[BTS] Beginning

Discussion in 'Civ4 - Modpacks' started by Roamty, Aug 18, 2007.

  1. Roamty

    Roamty BTS

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    This mod the Beginning Started 6/21/08 updated 12/22/2011 to work with 3.19
    Updated 11-5-2018 so it can be downloaded for people to enjoy

    Beginning has all the technologies, units and buildings from Next War, plus all of the features from the Civ4 BTS core game.
    - removed Mr. Big The Lady The Glorious Leader and His Excellency
    - removed their diplomacy strings
    - removed America Inc. The Southern Empire Asia and Europa
    - removed resource depletion
    NEXT WAR
    Thanks to jkp1187 (John Palchak) for the following updates from his "Not just another Next War Mod"
    Most of the Space Race projects assigned to new technologies.
    The idea is to delay the Space Race until the players were using the additional NextWar technologies.
    MISSION TO MARS (formerly APOLLO PROGRAM) requires ASTROGATION (formerly ROCKETRY)
    Cost for MISSION TO MARS (formerly APOLLO PROGRAM) increased to 2250 hammers)
    SS ENGINE: requires COLD FUSION (formerly FUSION)
    SS COCKPIT: requires CYBERNETICS (formerly FIBER OPTICS)
    SS DOCKING BAY: requires SHIELDING (formerly SATELLITES)
    SS LIFE SUPPORT: requires HYDROPONICS (formerly ECOLOGY)
    SS STASIS CHAMBER: requires CLONING (formerly GENETICS)
    SS CASING: requires COMPOSITES (unchanged)
    SPACE ELEVATOR: requires ROBOTICS + SATELLITES + FUSION (formerly just ROBOTICS + SATELLITES).
    ARCOLOGY/ARCOLOGY SHIELDING/DEFLECTOR SHIELDING: The cost of all three of these buildings has been doubled.
    Arcology now requires both Hydroponics and Composites
    Added all of the random events from JKP1187's Random Events Mod.
    I added three new NextWar-specific random events: "The Cylons", "Sensors", "Slip and Fall"
    Added voice-overs for all of the Next War technologies
    Added a new icon (by bmarnz) showing C. Everett Koop's likeness for the Center for Desease Control National Wonder
    Added new icons for the Next War specific Unit Categories (Clones, Assault Mech, Bioweapons, Dreadnought)
    Replaced regular bomber images with B-52 by Snafusmith.
    Merged- Beyond the Sword FLAGS By Roamty
    I have use for these civilizations the actual MODERN flag
    America --> Flag of USA
    China --> Flag of China
    Egypt --> Flag of Egypt
    England --> Flag of England
    Germany --> Flag of Germany
    Greece --> Flag of Greece
    India --> Flag of India
    Mali --> Flag of Mali
    Mongol --> Flag of Mongolia
    Russia --> Flag of Russia
    Spain --> Flag of Spain
    Merged- CvMainInterface 2.6 updated it to work with the patch 3.19 by Roamty
    Credits- Dimon_157 NeverMind Caesium Chinese American Porges Sevo SimCutie Snait TheLopez Tubby Rower (CFC)
    Merged- TechWindow 1.g1 by SirRethcir Caesium Gaurav Roamty
    Merged- [Bts MODCOMP] fitchn's Civilopedia Index by Fitchn updated it for 3.19 Roamty
    Merged- Vovan's UnitUpgrades Mod UPGRADED with promotions and better layout by Progor
    Merged- Specialist Spy Civilopedia Fix by Johny Smith
    Merged- GreatPersonMod BTS with Great Person Mod BtS Artpack by Amra
    Merged- Smidley's [XMLCOMP] Remove "[Civilization] wins a [Victory Type] Victory!!!!
    Merged- New Nuke Effect by Baal_Isidro
    Merged- Wide Citybar by asioasioasio
    Merged- [BtS] Diplomacy text ActualQuotes for BtS 4.20 by Willowmound
    Merged- Civilopedia entries for all the shortcuts by Ekmek Amra
    Merged- New screen - Wonders list by ViterboKnight
    Merged- Better Ship Scale Basic - BTS 1.0 by Elhoim
    Merged- FfH Terrain Graphics by seZereth
    Merged- Alternative Ocean Coast by anhu
    Merged- More Historical Civilopedia 1.3 by Slobadog
    Merged- overlord 2 Main Menu and alter carre to my picture. I just change the picture
    *special thanks to Civmansam who created the opening screen for keldath, and to gir*
    Merged- Dragonia II PROMOTIONS Expanded Hull and Fair Winds
    Merged- Merged Mod 0.74 Building Perimeter Defense only from the mod by Ninja2
    Merged- [BtS] Settlers! by The Navy Seal
    Merged- Sea Serpent Fall from Heaven II 0.25 by kael
    Merged- Giant Tortoise Fall from Heaven II 0.25 by kael
    Merged- ModernPrivateer mod by Roamty
    Merged- Anti-Aircraft Artillery by Gedemon
    Merged- Chazcon's ChazMod 2.0 ALPHA 1 Unit NewNavalTransport [Naval Transport] carry 6 Modify by me
    Merged- Water Well Building by OrionVeteran
    Merged- Water Well and made a new FEATURE UNDERGROUND_WATER
    Merged- Civilopedia entries for all the shortcuts by Ekmek Amra
    Merged- Tyrannosaurus (KOMODO_DRAGON) from DancingHoskuld Subdue_Animals
    Merged- Storm from overlord2.3.8
    Merged- [MODCOMP] Unit Allegiance Mod by TheLopez Snaitf
    Merged- Strategic Grain Reserve from Mad Legends mod
    Merged- Extra's Bonus Hit Football Event and Building Wembley added wonder Movie for Wembley
    Merged- Extra Olive Press and olive Bonus alter
    Merged- Shinto and Zoroastrianism [New wonder and Video]
    Merged- [New wonder and Video] Firaxis Games
    Merged- Water Hit Firaxis Games
    Merged- CorporationCombo by bmarnz
    Merged- ResMod I updated it to 3.19 by CreativeMind added SeaLion by saibotlieh
    Merged- updated the GameFont and GameFont_75 for the group
    Merged- Tsentom1 Python Wonders all but did not add HERC Factory: (Next War Wonder)
    Merged- Abandon Raze City Press KB_A and self.bCtrl
    Merged- ShintoMissionary and ZorastrianMissionary new units
    Merged- Marnz Motor Executive Fashion House Executive new units
    Merged- Modules I added some Custom Buildings, Custom Units has the CIV4UnitSchema tag DCM_RANGE_BOMBARD and DCM_RANGE_BARRAGE added to them these are not made by the WOC standards. And last some Custom Wonders
    Merged- Modules Custom Units Leviathan I call Monster Fish from Master of Mana
    Merged- UNITCOMBAT_ANIMAL UNITCOMBAT_BEAST UNITCOMBAT_WOODEN_SHIP UNITCOMBAT_SPY UNITCOMBAT_SETTLER icons from Master of Mana, MongooseMod,Quot Capita and The Powers That Be
    Merged- Orions Mod Collection World Wonders National Wonders Buildings Units
    Merged- History sections on more Civilopedia Screens by Tholish I like this alot
    Merged- Health Care by Orion Veteran I made popup pictures for the Great Doctor
    Merged- Terraform by Avain
    Merged- Merchant Raider I made this unit to be a Modern Pirate ship which was created by Snafusmith
    Merged- Simple Python Things StartingPopup by The J
    Merged- Alchemy laboratory by The J
    Merged- I-400 unit from Travel Through Time Modify to carry 3 fighters its module
    Merged- UNITCOMBAT_NAVAL_SUBMARINE icon from Realism Invictus
    Merged- IceBreaker by Orion Veteran
    Merged- Blizzard, Rainwater Basin, Storm, Tornado,and Volcano Features

    Note you will find that some of the water animals will last much longer in the game play because I changed this tag from <bAnimal>1</bAnimal> to <bAnimal>0</bAnimal> I personaly like to see the water BARBARIAN attacking the ships later in the game.
    Note credit goes to all the mod makers out there
    Merged- reminder 1.0 by eotinb Alt+R: Creates a popup window

    Merged- Better BTS AI 1.01 by jdog5000 Yakk glider1
    This mod includes the AIAutoPlay and ChangePlayer debug suites from the Revolution mod. These commands are intended to help debug the game plus are also kind of fun (if you're not playing for real):
    Ctrl+Shift+X AIAutoPlay Opens popup to start automation for any number of turns. Pressing while in automation cancels automation.
    Ctrl+Shift+M AIAutoPlay Automate the rest of the current turn only.
    Ctrl+Shift+P ChangePlayer Open popup to change the civ and leader type for any player in the game.
    Ctrl+Shift+L ChangePlayer Open popup to switch which player the human controls.
    Merged- Heroes
    Merged- Andromeda unit by tsentom1
    Merged- DCM319v2.0 by stolenrays

    Merged- [BtS MODCOMP] Water Animals TheLopez (I updated to 3.19 only by Roamty)
    Merged- Defender Withdrawal 2.0 by killmeplease
    Merged- [MODCOMP] Occasional Promotions by killmeplease
    Merged- Events With Images 1.0 by EmperorFool asioasioasio for 3.19
    Merged- [SDK] Advanced Unit Automations 1.60 by Afforess the Wizard
    Merged- [SDK] Mountains: back to service by Nevermind
    Merged- Traits by roamty Credits goes to Xienwolf and the mods Fall Further 051 and BUG Mod 4.4
    Merged- Civ Changer by Dale
    Merged- Mermaid,Skeleton,Unicorn units by SaibotLieh Mermaid Skeleton : Unicorn by Refar

    I fix some mixtakes in sdk and xml files 11-22-2018 redownload if u did before this date

    http://www.mediafire.com/file/jwyh42i3z3t8koy/Beginning.zip/file

    Roamty Collections
    https://forums.civfanatics.com/threads/roamtys-collection.449621/#post-11140270
     
    Last edited: Dec 2, 2018
  2. Roamty

    Roamty BTS

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    Civilopedia Screens: Take a look at the Improvement screen now has a History PANE
     
  3. Roamty

    Roamty BTS

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    Reserved this
     
  4. Nitro_2985

    Nitro_2985 Chieftain

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    Um... You spelled "Begining" wrong.


    It should be "Beginning"
     
  5. keldath

    keldath LivE LonG AnD PrOsPeR

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    i didnt understand what you asks of us.

    be more speciphic.
     
  6. Roamty

    Roamty BTS

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    If you have and idea for a new building work it out and add it into the mod same for a unit and etc. Add in Python changes, Art, Buttons, anything you like. Add in Sevopedia 2.3.1 if you like and build on to this mod to make it one of the Best, upload your changes so others can can get a mod to play with. For people who can't mod they will get a mod from the community where not just one person ideas building it but with community ideas building the mod. If the community wants a new name for the mod we can change it also.
     
  7. Freakwave

    Freakwave Warlord

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    i like your idea :)
     
  8. Ket

    Ket Composite Of A Composite

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    Nice merges Roamty, I like the flag work...
    I'll prob borg some of the flags and the new tech window.

    That is if I EVER get regiments merged with air force merged with keymod.
     
  9. Kalimakhus

    Kalimakhus Emperor

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    @Roamty

    Well, the idea of a community mod is interesting. While it is understood that no team will be there, still a moderator is essential. I mean do you take the responsibility of moderating the mod so that you test additions and modifications then upload a reliable version?

    My suggestion is: while accepting the input of everybody who likes to add to the mod you should keep control of at least one version that you can be responsible for it. (Mainly it means that you accept being ranted at for bugs, CTDs, and whatever).

    Anyway, the work you have done so far seems quite good. Good luck with your idea.
     
  10. Roamty

    Roamty BTS

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    I will keep after all or any changes and make sure they work.
     
  11. Kalimakhus

    Kalimakhus Emperor

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    I downloaded the .01 version, and played a game up to the Middle Ages. I like the additions you made they are quite nice.

    You missed mentioning the Training Yard building from FfH Ice Age in your log. It is not a big deal but if you plan to accept addition from the community I think it is good to keep your log comprehensive and better organized. I suggest you just arrange it so all added buildings are in a section of their own, All added Techs, Civics, etc. People can check these and decide if they have something worth adding.

    As per your log you haven't added Solver's patch, so I guess this will be my first addition to the mod. So do you prefer that I compile a modified DLL and post it or I may modify files and post them for you to compile them?

    Something I would love to see in this mod is French Man's graphics. I noticed that you already provided screens to his mod so why didn't you include them here?
     
  12. Roamty

    Roamty BTS

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    You can compile a modified DLL and post it and post the modify files this way someone else can modified your DLL if they have something to add. As to French Man's graphics I want this to be a community's mod, Yes I can add it but I want to see what others would like in this mod after some time as past if no one adds a tech or graphics or buildings etc. I will add in changes that I would like in the mod.
     
  13. Roamty

    Roamty BTS

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    Clean this up
     
  14. Roamty

    Roamty BTS

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    Clean this up
     
  15. Roamty

    Roamty BTS

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    Clean this up
     
  16. mice

    mice Moose

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    Really? Is it compatible with 3.13 ?
     
  17. Roamty

    Roamty BTS

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    Yes it is really compatible with patch 3.13 and only made for patch 3.13 now with version beginning.07
     
  18. artemisarrow

    artemisarrow Warlord

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    R- can you merge your mod with revolutions for 3.13?
    having your mod be able to spawn midgame civs, civil wars, rebellions, adn barbarian settling would be an awesome addition
     
  19. artemisarrow

    artemisarrow Warlord

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    also is ethnic citysets and diverse units part of your mod? i saw that you included extra mod, i think?
     
  20. Roamty

    Roamty BTS

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    Clean this up
     

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