[BTS 3.17] Super Spies - Standalone

so am I to take it that SS is not 3.19 compatible and I would have to look at using RevDCM to get it?

Looking at the mod it does seem like I can remove/disable the components that would be counter to prospective SR design, but I am not done examining the mod's features.
 
Nobody has touched the standalone superspies code in some time. RevDCM includes superspies. If you want to use superspies with 3.19, please use RevDCM.
 
Nobody has touched the standalone superspies code in some time. RevDCM includes superspies. If you want to use superspies with 3.19, please use RevDCM.

I understand that, but what if you do not want to use RevDCM? Is there any way to get the promotions without it?
 
I understand that, but what if you do not want to use RevDCM? Is there any way to get the promotions without it?

Why not RevDCM? If you disable Revolutions and Barbarian Civ, it's just Better AI and UP. Pretty close to stock BTS.
 
I just don't want it. I am relatively new to making mods themselves, so I don't want to overwhelm myself and I haven't really played RevDCM too much, but when I did I considered it too much of a departure from the regular game than I wanted.

In my first mod I had Super Spies in, no RevDCM or anything like that. And I just want to recreate that for 3.19, that's all.
 
I just don't want it. I am relatively new to making mods themselves, so I don't want to overwhelm myself and I haven't really played RevDCM too much, but when I did I considered it too much of a departure from the regular game than I wanted.

In my first mod I had Super Spies in, no RevDCM or anything like that. And I just want to recreate that for 3.19, that's all.

I'm not sure I understand. If you make it so the Revolutions and BarbarianCiv game options from RevDCM are not visible in game any more, isn't it just Better AI and Super Spies? Isn't that exactly what you want? Seems like you are wasting a lot of energy to achieve the same result.
 
I'm not sure I understand. If you make it so the Revolutions and BarbarianCiv game options from RevDCM are not visible in game any more, isn't it just Better AI and Super Spies? Isn't that exactly what you want? Seems like you are wasting a lot of energy to achieve the same result.

Yeah but doesn't Dale's Combat Mod effect a lot of the game too? I remember playing with (I think in Amra's mod, but I don't remember) and thinking it was much too different for my tastes. That's the main issue I want to avoid.

But I suppose I could always give it a shot, the other issue is whether this involves custom DLLs and an SDK, because I don't really know how to work with those just yet and since I'd be learning I'd want it to be as easy as possible for me to do.
 
DCM can be turned off in RevDCM as well. Some time ago there was still some accidental interaction between the BTS AI and DCM, but it looks like those interactions have been eliminated now thanks to the help of a few people over the last year.
Cheers
 
But I suppose I could always give it a shot, the other issue is whether this involves custom DLLs and an SDK, because I don't really know how to work with those just yet and since I'd be learning I'd want it to be as easy as possible for me to do.

Just use RevDCM's dll. That's what RoM does, since Zappara doesn't want to mess with the SDK either.

But honestly, you guys don't know what you're missing. The SDK is soo awesome! ;)
 
Also keep in mind that my mod is meant to be used for Pitboss games.

Meant is a bad word, intended is a better one. It is, of course, being created for SP games too, but the original goal was that it would be used for Pitboss games.
 
But I suppose I could always give it a shot, the other issue is whether this involves custom DLLs and an SDK, because I don't really know how to work with those just yet and since I'd be learning I'd want it to be as easy as possible for me to do.

Um, super spies is entirely inside the sdk, which is a custom dll. If you do not want to mess with that, then I do not think there is any way you can even begin to use superspies standalone.
 
@capo
I can totally understand that you would like to build your own mod from scratch for the purposes of learning and understanding. The suggestion is that there is still so much to do. If you were to take a working base like RevDCM, you could then build on uncharted and unexplored territories like merging and testing things like Jculture and many other interesting variants that have not been tried with RevDCM. The only difference that RevDCM has on fundamental grounds with vanilla bts better AI is the issue regarding the Manhattan project and it's historical connection to the DCM mod (all other issues can effectively be turned off and restored to default). In RevDCM manhattan is a national wonder as per DCM. I have offered to convert it back to stock BTS, but people actually either have no problem with the way it is in DCM or in fact like it. Thus I cannot actually put it back to stock without making many people unhappy! You will find that this only difference is very tolerable. The other advantage with using RevDCM as a base is that it has ongoing support in SVN and is the mod of choice for one of the best modders on CivFanatics, Jdog5000. He is intending to modify the spy AI and this will have repercussions upon this modcomp.

EDIT: The main issue with RevDCM is multiplayer!!! It is totally broken I think. I am looking into it.
Cheers
 
@capo
I can totally understand that you would like to build your own mod from scratch for the purposes of learning and understanding. The suggestion is that there is still so much to do. If you were to take a working base like RevDCM, you could then build on uncharted and unexplored territories like merging and testing things like Jculture and many other interesting variants that have not been tried with RevDCM. The only difference that RevDCM has on fundamental grounds with vanilla bts better AI is the issue regarding the Manhattan project and it's historical connection to the DCM mod (all other issues can effectively be turned off and restored to default). In RevDCM manhattan is a national wonder as per DCM. I have offered to convert it back to stock BTS, but people actually either have no problem with the way it is in DCM or in fact like it. Thus I cannot actually put it back to stock without making many people unhappy! You will find that this only difference is very tolerable. The other advantage with using RevDCM as a base is that it has ongoing support in SVN and is the mod of choice for one of the best modders on CivFanatics, Jdog5000. He is intending to modify the spy AI and this will have repercussions upon this modcomp.

EDIT: The main issue with RevDCM is multiplayer!!! It is totally broken I think. I am looking into it.
Cheers

Thank you for that response. As far as I am aware DCM allows for ranged attacks from Archers and Seige units in the sense that you can bombard an enemy stack. This isn't necessarily a bad thing but I have a few people I have to make happy with my mod. First off I am dealing with a group of people that regularly plays MP games, I am part of this group, in fact were it not for my idea to make a mod for this group of people I probably would have never started modding to begin with. The mod I make has to be as close to the normal game as possible for them to be happy, then I am dealing with the people who are helping me make my mod and a lot of those people want to go beyond the scope just mentioned (so obviously there is no problem with RevDCM to these people), then obviously I have a faction of people who straddle both groups, and then there is myself. So while it may seem like a no-brainer to a lot of the people here it isn't as simple as "RevDCM is awesome, you should add it."

I basically MUST make my mod MP-compatible. So adding RevDCM is problematic for that reason. The reason I insist on having the Spy Promotions (at least that, preferably I'd have promotions and extra missions) is because the first mod I made (for 3.17) had this in it. So I would like to include it in the next version as well. Obviously it would be easy to make two versions, one without RevDCM that is MP-compatible and one with RevDCM that is not, but that doesn't really solve my issue with getting SuperSpies into the mod without RevDCM. Know what I mean?
 
seem like a no-brainer to a lot of the people here it isn't as simple as "RevDCM is awesome, you should add it."

That's not what we meant at all. RevDCM is the cleanest/easiest base to use for a mod because it already has all the essentials, BUG, BULL, Better AI, UP, and any game play changes are all custom options.

I basically MUST make my mod MP-compatible. So adding RevDCM is problematic for that reason. The reason I insist on having the Spy Promotions (at least that, preferably I'd have promotions and extra missions) is because the first mod I made (for 3.17) had this in it. So I would like to include it in the next version as well. Obviously it would be easy to make two versions, one without RevDCM that is MP-compatible and one with RevDCM that is not, but that doesn't really solve my issue with getting SuperSpies into the mod without RevDCM. Know what I mean?

I understand. However, there is no solution then. No one has made super spies 3.19, except for RevDCM, and it's variants. Your best bet is either to learn C++ yourself to update it, or live with the fact that MP will not work for a month or so until the RevDCM team can get it working. MP is RevDCM's priority for the next release.
 
Then I gotta do what I gotta do I suppose. This hasn't stopped me before and I won't let it stop me now. Thanks for your help everyone, I'll let you know if I am successful.
 
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