BOTM 73 - Final Spoiler

neilmeister

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BOTM 73 Final Spoiler

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So how did your game after 1AD go? Tell everyone and discuss in this thread, subject to...

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Spoiler :
Very nice game, wich taught me a lot.
1. Have a Plan :hammer2: I Played the first 30 rounds pretty much without one.
Then I finaly realised oh its monarch i could have gone for the oracle. Then noticed that
Hammy setteled much faster than on prince though I preped for a Rush but could have
done it much easier with better preparation.(By the way I never had such bad luck like in
this game. I also missed TGL by 2 or 3 Turns which could have been mine easyly.
2. The low happy cap in the early and mid game taught me a lot about tilesharing.
3. And last but not least. While persueing a conquest Victory, do not demand Tribute from
one of your future targets. :eek::mad::wallbash::hammer2::wow:[pissed]:stupid:
I was pretty stuned when I noticed that I could not declare war on De Gaulle, and had to
Wait about 10 Turns to sac one city and cap him in the same turn. And yes I knew it
before, but somehow got carried away feeling almighty, crushing every civ with my
unstopable cav.:crazyeye:


@ Optimist: congrats much better date and better score than I had.
 
yes and it is only three happines. I used my remaining horsearchers as garison for my capitol. An had it up with 22 pop in no time the other cities had about 12 pop for eco-cities and 10 for produtioncities. i build a lot of tempels and with hammy removed I was able to get 14 cities pretty early. (organized trait for cheap courthouses helped a lot) thats what i meant with having a plan. If I had gotten TGL with 8 costal cities I would have been able to get there much faster. I got the MoM and after taking nationalism with lib an building the Taj in about 8 turns I went in for a 36 round lasting goldenage, having 3 times the beakers the best AI had. I also could have wared through the mid game but I hate medieval warefare. (or better I'm just not used to it. I belive we will see some amazing early conquest and domination wins from the better players. I think I will replay the map for practising with specialisteconomy. I never did that before, but think this could be a viable tactic for this map.
 
1310ad Domination victory.

Spoiler :
Wiped out Hammu early on with elephants. Didn't declare on anyone else until 1020ad when I had knights and was well on my way to Cuirassiers. Then it was rolling wars until final domination. Vassalled the last three civs like dominoes and that got me to the 64% land threshold.
 
I just fought constant warfare. I founded several religions and spread them around so I could build a lot of temples. I ran police state/vassalage/state property/caste/theocracy until emancipation unhappiness, then switched to emancipation. I vassalized Hammy, then Saladin, then Bismarck, then Gandhi (before he could win a cultural victory himself). After they became vassals, they voted for my diplomatic victory.

I was surprised by the lack of oil on the map. I braced for the worst when I hit Bismarck with seals and artillery, but the panzers never came. I really could have moved faster, still the 1919 date is a small improvement over my last game with a 1989 victory.
 
Fun map Neil!. But... no lux resource love here. I went space because the geometric map made it easy to judge the domination limit. I made it to 59%. 18th century finish:

Final score: 185487
Time played: 15:19:37

I saw lots of green and committed to communism, not realizing until quite late that corporations were viable. I half-ast wars through Hammy, then Freddy, then Gandhi, picking Saladin as a peace-vassal for milking a few techs. I think warring ended around 1250 AD. A bit late to crack a 16th or 17th century victory with the path I had taken. Hindu block of Saladin/Justinian/DeGaulle made peaceful late game.

I moved my capitol west of the settle site. I hate putting Oxford in a food/hammer city. Six turns to build Palace. Anybody else ever do this?
 
After killing Hammu and Fred in the BC, I researched Feudalism and vassaled the French and the Arabs after taking 4-5 of their cities.

I then moved in on the Byzantine from two sides and had to take all their cities before Game Over.

Towards the end the Barbs took two of my cities and I wondered what had obsoleted the Great Wall, which I had conquered from the Germans 700 years ago. :crazyeye:
I even looked in the sevopedia but could not find anything. On the turn I took what I thought was Justinians last city, I realized that he had taken Münich (with TGW) with a stray archer. :mad:

I built a total of 107 horse archers. :D
 
domination around 1510.
turned counterclockwise. hammy was my friend the whole game. killed fred with phants (i was teching edu), gandi with cuir, degaulle and justy with cav and caped sal with dom in the pocket.
i only figh medieval units.

I builds important wonders only skipping oracle. i built GLH, pyr, Glib, mauseleum, tajmahal.
Put oxford in cap. not perfect but nice with 5 towns and few specialists.

I was not agressive enough with my play. this map is very rich, i should have been more agressive (steal workers, attack sooner, beeline fantaput) and trt to lib medecine for pop explosion for massive score. With knowledge of the map, the million shouldn't be hard to reach...
 
My game was remarkably similar to shulec's: same war targets and peace vassal, all-hindu survivors and near-domination land. The remarkable difference is that I took the corp route. Mining was worth ~22hpt, Cereal ~18fpt. I noticed neil's easter egg islands too late to go for sushi.

I was also disappointed by not getting a 17th century finish (barely missed it), and I blame myself for missing MoM for a couple of turns to my future peace vassal, which cost me 20 turns of golden ages, and possibly some 5 turns to my finish date. Forgetting to move capital inland also was a big blunder, when I remembered to do it I had already OxU there, so I just let it be.

Happiness was indeed an issue, but religion buildings and the "hit" wonders aided by malls and eiffel tower helped in the late game. Too bad silver popped from a mine *after* my spaceship had been launched.

Thanks for the game! :)
 
A (probably fairly late) diplo-cheese victory. The one where you line your vassals up at the ballot box to vote you in.

Settled a big smear around the outside of the doughnut, mostly south towards Hammurabi, and used Oracle to found CoL, and spent too long building wonders etc. Macemen and elephants then chomped through Hammurabi (fairly slowly -- I'm not very good at fast early wars and usually wait too long), before vassaling him with 6 cities as a little buffer between us and Arabia.

In the meantime, India had become a peace-time vassal to Germany, and looked to be trying to aim for a culture win under German protection.

My army then headed north, with a short pause to tech rifles and cannons, and my upgraded troops ate through Germany much faster. Vassaled Germany with 6 cities as a little buffer to the French, and vassaled India with 2 cities so they couldn't still aim for a culture win.

At this point, much of the empire switched to research or wealth, with a heroic epic city (by the elephants) spitting out infantry every two turns (down to one per turn by the end), and occasional contributions from a few others. The army upgraded to infantry and walked over to France. After taking two cities fairly quickly, they became a vassal to and I returned the cities to them, along with a bunch of tech to get them to help out with Arabia and Byzantium (Byzantines were peace-vassaled to Arabia after some early wars with the French)

The Arabians had a massive stack of rifles and cavalry maintaining order in a formerly-Byzantine city they were holding on the French border. This took some time to take down, after which I took their city and a couple of the Byzantine cities. A smaller hit-squad heading the other way took a city on Arabia's eastern border, and harassed another. My vassals did nothing, of course, but meant that I didn't spend time managing those cities.

But, as is typical for me, I was losing patience with piece-pushing. So I was heading for Mass Media even before the Arabian war began. UN built. Arabia actually managed to take back their eastern city with a cannon and cavalry assault (just as I had Standard Ethanol powered tanks rolling up) but the vote came in before I had to worry much about it.

Thoughts --

With a very green land, whipping and cottages made it quite a growth game, limited by a happy cap (no happiness minerals) that meant I was doing a lot of 2- and 3- pop whipping to keep city sizes down early. After that it's just momentum carrying an army around a circle. I probably should have gone both ways at once, rather than leaving Arabia to the end, as Arabia was the biggest military and comparatively fast-teching, while the nations on the other side of Arabia and Germany were soft. Letting Arabia build up quite so much made it a bit of a trudge to start taking them down.

But then I'm a mediocre and only occasional player. Expert views may differ substantially!
 
jesusin, contender. Goal: fastest cultural victory. Result: 1430AD cultural victory.

Revolted to Castes+Pacifism+religion 75AD which is quite early by my standards. This helped a lot with research and GA generation. The price to pay was monasteries to pump missionaries.

Music before CS. Not revolting to Bureaucracy (too few turns, too small payback).

Took a a barb city North with Pigs and corn. Razed another very far West to resettle in a better position. That completed my 9 cities.

HG and Sistine's.

5 turns before Liberalism I burned a GE in a GoldenAge. Unfortunately this happened a few turns before MoM was in. It was a wise decision, I revolted immediately to Bureaucracy+slavery+OR and whipped missionaries, temples and cathedrals. Some 60 pop whipped. At Liberalism I revolted to FS+Castes+Pacifism. Very pleased with this. It was a pity that nobody had traded MC yet; cheap forges would have helped a great deal in my hammer rich cities.

Also AP was built very late, so I had no use for the free hammers when they were available.

Hermitage and 6 cathedrals built.

1000AD Stats: 9 cities, 99 pop and growing, 9 workers, 16units (5Swo), 3 strategic resources, 3 luxury resources, 8 health resources, 8 great people, 7 world wonders, 2 national wonders, food/production/commerce=294-70-1104, 35 sustainable beakers per turn, 750 culture per turn(useful), 106 great person points per turn, 500 gold. 4 religions. 0/0 cottages used, 35Techs: Natio, Liber, Music, no MC. 0 civs killed. 13.5 hours played. reli/city, temples, caths== 36,26,6

Stupid mistake with overflow going to a Spear instead of TajMahal. :(

Arrived to Banking in time during the Taj-Mahal GoldenAge so revolted to Mercantilism for free.

I was very careful with my GA generation order, dismissing artists or starving cities when appropriate, thus getting an extra GA. Last GA saved 3 turns, it could have shaved 4 if I had been able to pop it sooner, but there was no way.

Cultural Victory 1430AD. Multipliers 5-4-4, bombs 3-6-8, base cpt 175-165-115. 2GS for Academy and bulbing Education, GE used in Gage, useless GM, 17 GA bombed, total 21GP, two of them for free.


EDIT: Liberalism date 780AD.
 
Submitted my first xOTM. Just graduated to first immortal win in Pangaea with Elizabeth :lol:. So I dared to play this pangaea type map in Monarch where I will not be allowed to reload:p

Domination win through Cuir/Cavalry powered chain capitulation at 1715 AD.
Oracled Currency, Lib'ed Military Tradition. Got detour to Music line for the marble wonders. Well, at my skill level, by the time I reached Justinian, he had rifles. My highly experienced cavalry hoard bled a lot, but managed to capitulate him. Didn't need to touch the last guy De Gaul.
 
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