Figured out what makes it crash, not figured out how to solve it yet, but I will solve it soon.Now I have a CTD when I try to get to the next turn or delete a certain unit!!!
Caused by an integer overflow breaking expectations in code by making a number negative that is assumed to always be positive.
The end turn crash that is, haven't tried to delete units.
What units will crash the game when deleted? Probably a different CTD than the end turn CTD.
Last edited: