adjudicate, but it would be nice if you could work it out between yourselves....
John
Sure no problem, I'll take Austria.