Grrr, database errors are making this spoiler quite difficult to post.
First spoiler can be found
here.
*** Session 3: 1 AD -> 500 AD ***
In 50 AD I learn Code of Laws, and bulb Philo, founding Taoism. With 3 religions and soon to be 6 cities I feel I can probably work a cultural victory. Keeping my neighbours happy will be the tricky part I think.
Next tech goal is to be first to Music - I'm skipping Civil Service for now.
City #6 is founded in 150 AD claiming iron and wheat to the west of Cahokia. My legendary cities will be Cahokia, Chaco Canyon (floodplains) and Snaketown (floodplains + iron/wheat).
Zara demands that I convert to Buddhism - I can't afford to really upset him so I switch. Darius is still pleased with me at least.
My first GArtist is born in 375 AD, and is settled in Snaketown.
Come 500 AD I'm in Organised Religion and Slavery, furiously whipping out missionaries and temples.
*** Session 4: 500 AD -> 1200 AD ***
I don't have contact with the other continent, so I don't really know if I'll be first to Music. At least I don't think I've seen another GArtist born elsewhere yet. By 880 AD I know that I've been beaten to it. The race is on to build Sistine!
Building it may prove to be a big mistake - it's such a big ask and my production isn't great. With a huge amount of whipping, particulary catapults with a lot of overflow, I build Sistine's in 1130 AD in the GP Farm and breathe a sigh of relief. Now I can switch back to Pacifism/Caste and start generating artists.
*** Session 5: 1200 AD -> 1510 AD ***
In 1260 AD I generate another GArtist. I suspect that rather than using this one for a bomb, I'll start a golden age - I'm hoping that this will propel me to be first to Liberalism, and I'll also get a couple cathedrals built during this time.
Alas, it is not to be - I am beaten to Liberalism in 1280 AD. Luckily I hadn't yet burnt the GArtist for the golden age, since now I'm thinking I won't use one. I'll wait till my cities are much bigger and use it to whip some more cathedrals.
In 1300 AD I meet Willem van Oranje. I buy his world map for 160g hoping to sneakily get circumnavigation. I do manage to import copper from him as well as some other resources, which is nice for building taoist pagodas and buddhist stupas
I launch a golden age 5 turns out from Liberalism, since I know I'll have a civic switch at that point anyway.
By 1510 AD I've learnt Nationalism, and the teching has stopped - I'm now focussed on Culture. By my reckoning I have about 100 turns to go.
*** Session 6: 1510 AD -> 1834 AD ***
During this stage its just a matter of getting the most culture and trying to stay out of any wars. Having an AI at pleased and begging occassionaly helps with this, forcing 10 turns of peace.
I'm particularly nervous when I see Darius has airships, cannon and riflemen in his border cities. In 1800 AD I sign a defensive pact with him, which alleviates that fear.
All up I produced 15 GArtists. The first three were settled. One started a golden age, and I bombed some 6-0-3 at the end and actually finished with one spare... No matter how much I micromanaged in the last 10 or so turns, my cities 2 and 3 went legendary at the same time, 1 turn after the capital.
*** Summary ***
Final result: Cultural Victory in 1834 AD, score of 23896.
Despite breaking up this spoiler into 'Sessions', the truth is I played the entire game in one session (4 hrs, 15 min). I just like to break the spoiler up for readability.
Things I could have done better:
1. Ummm, protect my workers in the early game! Ie, don't move a worker into a forest that has fogged tiles adjacent to it.
2. Respect the barbs a bit more in general. Very early on I lost one of my dog pair en route to choke Darius - except they didn't move as a pair. Halfway there the trailing one was attacked by a lion and panther in the same turn, and died.
3. Made better use of my great people. Ie, a 'spare' Great Artist!? With better planning this could have been a merchant and run a trade mission (Temple of Artemis was built by Darius) and I most likely would have been first to Liberalism.
4. I could have expanded a bit more aggressively at the start if I wasn't wasting time on failed attempts at Stonehenge and Oracle - I only had 6 cities for the whole game.
Things I did well:
1. I think my diplomacy was pretty good this game. I kept myself out of wars despite a power ratio of less than 0.5 to everyone and an army of mostly warriors and chariots.
Small tip for others that haven't already read this elsewhere: once you learn currency go to every AI who is pleased and ask if they can spare 30. Often they'll give it to you and you'll have 10 turns guaranteed peace. Then hit ALT+M and set a reminder to do the same in 30 turns time. Repeat throughout the game.
2. The way I built the Sistine chapel in the GP Farm (capital) - possibly not the most optimal place but it was my best city at the time, and through 2 pop whipping catapults and getting lots of overflow it didn't actually take all that long, and the catapults kept the city happy.
@kcd_swede
My biggest mistake... and it was a BIIIIIIIIG one, was forgetting to go back and get Liberalism to use Free Speech. I was in Bure for about 30-40 turns AFTER flipping the culture switch (turning off research, culture slider to 100%). I was wondering why with all these cottages I was only getting like 400 cult per turn in the 3 legend cities. Then I saw that I wasn't in Free Speech, and required 4 turns to tech Liberalism and then 1 turn of anarchy to get the civics switch. That plus the 30-40 turns not getting double culture meant my victory was delayed unecessarily by at least 10-15 turns, maybe more like 20 turns.
I did wonder why you chose to get nationalism before liberalism? I suppose you had plenty of GEs to build Taj - but earlier Hermitage is insignificant compared to free speech.
(I almost always make these or similar mistakes when playing a culture game in a single 4-hr session!)
Me too! Although I think I spent 30 minutes of that on the last 10 turns desperately trying to make use of the spare great artist I had.
@Niklas:
Posting Restrictions
* Please do not reveal locations of modern resources (coal and later)
It didn't affect me at all, but is this relevant to a Final Spoiler?