Shqype
Shqyptar
Although I'm still looking into this, I disagree with this enthusiasm for bombarding archers. If you're going to engage a unit -- especially a foot soldier type unit -- in this game, it has to be put at risk for damage, too. Otherwise, you create a situation where there's no risk/all reward for engaging in combat.
I partly agree. Although it makes sense that archers can strike from a distance, that doesn't mean they're always gonna hit their mark.
Dale, can you please add an <iBombardAccuracy> tag into the mix? It's role would be simple: determine how often a bombardment/barrage mission will hit its mark. Revolutionary War Musketmen could be 30% effective, while Snipers could be 95% effective. This would add a huge effect of realism to the mod and is something that vanilla CIV 4 is lacking!
Also, let's say Archers have a 50% chance to succeed in bombardment/barrage. They no longer have no risk/all reward because 1/2 times they will lose all movement points, effectively wasting a turn.
And then the Blitz promotion will be more useful than ever, because it will allow such units to do both ... or to even bombard twice. I suppose if someone really wanted to distinguish between the two, they can separate it and create a new promotion that allows artillery to bombard twice (Blitz Bombard) and make the vanilla attack blitz indifferent to this new concept.No you can't do both in one turn (regardless of movement points). Bombarding calls madeAttack(true) which stops you from assaulting in that turn.