mephisto2k
Chieftain
- Joined
- Jul 29, 2007
- Messages
- 4
Hi,
I have another crashing problem again, seems like I always find the bugs that nobody else has. I started a scenario game of 12000 BC with Winston Churchill as leader. This happens at turn 530-531. Anyway, how to reproduce:
1. Load supplied savegame.
2. End turn.
3. Now you'll notice some parts of the UI missing (on top, and to the right)
4. If you try to save the game or end turn, game will hang and show a crash message.
There are some interesting things happening in the log files, something in the python error log about updating the screen, but I can't really make sense of it. Also, this only happens in this specific save. Other saves load fine and I can end turn without problem.
Please let me know if you can end turn twice, I'm not sure if this could be related to my computer or if it's really a bug.
Edit: this is from my PythonError.log
I have another crashing problem again, seems like I always find the bugs that nobody else has. I started a scenario game of 12000 BC with Winston Churchill as leader. This happens at turn 530-531. Anyway, how to reproduce:
1. Load supplied savegame.
2. End turn.
3. Now you'll notice some parts of the UI missing (on top, and to the right)
4. If you try to save the game or end turn, game will hang and show a crash message.
There are some interesting things happening in the log files, something in the python error log about updating the screen, but I can't really make sense of it. Also, this only happens in this specific save. Other saves load fine and I can end turn without problem.
Please let me know if you can end turn twice, I'm not sure if this could be related to my computer or if it's really a bug.
Edit: this is from my PythonError.log
ERR: Python function forceScreenUpdate failed, module CvScreensInterface
Traceback (most recent call last):
File "CvScreensInterface", line 705, in forceScreenRedraw
File "CvMainInterface", line 731, in redraw
File "CvMainInterface", line 1738, in updateGameDataStrings
File "CvMainInterface", line 1788, in updateTimeText