Had a pretty decent game just now, tried a wonder-focused strategy for the first time in MP.
Egypt, 6-man NQ FFA on Pangaea
The settler spawned near the furs but I moved it next to the mountain (onto one of the 4 silver tiles the city had). Because of the +20% wonder bonus I decided to go for the GL+HG combo and take the wonder bonus from tradition first. Since I wasn't going to get the liberty worker any time soon, and I didn't have any bonus resources or horses, my build order was monument -> worker -> great library.
After writing I teched mining in order to chop the forests and utilize the great silver tiles. This also meant that I wouldn't be able to bulb HG tech when the GL finishes. So I used the bulb on philosophy, and did something everyone told me was a bad idea: National College (Don't worry, I do listen to advice. This was the first time I used this tactic since I was told it doesn't work.)
While the NC was underway I took the free settler from liberty and used the warrior as escort. Because I didn't have any good food tiles I was actually micromanaging my city to stay size 2 while it was building the GL+NC. Despite the size 2 cap and late settler, I was #1 in manufacturing when the NC finished. I had to delay my settler 1 turn to let the NC finish, after that I built the second city. I knew I was gambling by playing only one military unit in a game with barbs, and it did cost me a worker. So after NC I started working on a chariot archer. I micromanaged the cap so that the unit was ready on the same turn that the capital hit size 3.
I had to get Hanging Gardens in order to benefit from the silver tiles in early game without stagnating growth. I was worried I wouldn't make it because I had lost the worker, used the bulb on philosophy, and built the chariot. Soon I got the worker from liberty and used it to chop remaining forests. I was microing between a farm tile and a silver tile so that the city was alternating between +1 food and -1 food, staying size 3 until the HG finished.
At this point I was pretty much set for life. I was researching classical techs in 2 turns, my cap was growing every few turns and the HG allowed me to work all the great production tiles. I considered expanding, but had extremely crappy terrain outside my 2 cities. I know you don't win a game with 2 cities, but I figured I could out tech everyone and conquer someone with artillery. I built a lot of wonders, including the Great wall + Angkor Wat combo.
My neighbors were Aztecs and Persia, and I was constantly watching demographics to find out what was going on. I made sure to build units whenever I was #6 in soldiers, as I didn't want that kind of attention on me. Persia was warring with France, and I was doing research agreements with the Aztecs partly to ensure they won't attack me. While I didn't build the Porcelain tower, and I didn't do RAs with anyone else, I was unreachable in tech for the rest of the game.
Persia conquered France in a long war that left an obsolete military, so I planned to attack with artillery. I had planned to build pikemen and cannons and upgrade them to rifles and arties, but I actually flew through techs so fast that I DIDN'T HAVE TIME! I had to buy pikemen, and I got artilleries with the rationalism free techs + oxford. I used one GS to pop infantry, and saved the rest for nukes. So I upgraded the pikemen to infantry, and as soon as I had 1 artillery in position, I declared war and Persia's longswordsmen were no match.
This was the first game where I used roads and forts effectively on offense. After I took the first city from Persia he was able to get Riflemen, and because I had only 2 cities producing units, I had to make sure I don't lose any units to blunders. And I didn't! I did unneccessarily burn a great artist and a great general to make sure I get his capital, but other than that I didn't lose any units, excluding obsolete ones that I used for blocking and scouting.
After taking a few cities from Persia, the AI took over and I made peace for 40gpt+everything else they had. I wanted to move on to the Aztecs before they had time to build artillery. The English fell to Rome a bit before I took the last Aztec town. At this point in the game I was really unsure what to do. The map was kind of screwed up, it was a Pangaea but it was more like 2 continents connected with a narrow path. Because I couldn't find the other continent until very late in the game, I hadn't scouted any of it. And because I didn't have any coastal cities (except 1 puppet), I hadn't built Caravels.
So it was me against Rome (?not sure if that was his civ lol)
I built a few nukes and bought some submarines from recently annexed puppet cities. I figured I would capture a few coastal CS, and attack with nukes through them. I lost my first submarine when I encountered a frigate and a Lancer near my capital. I didn't know a submarine reveals its position upon attacking, so I destroyed the Lancer, and the Frigate killed me. That turned out to be the single blunder that cost me the game.
I had 6000g, 2 nukes, and I was 10% ahead in tech. I had my units positioned to take city states far from my capital. Then all of a sudden Rome lands a bunch of Mechanized Infantry on my capital. I bought tanks in the closest cities, told all my units to move towards the capital, etc. I had so many defensive wonders, walls, castle, and size 28 that I figured I could fight him off. I didn't want to use nukes because I wasn't sure if a nuke - or 2 nukes - would do more than wound his units. After all Rome was only able to attack the city from 4 tiles, no way he could take it. And BOOM, next turn I've lost my capital and the game is over.
If only I had shot the frigate with the submarine, I would have seen his army coming, and I would have nuked them on the sea. Oh well... At least I proved the early NC is a viable strategy.
Question: did anyone read ^ ?
Another question: The +50% science from NC... that's +50% in the city where it is built, not the empire?