[BTS] and [BTS] Larger City Radius and Open Borders Tech Trading

heyAfforess,

thanks for the reply,

i know the code since i used it in 3.17,

if you can direct me to a modmod of yours that has it in the source, ill extract it.

thank you again.

See the second post on the thread "Modder's Guide" on my sig.
 
wow this is nuts!

youve done some incredible work there!

you should make those new tags as a mod/super mod components.

amazing work, thank you.

I don't have time for mod components, that requires me to drag out BTS's vanilla SDK and merge everything by hand. It's too difficult, and I don't get any benefit from it. However, if someone comes to me and wants help pulling a particular feature from my Source Code, I'm more than willing to help.

I think you'd find most big modders are like that. Look at FFH2 for example, they've got a lot of interesting tags, I've stolen a few now.
 
yes yes after going through the code, your absolutely right,

you added so much , and so much cool stuff.

im truly impressed.


i noticed that some bits are not tagged, this may come difficult for extracting stuff.

i couldnt pin point the 3 radius size in you code, only on one file i saw the sizes,
i saw some under joyoo something reference.

i would love if youll help,but i really dont want to give you work, what ever you can do would be welcomed.

you know i never tried rom since its a huge mod and i just hate mlf and ctds, but your modmod makes me wanna try it.
 
yes yes after going through the code, your absolutely right,

you added so much , and so much cool stuff.

im truly impressed.


i noticed that some bits are not tagged, this may come difficult for extracting stuff.

i couldnt pin point the 3 radius size in you code, only on one file i saw the sizes,
i saw some under joyoo something reference.

i would love if youll help,but i really dont want to give you work, what ever you can do would be welcomed.

you know i never tried rom since its a huge mod and i just hate mlf and ctds, but your modmod makes me wanna try it.

Well, my Expansion fixed RoM's slowdown, so turns are nearly as fast as BTS vanilla. MAF's are the only bug now, and that's all dependent on your machine.

Yes, my comments are incomplete, I'm actually working on improving them as we speak. The problem is that I never envisioned myself growing so large, so now I need to redo most of them. I've got CvCity recommented much better now anyway. I'll probably release some better source code with the next version.

Yeah, Jooyo is the one who added the Larger Cities part
 
hi,

yeah maf....well, i always tried to avoid it by leaving much art away from the mod,

rom is huge, too huge for civ4 huh?...

i found jooyo's modmodm ill take a look there aswell.

and yeah once you start modding civ, you cant stop.

havent played civ4 bts ever, been modding civ since 2005...
 
Keldath, do you want the sorce code of this mod? I have the sorce code but with another two mods integrated, not only the larger city radius...

The another two mods are Terraform mod and Workable mountains. Do you want it anyway? All changes are Commented in the source code whit original modder's tag.
 
Hello!

This is the latest code I tested... I think :lol: I've a lot of code-folder, One for each change I make to the mod for testing purpose :crazyeye:

Ah, this mod need some changes in the XML files to work. The link to the complete mod (source files are in the .rar file attached in this post) with .dll compiled and XML are HERE.

In the next version of "my" mod i want merge another mods, like "abbandon city raze" (I don't remenber the corret name of the mod, sorry) for destroy/abbandon our cities.
 

Attachments

Mmm... sorry,Keldath!

Try with this link:

http://rapidshare.com/files/318184629/MPT_3.0r6.rar

Very important! If you want change/use in your own mod this mod, note that new improvements added by the terraform mod MUST be in the same positión (in CIV4ImprovementInfos.xml). Example: if "plant a forest" is in the positión 28 (is an example, i don't remember the exact position) in the improvements file, keep in this place.

Another option is change de numbers in "terraform.py" by the number/place that improvement have in file.

The "terraform.py" part is:

# globals
gc = CyGlobalContext()
grass = 25
plains = 26
desert = 27
snow = 28
peak = 29
raiseelev = 30
lowerelev = 31
land = 32
jungle = 33
forest = 34

for example: If you add two new improvements BEFORE of terraform related improvements, all numbers increase in 2. If you add them after, no problem.

PD:; sorry for my english :rolleyes:
 
Has anyone tried merging this with the Multiple Production mod?

http://forums.civfanatics.com/showthread.php?t=326545

The two are a natural fit. I'd even go so far as to say that the larger city radius mod requires multiple production.

I've looked at the source files, and the two mods only share two files. I could do the work myself in Winmerge, but I don't have the tools or expertise to actually compile anything.

Anyone want to give this a shot?
 
Hmmm, very interesting mod. Maybe this weekend I try merge them... but not only with larger city radius. I've a mod that I use for my games with Terraform mod and Workable mountains too...
 
Hmmm, very interesting mod. Maybe this weekend I try merge them... but not only with larger city radius. I've a mod that I use for my games with Terraform mod and Workable mountains too...


That would be great, Arri!
 
As much as I hate to double post, it has been half a year. Is anyone else out there interested in merging this with Multiple Production Mod? Sounds like a pretty fun combination for a very different kind of game.
 
Most of the features here, and a lot more, can be found in my RoM expansion.
 
The truth is, I've always been intimidated by giant mega-mods like RoM, but now you have me interested!

Time to relearn the tech tree!
 
If you don't like to learn a mega-tech-tree have a look at the Community Civ V. CCV has got an expanding city radius by technology. You will start with radius 1, get radius 2 by wheel or animal husbandry and radius 3 with automobiles. ;)

And CCV can do much more for you but is not so overloaded like RoM, Next War Advanced, overlord,... .
 
Back
Top Bottom