Scout didn't reveal anything special, so I just SIP.
AH first seems obvious, Scout fortified on desert hill to fogbust my 2nd city spot. Nothing more annoying than barb city. With land shape like that I have to assume isolation and don't want to waste hammers on 6 Axes or so.
Mining after AH, Wheel would come a bit too early. Mining also makes Masonry cheaper and I will definitely build some stone stuff, even if it is just for failgold. Brennus with this land makes for a rather slow start and whenever I have a start like this, I try to use failgold (even without ressource) as a rope to pull me out of the early tech hole.
Great Lighthouse seems unlikely, so Pyramids is a valid option of course.
Found horsies in the vicinity. I decide to go for spot with closest marker as my second city. Too greedy for archery. That decision might cost me the game some turns later

. Always go archery or learn to fogbust properly (though nothing I could have done about that one archer)
Why not settle 2W instead? Would be cheaper, but 1) no food first ring, 2) possibly ruin fish stuff in the north and 3) I want to make it my future capital with Oxford so long-term perspective counts for something here. But it's highly debatable as so many things in this game, that's why we love it so much
Scout is dancing with the archer, don't want to lose that guy.
The Wheel after Mining, build settler at size 4 after getting out 3 warriors.
I have 2 warriors fortified in the forest over the river. Hoping for evil barbarians to attack and die. Masonry after The Wheel.
Turn 35 I meet Mao's workboat. He is on the island, hm? Great Lighthouse would be so nice, but oh well.
Barb warrior is not attacking... instead, he stops me from roading horsies.
Still stupid delay. Why didn't I go Archery or settle closer? Capital builds worker after settler to help with pasture and quarry soon.
Barb warrior + archer are going for my scout. I sacrifice my scout to win some time and settle Vienne, starting on pasture immediately.
Barb archer coming for my capital too, currently defended by 1 warrior (retreated there), but I can get out some more quickly. Chariot soon.
Barb warrior takes out my warrior in Vienne at 9%. Only 1 left now... Barb archer coming, too.
Win this battle or game over. Well, I wouldn't retire actually, but continue even if Vienna falls. But it would be slightly unconvenient to say the least.
At least my capital should be secure.
Warrior in Vienna wins his battle (Archer had 41% chance). Warrior in capital dies, one left there

... but the barb archer is badly injured and fails next turn.
Chariot is out now and the mighty Celtic empire is still alive. Easy, almost nothing happened...
Bronze Working next, will chop everything I can for maximum failgold and for Pyramids in capital.
Capital gets out another settler, then start on Pyramids.
Vienne builds Great Wall for failgold, I don't want it. Worker finishes grassland mine. Other worker at capital roads a forest and will connect 3rd city.
Where will 3rd city go? I'm open to suggestions, but I'm thinking 1SW of the wheat. Though I don't have Agriculture yet (and won't for a while), so actually Silver in first ring might be smarter. Boost research a bit.
Island should be reasonably fogbusted now. Barb spear would suck a bit. Apparently Mao is alone aswell (spypoints)
Further plans? Get to writing and run rep scientists soon, I hope

. Farm 3-4 GS and bulb Optics/Astro by 600 AD. Then go visit China to talk about Democracy... oh wait, this isn't the Lincoln game. Maybe teach him how to build Duns then? After all, knowledge on how to build walls is learned from enemies, not friends... /Sid
Mao struggling with barbs aswell? Only 3 cities.