Brazil and ideology.

lindsay40k

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So Freedom means more artists and tourism, Order means almost as many artists and potentially more tourism, and Autocracy means carnivals galore pumping out mini tourism smart bombs. How are people weighing up these options?
 
Several of Brazil's cities should be placed in jungles, so their production capacity is typically lower than common cities. Also Brazil during carnivals generate not only tourism but also lots of gold. Brazilwood camps also generate gold along with culture.
I think that you need to pick your ideology so that you will be able to compensate the lack of hammers in your cities by abundancy of gold. I think Freedom is overall more suitable for Brazil.
 
Several of Brazil's cities should be placed in jungles, so their production capacity is typically lower than common cities. Also Brazil during carnivals generate not only tourism but also lots of gold. Brazilwood camps also generate gold along with culture.
I think that you need to pick your ideology so that you will be able to compensate the lack of hammers in your cities by abundancy of gold. I think Freedom is overall more suitable for Brazil.

And let's not forget the 50% longer golden ages tenet! :D
 
If you are aiming for cultural victory it doesn't matter at all. Adapt it to the current game.

Just don't hurry with adopting ideology and pick the same ideology as the most advanced AI.
 
For cultural, Pedro the Autocrat might do well.

Also consider Elite forces UU. It would be a fun match.
 
A bit funny that, yes, Brazil can use any ideology well, and is a country who has had had two eras of being a republic (freedom), one era of a military dictatorship (autocracy), and one era of a non-military dictator who, though not communist, was definitely populist (order).

I like Autocracy, not because it's great for tourism (Brazil has enough tourism that you can get by without the BEST touristic tenets) but because it allows you to ramp up production of your late UU. It also helps in the expansion of a taller civ that may now have use for a few more cities for great work slots (and likely a missed wonder or two). If you have been bribing people into war, Cult of Personality does make a decent enough tourism boost, as well, since everyone will hate everyone else.

Order is nice when you really need that production. Autocracy will allow you to get an army with gold, but Order will allow you to get buildings with it and increase production with any mines you have, as well as giving some per city bonuses. As you should be forcing other civs to take order as well, you can get a tourism boost at level 2, as well as level 3.

Freedom offers longer golden ages, which may be the single best thing for Brazil, but not a lot beyond that. The other two ideologies both give a direct ability to stretch gold further, but not Freedom. Freedom does let you potentially abuse GP more than the others, and if you have been settling your GP, New Deal can offer a big boost. While Freedom has the weakest tourism bonus, Brazil doesn't need anything to boost tourism with Carnaval already doing it.

I like to take whatever hasn't been taken already, if possible, because I know any of them can work well, and I know I'll torpedo the happiness of anyone else who went a different direction, as a side effect, but always play to the situation.

Autocracy won't do you much good if you hit all the good wonders for tourism, everyone loves everyone, and there's no one who is running away with culture (so no one who's cultural legs need to be broken). Order might be better to take advantage of your high happiness though lux trading and race toward internet.

On the other hand, it's very strong if there are a lot of aggressive, warmongering civs in the game, and a runaway has been collecting lots of wonders and has a tech edge.
 
I'd rather take the longer golden ages and radio tower tourism, those are things I have control over. I have never seen an AI switch it's ideology, ever. I've seen an AI in revolutionary wave with +60 happiness, but I've never seen one drop below -10. Also never seen a culture leader with less happiness than me.
 
I'd rather take the longer golden ages and radio tower tourism, those are things I have control over. I have never seen an AI switch it's ideology, ever. I've seen an AI in revolutionary wave with +60 happiness, but I've never seen one drop below -10. Also never seen a culture leader with less happiness than me.

Trust me, you can flip 'em. It takes early NE/gardens in the guild city working guilds asap and nice theme bonuses from full Aesthetics.

The problem is, they will sometimes declare war on you before they flip and I'm not real sure about how to keep that under control.
 
Trust me, you can flip 'em. It takes early NE/gardens in the guild city working guilds asap and nice theme bonuses from full Aesthetics.

And sometimes you flip them as one of their pop-30 cities revolts and joins your side. Yum, 30 turns of massive unhappiness! WTH is up with that? I mean, they JOINED MY CIVILIZATION, WHY ARE THEY WHINING?!
 
And sometimes you flip them as one of their pop-30 cities revolts and joins your side. Yum, 30 turns of massive unhappiness! WTH is up with that? I mean, they JOINED MY CIVILIZATION, WHY ARE THEY WHINING?!

that is a great point. Flipped cities should only give a fraction of the unhappiness of a regular city....or something like that. I guess, you just have to go an sell that city off pronto, but that rather defeats the point of city flipping in the first place.
 
Unless it has Machu Pichu, then you keep it
 
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