TimeWeaver
Warlord
RPS, more on battle fields from ancient times (your own old battles!) turning into archaeological sites:
"RPS: Is there any extent to which you could game that, like you have in the early game, you have loads of different battles near where you are knowing that you’ll come back to them later with your archaeologists and just get as many relics as possible?
Ed Beach: Not every single ancient battle turns into an archaeology site, and we do try to keep a relatively even distribution of them across the map. So you can make sure that there are going to be a couple nearby you, but there’s no real advantage to try and form extra ones of those.
RPS: Ok, cool. That’s completely the kind of thing that a min/maxer player would do if it was there, I’d imagine.
Ed Beach: You’re not the first person to have thought of that."
"RPS: Is there any extent to which you could game that, like you have in the early game, you have loads of different battles near where you are knowing that you’ll come back to them later with your archaeologists and just get as many relics as possible?
Ed Beach: Not every single ancient battle turns into an archaeology site, and we do try to keep a relatively even distribution of them across the map. So you can make sure that there are going to be a couple nearby you, but there’s no real advantage to try and form extra ones of those.
RPS: Ok, cool. That’s completely the kind of thing that a min/maxer player would do if it was there, I’d imagine.
Ed Beach: You’re not the first person to have thought of that."