In anticipation of the possible announcement of Civilization 7, we have decided to already create the Civ7 forum. For more info please check the forum here .
Apologies - is there any way in your mod to prevent resources that are revealed being placed directly on a city square - I have had horses and copper being revealed on my city squares with the result that it is not possible to work/improve the resource.
Is the placing random / hard coded by the game engine?
I downloaded this mod a couple days ago and just registered here to let you know there's a bug that causes peaks (impassible terrain) to pop up on city tiles when a random event occurs at that city(doesn't seem to happen all the time though). Kind of ruins the game since the city loses all trade connection and no units can move onto it, and you have to use the WorldBuilder to edit it to the original terrain (happens to AI cities as well)
Is this Mod alive? I really enjoyed it in the past, but havent tried it with 3.17 yet. In other mods, i keep getting those memory allocation crashes in late stages, that really ruin the game.Has Beginning dealt with that?
Thanks.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.