Bribing Allies

temurleng

Another Dumb Message
Joined
Jul 22, 2004
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This was strange. Hopefully, someone's experienced this and knows something about it:
I was trying to bribe the Romans to declare on the Americans, their allies. They demanded (only) 300 gold. I had over 30,000. I said, sure, but apparently, my treasury couldn't support my extravagant promises.

Odd... Well, a few turns later, Pliny ranked the wealthiest civs- and I wasn't even on it. Odder. Please tell me, this is just a temorary fluke, right?
 
I think that 30,000 is as high as your treasury can go (w/o the No-Limits patch, and maybe even then I have something mistaken). Any higher, and strange things happen, or so I've heard...
 
Ah, if you have over 30,000 in gold, you cannot give money to another civilization; you have burn some of the gold (e.g., by rush buying units or improvements) to get it below 30,000, and then you can give money to another civilization. Ditto for the "Wealthiest" ... when you've more than 30,000 gold, the program reads as 0 gold. ...
 
Yes, A.I. is right. If you've got more than 32767 gold, you cannot bribe cities or units. To do this, you must spend some money.
Once I had more than this amount, and some partisans threatened to capture one of my cities. the demanded about -17.000 gold (!! negative amount !!). I payed with a
grin - then I had more than 49.000 gold!
 
I cannot help but ask, how do you guys end up with so much cash? I understand that you generate it through trade, but it seems that no matter how much money I make, I can always spend it! If nothing else, I rushbuy frieghts to 'save up' for my spaceship...Yeah, that's two strikes against me, I am a peacenic and a spendthrift!!!
 
If you've got that much gold, whatever your goal is for the game, you could have reached it much quicker through wise RushBuying than hoarding the gold. The "bug" related to the Treasury max of 32,000 can be overcome with the NoLimits patch, but better play should not hit that max anyway. Time (in game turns) can be easily shortened with extra money.
 
@Terrapin

"I cannot help but ask, how do you guys end up with so much cash?".

I normally play deity, 7 civs, wet, warm, big continents, 3 billion years,
raging hordes, map 125 x 80 (= 10.000 tiles). By the way, raging hordes is a MUST - you get 150 g ransom
for a barb leader.

1. Build Roads and irrigate so that your cities can grow and have enough
trade. Build railroads, when available
2. Build camels and freights.Trade. If possible, trade with an AI civ or
an overseas colony of your own
3. Build market places, banks, stock exchanges, superhighways, airports.
4. Build Adam Smith's - this will save you LOTS of money (e.g temples,
harbours, courthouses will cost no support further).
5. Expand. Build lots of cities.
6. Send your freights via airport to far away colonies (I had games where I
made more than 70.000 g a turn! Highest delivery amount I got:
about 5000 g!).
Every city should have 3 trade routes
 
ElephantU said:
The "bug" related to the Treasury max of 32,000 can be overcome with the NoLimits patch, but better play should not hit that max anyway. Time (in game turns) can be easily shortened with extra money.

What do you mean better play shouldn't hit the max? I'm making so much money, I can't think of what to do with it all. I try to buy new improvements like crazy, but my massive trade routes replenish my treasury too quickly. My spaceship has already landed and I've already teched-out (at FT 45, I think, and further is pointless IMHO). I could redirect my finances from 80% taxes into luxuries, but that'll probably lead to "WLTK" days, making the problem worse. I can't build/buy anymore units, since the games maxed out on the total supportable (nearly 230 Mechs for me alone! :eek: ) I'm preparing for a war against a three-way alliance, but can't initiate it yet because I just built some critical cities that don't have the necessary defensive improvements yet. Tell me, what could I do that's smarter? And how are game turns affected by "extra money"?
 
I too am trying to concieve of such money.... if I ever get good enough I will now know what to do if it says I have nothing in my treasury ;)
 
@ temurleng: What EU is trying to say ,I think , is that if at your current level you can achieve such things, then you need to bump it up. I am going to imagine you have never heard of Diety+3 before eh? Well I will just say this....these guys around here are PROs. For every situation they always have a solution. Always. I myself can max out my game at king level with 5 civs and no barbs. But I have yet to make the leap to plain old deity.

@Ravena: Don't forget to get good trade routes going ( by good i mean send them to cities that demand them), soon after you will need a better government, and if possible get adam smiths. If you are really serious just hang aroud here and post the right questions. and read. It is all explained in here at one time or another.

Finally to hit on the real question. Something similar happened to me except...every time I would capture an enemy city ( in this case the rival civ had as much money as me ((over 32000)) . Anyway as soon as I moved the troops in the message would be -16000 and oddly it would insert that exact amount into my treasury,so technically they were stealing 48000 gold every time I conquered a city. The game would not let me take more than one city a turn. So in the end it became the only civ game in my HoF that say the words (Cheat Mode) next to it *sigh*. Thats my crazy civ exp. This just happened not long ago too......Wierd.
 
temurleng said:
I could redirect my finances from 80% taxes into luxuries, but that'll probably lead to "WLTK" days.
Wanted to correct myself: apparently, in Funda, no matter how high one's luxuries are, there is no "WLT*D".
And unfortunately, blackthorn, I'm still on Prince. I'm playing about 20 games right now and don't want bump up (little diff bet Prince and Warlord) until I'm done with these.
 
temurleng said:
Wanted to correct myself: apparently, in Funda, no matter how high one's luxuries are, there is no "WLT*D".
Actualy there is, but the luxuries need to get high enough. If you don't have HG or CfC and the first citisen is unhappy, you cannot celebrate if you have an odd number of citizens in the city.
 
Prof. Garfield said:
Actualy there is, but the luxuries need to get high enough. If you don't have HG or CfC and the first citisen is unhappy, you cannot celebrate if you have an odd number of citizens in the city.

Odd. We're talking about Fundamentalist government, right? Maybe it's a level difference: since the game I was referring to was on prince, maybe that's why I didn't have to worry about unhappiness. That's strange, though, with the odd number of citizens thing.
 
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