Though i played almost every civ game there is i especially like the
improved diplomatic possibilities in civ3.
Resource management also adds an interesting new feature so even if not researching you can stay top-of-the-line in civilization advances by demanding tributes and trade luxuries/cities/resources.
still the recipe for a succesful game is a mixture of military, scientific and diplomatic advances.
culture is an idea i like very much, deposing cities is a feature that comes in handy (especially if cities join my civ).
stupid #1: why the heck do i lose ALL armies (!) in a deposing city, even if i just invaded and stationed a lot more military in that city than population counts?
stupid #2: after invading a city all improvements have to be rebuilt. i can understand some damaged improvements, but not everything.
winning a scenario: i use to win by space race... to gather points for the final summary. did anyone ever win by culture? is it any worth?
since ctp i miss a feature that let's you play civ with multiple players via email. everyone is taking over one civilization and you can do only one turn at a time, of course.... much like an old-fashioned chess game telling your opponent your move. will it ever work?
oh don't mind my stupid blabbering, i was just posting as a test.