CommandoBob
AbstractArt
0 (Preflight) 1250 AD
First off, cycled through the cities. Hired some geeks, changed some builds. Refining in 6, not 7, with no change in the science rate. At 90% and 100% we learn Refining in 5.
The Egyptian War continues.
Good News
Four Infantry and a Cavalry defend this city, but fall to the might of three amries (5 of 5).
We now control Smith's Trading Company, which means free markets and banks. We keep this city. We gain 69 gold and 9 resisters.
We go from +19 gpt to +78 gpt.
Egypt will agree to peace, but no cities in the deal.
We play with workers.
Pick off Rifle and Longbow and gain 2 slaves from Egypt (6 of 6, 0 of 1e).
Add a settler into Nagoya.
Switch science to Espionage, 4 turns at 60%, +316 gpt, 3469 gold.
[IBT]
New Tyrana: worker -> wealth, maximize growth.
We stifle 3 resisters in Heliopolis.
caesarea: worker -> wealth, maximize growth.
New Hattusas: worker -> wealth, maximize growth.
Corihuayrachina: walls -> worker (Inca) in 4.
Pi-Ramesses: worker (Inca) -> worker (Inca) in 4.
Groningen: vFrigate -> vGalleon in 3.
Aleppo: vCavalry -> vCavalry in 2.
New Kadesh: worker -> wealth, maximize growth.
Ankuwa: vCavalry -> vCavalry in 3.
Kadesh: vCavalry -> vCavalry in 4.
Kanesh: vCavalry -> vCavalry in 3.
New Emar: worker -> wealth, maximize growth.
1 1255 AD
Around the Empire
73 tiles to Domination.
Good News
Three Rifles and a Cavalry cannot defend Thebes. It is burned to the ground, along with The Oracle (10 of 10). We get 79 gold, a cannon and three slaves when the city is razed. Our units are still in Egyptian territory.
Egypt wants peaces but is unwilling to let go of her island cities.
More Good News
One Calvary retreats, but their three Rifles and one Cavalry are trashed (14 of 15, 0 of 3e).
Alexandria is razed; we gain 76 gold and no slaves.
Egypt will accept peace, but no cities. Looks like we'll need a navy after all.
We rail to Pi-Ramessess and take those artillery to redline the Egyptian boat at Arnhem, then Frigates finish it off.
Worker Stuff
We rail to Pi-Ramessess and New Karatepe.
We irrigate a bunch from Zulu to China.
[IBT]
Carthage feels chatty. They offer their World Map for our World Map and Medicine. No thanks.
New York: settler -> settler in 5.
Order restored in Heliopolis and then the city starves.
Karatepe: aqueduct -> wealth.
Stockholm: vCavalry -> vInfantry in 3.
Resistance in Pi-Ramessess is over.
Aarhus: vFrigate -> vGalleon in 5.
Alaca Huyuk: vCavalry -> vCavalry in 3.
Emar: vCavalry -> vCavalry in 7.
Alalah: vCavalry -> vInfantry in 4.
2 1260 AD
Around the Empire
Aztec settler pair 1SW of Corihuayrachina.
72 tiles to Domination.
Upgrade 3 cannons to artillery.
Worker Stuff
Rail to Heloipolis.
Irriagate around Zimbabwe.
Hire 2 geeks in Nanking for crowd control.
[IBT]
Copenhagen: vInfantry -> vInfantry in 3.
Adana: vCavalry -> vCavalry in 3.
Hattusha: vCavalry -> vCavalry in 3.
Tyrana: vFrigate -> vGalleon in 3.
Aleppo: vCavalry -> vCavalry in 2.
Maastricht: vFrigate -> vGalleon in 5.
3 1265 AD
Around the Empire
Aztez settler pair goes home.
57 tiles to Domination.
Redline and sink another Egyptian Frigate near Arnhem.
Worker Stuff
Irrigate and road/rail.
Drop science to 30%, Espionage in 1, +726 gpt, 4403 gold.
[IBT]
In Egypt, some rabble wearing white try to ambush an Army. Epic fail.
Espionage -> Refining in 10 at 30%.
Intelligence Agency?
Cuzco: courthouse -> artillery in 20.
Wonderful News
Theory of Evolution is built in Hattusas - Mil Acad.
We learn Refining.
We learn Steel.
Combustion in 10 at 30%.
Hattusas - Mil Acad: Theory of Evolution -> Army in 7 (for landings).
Yalburt: vCavalry -> vCavalry in 5.
Groningen: vGalleon -> vGalleon in 3.
Ankuwa: vCavalry -> vCavalry in 3.
New Volocano City: vInfantry -> vInfantry in 10.
Macao: worker -> worker in 10.
Kanesh: vCavalry -> vCavalry in 3.
Samuha: vCavalry -> vCavalry in 7.
4 1270 AD
Around the Empire
Egyptian Cavalry and Rifle 1W of Kyoto.
55 tiles from Domination.
eCavalry and eSword greet the visitors (16 of 17, 0 of 5e).
We redline 8 Egyptian ships next to our shores.
We raid a Hurrian camp for 25 gold.
Worker Stuff
We have five sources of Oil inside our borders.
Increase science to 80%, Combustion in 5, +94 gpt, 5094 gold. Even at 100%, Combustion is still 5 turns away.
This is the last turn of negoiated peace with the Aztecs. Could be back at war very, very soon. We beef up our border security just in case.
[IBT]
Corihuayrachina: worker (Inca) -> worker (Inca) in 4.
Stockholm: vInfantry -> vInfantry in 3.
Pi-Ramesses: worker (Egypt) -> worker (Egypt) in 4.
Nagoya: vInfantry -> vInfantry in 8.
Aleppo: vCavalry -> vCavalry in 2.
Kadesh: vCavalry -> vCavalry in 4.
Alaca Huyuk: vCavalry -> vCavalry in 3.
Malatya: vCavalry -> vCavalry in 9.
5 1275 AD
Around the Empire
Egyptian War Chariot (2.1.2) 1 S of Miss Informed.
Steady at 55 tiles from Domination.
eSword whacks the War Chariot away (17 of 18, 0 of 6e).
We sink a frigate near Miss Informed.
We redline 4 ships near Arnhem. We sink three of them, 2 Frigates and a Galleon, while losing one Frigate.
We talk to the Aztecs and ask them to leave. They say they will but don't budge. And they won't give us any cash or techs (well, Facism) when we ask.
We're bored. We declare war.
Good News
Nine units defended, 7 Rifles, 1 Pike and 1 Mace. We lost an eCav on the Pike (26 of 28, 0 of 7e).
We liberate 136 gold, two settlers and five resisters.
Magellan's Voyage is ours. So we keep this city.
More Good News
Tlatelolco had three defenders, 97 gold and 3 slaves. We keep it for now for the ability to make railroads into Aztecia.
We sell the Bank for 40 gold.
Good News Continues
Calixtlahuaca also had 3 defenders in addition to 169 gold. We raze it (29 of 31).
We build Aztec 01 to get us closer to Xochicalco.
Breaking News
We win 3 of 6 as Cavalry battle the Rifles (32 of 37).
We get 191 gold and raze the city. We gain 5 slaves.
Two elites get the lowdown on two Aztec Longbow.
*Cavalry_1275.First* (34 of 39, 1 of 9e).
We pick off an Aztec settler pair (35 of 40).
News Flash
At Tzinzunten, two Rifles are removed, leaving a Longbow. eCavalry has no problems with it (38 of 43, 1 of 10e).
The city is ours, with 320 gold and a settler.
But no popup telling us that the Aztecs are dead. Drat.
Looks like the Aztecs have somebody on a boat somewhere.
Four leftover Aztecs units are eaten up (42 of 47).
Our MGL, Muwatallis, goes to Malayta to rush Intelligence Agency.
Tlatelolco and Aztec 01 are abandoned.
Worker Stuff
Miss Placed is located inside our borders, near Constantinople and Nicaea.
[IBT]
Carthage and Aztecs sign a trade embargo on us.
Redlined Frigtate attacks us and dies.
Amsterdam: vGalleon -> vGalleon in 10.
Washington: vGalleon -> vGalleon in 9.
Zimbabwe: worker -> worker in 10.
Pollution near the capital.
Copenhagen: vInfantry -> vInfantry in 3.
Adana: vCavalry -> vCavalry in 3.
Tarsus: factory -> university in 6 (culture expansion is not an issue for this city.
Hattusha: vCavalry -> vCavalry in 3.
Tyrana: vGalleon -> vGalleon in 3.
Alalah: vInfantry -> vInfantry in 4.
Intellignce Agency is bulit in Malatya.
Malatya: Intelligence Agency -> vCavalry in 9.
6 1280 AD
Around the Empire
Domination in 43 tiles.
Worker Stuff
Rush the harbor in Arnhem for 28 of 6242 gold.
Miss Taken is built totally inside our borders near New Kadesh. Starts on wealth, grows in 5, with a lot of railed, irrigated grassland nearby.
Miss Fire finds a home near SE Shanghai; starts on wealth and grows in 5.
[IBT]
New York: settler -> settler in 5.
Machu Picchu: worker (Inca) -> worker in 5.
The Hague: vInfantry -> vInfantry in 6.
Groningen: vGalleon -> vGalleon in 3.
Aarhus: vGalleon -> vGalleon in 5.
Aleppo: vCavalry -> vCavalry in 2.
Arnhem: harbor -> wealth.
Ankuwa: vCavalry -> vCavalry in 3.
Kanesh: vCavalry -> vCavalry in 3.
7 1285 AD
Around the Empire
Domination still at 43.
We sink a Caraveld and Frigate, both Egyptian.
Worker Stuff
Water and rails.
[IBT]
We spot the Aztec houseboat, north of Carthage's shores.
Lots of Carthage settler pairs, too.
New Karhuyuk: worker -> worker in 10.
Stockholm: vInfantry -> vInfantry in 3.
Maastricht: vGalleon -> vGalleon in 5.
Alaca Huyuk: vCavalry -> vCavalry in 3.
8 1290 AD
Around the Empire
Domination at 43.
Five redlined Frigates will not return to an Egyptian home port.
Looks like the Aztec caravel is headed to mainland Egypt.
We gain an eCav attacking a barbarian encampment, along with 25 gold.
Worker Stuff
Miss Understood is another interior city; wealth and grows in 5.
Drop science to 40%, Combustion in 1, +626 gpt, 6424 gold.
[IBT]
The trade embargo on us by Carthage and Egypt is over.
Combustion -> Mass Production in 7 at 40%.
Copenhagen: vInfantry -> vInfantry in 3.
Adana: vCavalry -> vCavalry in 3.
Corihuayrachina: worker -> worker in 5.
Yalburt: vCavalry -> vCavalry in 5.
Pi-Ramesses: worker -> worker in 4.
Hattusha: vCavalry -> vCavalry in 3.
Aleppo: vCavalry -> vCavalry in 2.
Kadesh: vCavalry -> vCavalry in 4.
Emar: vCavalry -> vCavalry in 7.
9 1295 AD
Around the Empire
43 is still the magic number.
Upgrade 5 Galleon to Transports for 375 of 7050 gold.
Worker Stuff
All of the Netherlands is now railed.
Miss Read is founded NW of Kyoto, on a freshly cleared jungle tile; wealth and grows in 5.
Raise science to 80%, Mass Production in 4, +97 gpt, 6675 gold.
[IBT]
Heliopolis: worker (Egyptian) -> wealth. City has starved down to size 1.
Birka: vCavalry -> vCavalry in 12.
Ankuwa: vCavalry -> vCavalry in 3.
Alalah: vInfantry -> vInfantry in 4.
Kanesh: vCavalry -> vCavalry in 3.
Samuha: vCavalry -> vCavalry in 6.
Karhuyuk: factory -> university in 10 (core city).
Wellington: settler -> settler in 30.
10 1300 AD
Around the Empire
Holding at 43 tiles.
We spot an Aztec Settler guarded by two Knights. Artillery redlines them, eSword and eGuerilla kill them (44 of 49, 1 of 12e).
We also spot an Aztec Galleon around Pi-Ramesses. It must have another settler in it.
Upgrade another Galleon for 75 of 6772 gold.
Changed most Transport builds to Destroyers.
Loaded 4 Armies and 4 Infantry into 4 Transports and set sail to Egypt from Arnhem.
On the west coast, another Army and Infantry are loaded into a transport and sail SW towards Heiraconpolis.
Worker Stuff
Miss Direction converts a cratered tile into something useful; wealth and grows in 5.
[IBT]
And the save is attached.
First off, cycled through the cities. Hired some geeks, changed some builds. Refining in 6, not 7, with no change in the science rate. At 90% and 100% we learn Refining in 5.
The Egyptian War continues.
Good News

Four Infantry and a Cavalry defend this city, but fall to the might of three amries (5 of 5).
We now control Smith's Trading Company, which means free markets and banks. We keep this city. We gain 69 gold and 9 resisters.
We go from +19 gpt to +78 gpt.
Egypt will agree to peace, but no cities in the deal.
We play with workers.
Pick off Rifle and Longbow and gain 2 slaves from Egypt (6 of 6, 0 of 1e).
Add a settler into Nagoya.
Switch science to Espionage, 4 turns at 60%, +316 gpt, 3469 gold.
New Tyrana: worker -> wealth, maximize growth.
We stifle 3 resisters in Heliopolis.
caesarea: worker -> wealth, maximize growth.
New Hattusas: worker -> wealth, maximize growth.
Corihuayrachina: walls -> worker (Inca) in 4.
Pi-Ramesses: worker (Inca) -> worker (Inca) in 4.
Groningen: vFrigate -> vGalleon in 3.
Aleppo: vCavalry -> vCavalry in 2.
New Kadesh: worker -> wealth, maximize growth.
Ankuwa: vCavalry -> vCavalry in 3.
Kadesh: vCavalry -> vCavalry in 4.
Kanesh: vCavalry -> vCavalry in 3.
New Emar: worker -> wealth, maximize growth.
1 1255 AD
Around the Empire
73 tiles to Domination.
Good News

Three Rifles and a Cavalry cannot defend Thebes. It is burned to the ground, along with The Oracle (10 of 10). We get 79 gold, a cannon and three slaves when the city is razed. Our units are still in Egyptian territory.
Egypt wants peaces but is unwilling to let go of her island cities.
More Good News

One Calvary retreats, but their three Rifles and one Cavalry are trashed (14 of 15, 0 of 3e).
Alexandria is razed; we gain 76 gold and no slaves.
Egypt will accept peace, but no cities. Looks like we'll need a navy after all.
We rail to Pi-Ramessess and take those artillery to redline the Egyptian boat at Arnhem, then Frigates finish it off.
Worker Stuff
We rail to Pi-Ramessess and New Karatepe.
We irrigate a bunch from Zulu to China.
Carthage feels chatty. They offer their World Map for our World Map and Medicine. No thanks.
New York: settler -> settler in 5.
Order restored in Heliopolis and then the city starves.
Karatepe: aqueduct -> wealth.
Stockholm: vCavalry -> vInfantry in 3.
Resistance in Pi-Ramessess is over.
Aarhus: vFrigate -> vGalleon in 5.
Alaca Huyuk: vCavalry -> vCavalry in 3.
Emar: vCavalry -> vCavalry in 7.
Alalah: vCavalry -> vInfantry in 4.
2 1260 AD
Around the Empire
Aztec settler pair 1SW of Corihuayrachina.
72 tiles to Domination.
Upgrade 3 cannons to artillery.
Worker Stuff
Rail to Heloipolis.
Irriagate around Zimbabwe.
Hire 2 geeks in Nanking for crowd control.
Copenhagen: vInfantry -> vInfantry in 3.
Adana: vCavalry -> vCavalry in 3.
Hattusha: vCavalry -> vCavalry in 3.
Tyrana: vFrigate -> vGalleon in 3.
Aleppo: vCavalry -> vCavalry in 2.
Maastricht: vFrigate -> vGalleon in 5.
3 1265 AD
Around the Empire
Aztez settler pair goes home.
57 tiles to Domination.
Redline and sink another Egyptian Frigate near Arnhem.
Worker Stuff
Irrigate and road/rail.
Drop science to 30%, Espionage in 1, +726 gpt, 4403 gold.
In Egypt, some rabble wearing white try to ambush an Army. Epic fail.
Espionage -> Refining in 10 at 30%.
Intelligence Agency?
Cuzco: courthouse -> artillery in 20.
Wonderful News

Theory of Evolution is built in Hattusas - Mil Acad.
We learn Refining.
We learn Steel.
Combustion in 10 at 30%.
Hattusas - Mil Acad: Theory of Evolution -> Army in 7 (for landings).
Yalburt: vCavalry -> vCavalry in 5.
Groningen: vGalleon -> vGalleon in 3.
Ankuwa: vCavalry -> vCavalry in 3.
New Volocano City: vInfantry -> vInfantry in 10.
Macao: worker -> worker in 10.
Kanesh: vCavalry -> vCavalry in 3.
Samuha: vCavalry -> vCavalry in 7.
4 1270 AD
Around the Empire
Egyptian Cavalry and Rifle 1W of Kyoto.
55 tiles from Domination.
eCavalry and eSword greet the visitors (16 of 17, 0 of 5e).
We redline 8 Egyptian ships next to our shores.
We raid a Hurrian camp for 25 gold.
Worker Stuff
We have five sources of Oil inside our borders.
Increase science to 80%, Combustion in 5, +94 gpt, 5094 gold. Even at 100%, Combustion is still 5 turns away.
This is the last turn of negoiated peace with the Aztecs. Could be back at war very, very soon. We beef up our border security just in case.
Corihuayrachina: worker (Inca) -> worker (Inca) in 4.
Stockholm: vInfantry -> vInfantry in 3.
Pi-Ramesses: worker (Egypt) -> worker (Egypt) in 4.
Nagoya: vInfantry -> vInfantry in 8.
Aleppo: vCavalry -> vCavalry in 2.
Kadesh: vCavalry -> vCavalry in 4.
Alaca Huyuk: vCavalry -> vCavalry in 3.
Malatya: vCavalry -> vCavalry in 9.
5 1275 AD
Around the Empire
Egyptian War Chariot (2.1.2) 1 S of Miss Informed.
Steady at 55 tiles from Domination.
eSword whacks the War Chariot away (17 of 18, 0 of 6e).
We sink a frigate near Miss Informed.
We redline 4 ships near Arnhem. We sink three of them, 2 Frigates and a Galleon, while losing one Frigate.
We talk to the Aztecs and ask them to leave. They say they will but don't budge. And they won't give us any cash or techs (well, Facism) when we ask.
We're bored. We declare war.
Good News

Nine units defended, 7 Rifles, 1 Pike and 1 Mace. We lost an eCav on the Pike (26 of 28, 0 of 7e).
We liberate 136 gold, two settlers and five resisters.
Magellan's Voyage is ours. So we keep this city.
More Good News

Tlatelolco had three defenders, 97 gold and 3 slaves. We keep it for now for the ability to make railroads into Aztecia.
We sell the Bank for 40 gold.
Good News Continues

Calixtlahuaca also had 3 defenders in addition to 169 gold. We raze it (29 of 31).
We build Aztec 01 to get us closer to Xochicalco.
Breaking News

We win 3 of 6 as Cavalry battle the Rifles (32 of 37).
We get 191 gold and raze the city. We gain 5 slaves.
Two elites get the lowdown on two Aztec Longbow.

*Cavalry_1275.First* (34 of 39, 1 of 9e).
We pick off an Aztec settler pair (35 of 40).
News Flash

At Tzinzunten, two Rifles are removed, leaving a Longbow. eCavalry has no problems with it (38 of 43, 1 of 10e).
The city is ours, with 320 gold and a settler.
But no popup telling us that the Aztecs are dead. Drat.
Looks like the Aztecs have somebody on a boat somewhere.
Four leftover Aztecs units are eaten up (42 of 47).
Our MGL, Muwatallis, goes to Malayta to rush Intelligence Agency.
Tlatelolco and Aztec 01 are abandoned.
Worker Stuff
Miss Placed is located inside our borders, near Constantinople and Nicaea.
Carthage and Aztecs sign a trade embargo on us.
Redlined Frigtate attacks us and dies.
Amsterdam: vGalleon -> vGalleon in 10.
Washington: vGalleon -> vGalleon in 9.
Zimbabwe: worker -> worker in 10.
Pollution near the capital.
Copenhagen: vInfantry -> vInfantry in 3.
Adana: vCavalry -> vCavalry in 3.
Tarsus: factory -> university in 6 (culture expansion is not an issue for this city.
Hattusha: vCavalry -> vCavalry in 3.
Tyrana: vGalleon -> vGalleon in 3.
Alalah: vInfantry -> vInfantry in 4.
Intellignce Agency is bulit in Malatya.

Malatya: Intelligence Agency -> vCavalry in 9.
6 1280 AD
Around the Empire
Domination in 43 tiles.
Worker Stuff
Rush the harbor in Arnhem for 28 of 6242 gold.
Miss Taken is built totally inside our borders near New Kadesh. Starts on wealth, grows in 5, with a lot of railed, irrigated grassland nearby.
Miss Fire finds a home near SE Shanghai; starts on wealth and grows in 5.
New York: settler -> settler in 5.
Machu Picchu: worker (Inca) -> worker in 5.
The Hague: vInfantry -> vInfantry in 6.
Groningen: vGalleon -> vGalleon in 3.
Aarhus: vGalleon -> vGalleon in 5.
Aleppo: vCavalry -> vCavalry in 2.
Arnhem: harbor -> wealth.
Ankuwa: vCavalry -> vCavalry in 3.
Kanesh: vCavalry -> vCavalry in 3.
7 1285 AD
Around the Empire
Domination still at 43.
We sink a Caraveld and Frigate, both Egyptian.
Worker Stuff
Water and rails.
We spot the Aztec houseboat, north of Carthage's shores.
Lots of Carthage settler pairs, too.
New Karhuyuk: worker -> worker in 10.
Stockholm: vInfantry -> vInfantry in 3.
Maastricht: vGalleon -> vGalleon in 5.
Alaca Huyuk: vCavalry -> vCavalry in 3.
8 1290 AD
Around the Empire
Domination at 43.
Five redlined Frigates will not return to an Egyptian home port.
Looks like the Aztec caravel is headed to mainland Egypt.
We gain an eCav attacking a barbarian encampment, along with 25 gold.
Worker Stuff
Miss Understood is another interior city; wealth and grows in 5.
Drop science to 40%, Combustion in 1, +626 gpt, 6424 gold.
The trade embargo on us by Carthage and Egypt is over.
Combustion -> Mass Production in 7 at 40%.
Copenhagen: vInfantry -> vInfantry in 3.
Adana: vCavalry -> vCavalry in 3.
Corihuayrachina: worker -> worker in 5.
Yalburt: vCavalry -> vCavalry in 5.
Pi-Ramesses: worker -> worker in 4.
Hattusha: vCavalry -> vCavalry in 3.
Aleppo: vCavalry -> vCavalry in 2.
Kadesh: vCavalry -> vCavalry in 4.
Emar: vCavalry -> vCavalry in 7.
9 1295 AD
Around the Empire
43 is still the magic number.
Upgrade 5 Galleon to Transports for 375 of 7050 gold.
Worker Stuff
All of the Netherlands is now railed.
Miss Read is founded NW of Kyoto, on a freshly cleared jungle tile; wealth and grows in 5.
Raise science to 80%, Mass Production in 4, +97 gpt, 6675 gold.
Heliopolis: worker (Egyptian) -> wealth. City has starved down to size 1.
Birka: vCavalry -> vCavalry in 12.
Ankuwa: vCavalry -> vCavalry in 3.
Alalah: vInfantry -> vInfantry in 4.
Kanesh: vCavalry -> vCavalry in 3.
Samuha: vCavalry -> vCavalry in 6.
Karhuyuk: factory -> university in 10 (core city).
Wellington: settler -> settler in 30.
10 1300 AD
Around the Empire
Holding at 43 tiles.
We spot an Aztec Settler guarded by two Knights. Artillery redlines them, eSword and eGuerilla kill them (44 of 49, 1 of 12e).
We also spot an Aztec Galleon around Pi-Ramesses. It must have another settler in it.
Upgrade another Galleon for 75 of 6772 gold.
Changed most Transport builds to Destroyers.
Loaded 4 Armies and 4 Infantry into 4 Transports and set sail to Egypt from Arnhem.
On the west coast, another Army and Infantry are loaded into a transport and sail SW towards Heiraconpolis.
Worker Stuff
Miss Direction converts a cratered tile into something useful; wealth and grows in 5.
And the save is attached.